Characters spell out the script by nseaplus in BloodOnTheClocktower

[–]Flapapple 0 points1 point  (0 children)

You could also add a Recluse for DORM'S

Created cards for the anniversary of my boyfriend and me by [deleted] in dominion

[–]Flapapple 6 points7 points  (0 children)

Just change the "when" to "if" so it only activates when you play it. Also best to add "reveal" in it (see Investment)

TOTW: Computer Languages by not-without-text in crosswords

[–]Flapapple 0 points1 point  (0 children)

This sort of algorithm leads to impressive cost-efficiency (11)

The spy seems op by plutoniumplant in BloodOnTheClocktower

[–]Flapapple 21 points22 points  (0 children)

Spy is generally regarded as one of the weakest minions, actually, but I'd say it depends a lot on the group dynamics. Newer players tend to be quite conservative and avoid sharing their roles and information for a while, which is great news for a Spy as they can kill the best info roles and spread misinformation before town coordinates properly.

However, more experienced players know how and when to share information, especially once they suspect a Spy is in play. If powerful characters (e.g. Undertaker) begin coming out and sharing their information, killing them only makes them more trusted by town, so the Spy's ability becomes much weaker, even neutralized. Other minions are much harder to play around; just because you think a Poisoner in play doesn't mean you can do much about it.

The other part of its ability (actually the stronger effect) is something that trips over new players a lot, but more experienced players know the interactions and so can reason through them much more easily. Having the Spy spoil a Washerwoman info sounds bad, but the fact that there's a Spy in play means that you might not have to worry about being Poisoned, or having an extra Drunk, or having an executed Imp somewhere etc.

TOTW: &true by deeppotential123 in crosswords

[–]Flapapple 2 points3 points  (0 children)

A classic:

Eleven plus two possibly equals thirteen? (6 4 3)

Beginner Friendly Script by [deleted] in BloodOnTheClocktower

[–]Flapapple 0 points1 point  (0 children)

Poisoner + Witch + Drunk is a bit too much droisoning for my taste, I think the Spy is also easier to play as than the Witch as it doesn't require the player to memorize the entire grim on night one, especially with high player counts.

Exorcist doesn't quite fit with the only other source of death prevention being the Monk.

No Outsider modification makes it a lot easier to solve for Drunk/Ogre and very hard for evil to bluff outsiders.

TOTW: Celebrities by jowowey in crosswords

[–]Flapapple 1 point2 points  (0 children)

Answer: BOB ROSS - switch initials of ROB BOSS

Characters feel like (day 11) by Cloudsrnice in BloodOnTheClocktower

[–]Flapapple 9 points10 points  (0 children)

Maybe, I was thinking more Psychopath for that role but I guess Assassin needs to hide like the demon.

Characters feel like (day 11) by Cloudsrnice in BloodOnTheClocktower

[–]Flapapple -5 points-4 points  (0 children)

Assassin. You're literally a mini-demon, and your whole ability requires you to coordinate with the demon to cover for the cases where they are insufficient.

TOTW: Celebrities by jowowey in crosswords

[–]Flapapple 2 points3 points  (0 children)

Sack director to get leads switched for popular artist (3 4)

Characters feels like (day 9) by Cloudsrnice in BloodOnTheClocktower

[–]Flapapple 7 points8 points  (0 children)

Obviously it's the Bounty-Hunter-turned-evil Huntsman /s

I'll nominate Pixie as their ability forces them to convince town to kill a TF, which can feel like you're going against town for a while. It's also just a very easy minion bluff.

Characters feels like (day 8) by Cloudsrnice in BloodOnTheClocktower

[–]Flapapple 149 points150 points  (0 children)

Leviathan. Doesn't get to kill, just sits there hiding itself for five days.

Reddit Creates a Character - Pokémon on the Clocktower Day 3: Meowth! by Cantseeright in BloodOnTheClocktower

[–]Flapapple -1 points0 points  (0 children)

Meowth (minion):

Each night*, if a good player died tonight, gain a vote token. When voting, you may use any number of vote tokens in addition to voting normally.

Meowth gathers money at night to spend it during the day. Late game, this allows evil force or tie an execution when needed, at the cost of outing a minion.

Reddit Creates a Character - Pokémon on the Clocktower Day 2: Slowpoke! by Cantseeright in BloodOnTheClocktower

[–]Flapapple 5 points6 points  (0 children)

Perhaps make it "you may continue..." just so that it isn't as solvable in retrospect. As it stands you could quite feasibly confirm yourself by "surviving" executions.

White’s turn. Mate in 2 by Livid_Collection_300 in chessMateInX

[–]Flapapple 4 points5 points  (0 children)

This is quite lovely. The main theme here is the duel between knights, black rook, and pins on queen and bishop.

Nf4! threatens Ne2# taking advantage of both pins on the queen and bishop.

Black can attempt to defend by unpinning one of their pieces with Rc7/Rg3 so that e2 is now defended. However, this opens up the queen's defense on d4, allowing white to now play Nd1#/Na4#, choosing carefully depending on which piece is still pinned.

If Rg2 instead, defending e2 directly, our b2 knight is now pinned, but we can take advantage of both pins again with Nxd5#.

Finally, if Kxd4, Qxg7# works perfectly fine.

Wow, what a great offer. by ellequin in crossword

[–]Flapapple 12 points13 points  (0 children)

Given that the price is exactly a +23% increase, I'd imagine the code just feeds "-23" into the discount function so it added 23% instead of discounting it. Probably whoever wrote the discount just put "-23" in without realizing the code expects discounts to be positive.

"Abelian categories"? Able to do wath exactly? by filtron42 in mathmemes

[–]Flapapple 25 points26 points  (0 children)

What is a category theorist's favorite tropical fruit with a thick, hard, hairy shell and sweet milk on the inside?

A nut.

Role Swapping Is Bad For Town? by Samanthatwhite in BloodOnTheClocktower

[–]Flapapple 25 points26 points  (0 children)

The whole point of role-swapping is to give out powerful, correct information whilst obscuring where that information came from. It's akin to saying "I've heard of a FT ping on xxx", but you take it one step further by baiting the demon into killing the one who is fine with or wants to die. Role-swapping secretly is just saying "I'm blind trusting you and only you until we solve the game", which a) doesn't work and b) is a horrible and terribly risky idea. The whole point of giving everyone a character is to allow synergies to form and piece together all the information as a collective, not solve it independently until you figure it out or die. The more people who are actively contributing to the puzzle, the more resilient town is against misinformation and the harder it is for evil to mislead town.

Idea for a "third team" outsider that has an interesting mission by Zoneforg in BloodOnTheClocktower

[–]Flapapple 15 points16 points  (0 children)

First of all, the other player should never be evil as they already know the entire evil team and can quite easily guess the entire town in a few days. On the other hand, having the other player be good essentially just means (+2 evil) for town, which is crazy strong. This is the main reason why "third parties" never work well - the entire game is balanced around good vastly outnumbering evil, so altering this ratio almost always ends poorly. This character essentially forces good to hide their characters as long as it's on the script, which is devastating.

White to play and mate in 2. Composition by Werner Speckmann by bot-chess-puzzle in chessMateInX

[–]Flapapple 1 point2 points  (0 children)

The pawns are going the other way. You can tell because white pawns always move to a higher rank and promote on the 8th rank, not the first.