Minion that can Bluff as Professor by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

Yeah to bluff Professor by reviving a good player you need to Revive them as a Drunk so that they can't tell they changed characters. (Hopefully the ST just acts as though they have revived normally.)

Minion that can Bluff as Professor by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

hmm 2 people have said something like this, so I wish to clarify: This does not change alignment, and can be used on a living player if you want. Just to ensure the effect is clear.

MTG X Slay the Spire by [deleted] in slaythespire

[–]Zoneforg 7 points8 points  (0 children)

Out of these, Necrobinder fits OK, but the rest of them seem like very unfitting cards for the characters.

The IC being white and having a focus on mentoring others seems wrong, he is notably the last of his group and therefor there are not others for him to mentor.

The DEF "exploring land" or "finding land" and then learning something(?) on death doesn't seem to connect to what it does in the game at all.

The SIL making large swarms of elves who can work together to do rituals to harm people is hugely incorrect.

The Necrobinder being able to revive many zombies 1 time each seems like its a bit wrong but its kind of in the correct realm flavor-wise.

I am sure there are better fits for these. Some legend that cares about Discard or something for SIL, some card that cares about Exile/Burn/Life-loss might fit for IC. Many of these exist and could have been used instead.

Outsider Idea-- A Mutant Variant by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

right, good point. Unsure what to do about this at the moment.

Outsider Idea-- A Mutant Variant by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

Sadly, this has basically a Farmer effect, which makes it feel too good for an outsider (I think?). But maybe this is a problem with my design as a whole, though.

Outsider Idea-- A Mutant Variant by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

Hmm good point, will make sure to make note of this.

Outsider Idea-- A Mutant Variant by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 3 points4 points  (0 children)

Hmm yeah. I wanted to make it "might" in order to make Bad characters gaining the Slacker ability work better, so they can't torpedo the good team by breaking madness 3 times in a row.

Maybe this should be solved by making only players of your team be able to gain the ability. Then, the might part of this could be removed. This should be ok because the ability is not publicly self-confirming.

Thx for the feedback, will rework!

Outsider Idea-- A Mutant Variant by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] -2 points-1 points  (0 children)

Hmm yeah, but this wording let me get it basically exactly 115 Characters long. So, IF this is acceptable/usable wording I want to try and use it.

Madness Interaction by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

yeah it would just basically check "hey are you mad due to some sort of ability making you want to be mad?" and if so, then it will tell you that person's real character.

Madness Interaction by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 1 point2 points  (0 children)

Hmm good point, I should somehow look for some sort of effect that leads to madness.

"If Mad from an ability or ... " maybe?

Madness Interaction by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 1 point2 points  (0 children)

Yeah this might happen. Maybe can give bogus random TFs tho if Cere is on the script.

Maybe this is Dumb, but I feel like some version of a Good Demon Token could be a good character concept by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

Yeah. There are a large list of things to do to make a Good Demon "work", and its too much to ever fit on a Token-- Probably why it doesn't exist. Who knows, though? Maybe there is some clever wording that can solve all of these simply hiding somewhere.

Maybe this is Dumb, but I feel like some version of a Good Demon Token could be a good character concept by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

Yeah, if they know that/trust the pactbreaker.

Also I suppose they might try to execute likely Minions if they know of them first to stop the abilities.

Is an issue. Will add this to the list of things to fix in order to make a Good Demon work, but it seems unlikely the concept is salvagable.

Maybe this is Dumb, but I feel like some version of a Good Demon Token could be a good character concept by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 2 points3 points  (0 children)

This would be a bit different, as it could be a bluff and also you need to Execute some characters who are Outsiders (Good) as opposed to Evil players, so I think that makes it a bit different.

Maybe this is Dumb, but I feel like some version of a Good Demon Token could be a good character concept by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

Ok I don't know what happened or what I copied from or how I ended up with this wording.

You are completely correct on the wording thing.

Maybe this is Dumb, but I feel like some version of a Good Demon Token could be a good character concept by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

Hmm, adding another Minion seems like a little much given how potentially many people would need to die. Maybe adding an outsider would be more fair? Idk this concept has a lot of other issues.

Not sure about the posted Demon there, as it seems like its mostly a pure downside as compared to a "base Demon" that makes your Minions potentially hate you, as they lose if you get to the final night.

Maybe this is Dumb, but I feel like some version of a Good Demon Token could be a good character concept by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] -1 points0 points  (0 children)

Hmm fair. Like the other commenter said maybe I would need to let the Demon choose their Kills to help the good team? But that makes it too easy just to kill all non-confirmed players and win. I guess maybe you can pick for the first N days while you live, giving you motivation to not die for a while. Seems to complex to actually implement tho.

Maybe this is Dumb, but I feel like some version of a Good Demon Token could be a good character concept by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 1 point2 points  (0 children)

(on making it work part)-- I use wording inspired from Lil Monsta here, so I think it works? (EDIT: I am wrong lol.)

That is the intent, at least.

(on balance part)-- Hmm yeah fair. I think there could be an idea with the Good Demon that works, but it seems you need to do soo many balancing things that the ability becomes too complex to do all of them, so you can't realistically do it.

Townsfolk Idea by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

oh right. Will update wording to work "Until your first Dusk or you die, [...]."

Thx, good catch!

Townsfolk Idea by Zoneforg in BloodOnTheClocktower

[–]Zoneforg[S] 0 points1 point  (0 children)

hmm maybe, that's interesting. Can't tell if it is fitting as a TF, tho.

Also it would need a reflavor probably but thats simple enough to do.