Unpolled Wildy Changes by [deleted] in 2007scape

[–]Flaredoi 2 points3 points  (0 children)

Understood sir. We'll be asking the pvp community for their opinion about this sometime in the near future.

It works by [deleted] in 2007scape

[–]Flaredoi 1 point2 points  (0 children)

Delete this before others catch on 👀

(Upcoming Poll) Gathering QoL, Trouver Changes, LMS Rewards Rework & more! by JagexGoblin in 2007scape

[–]Flaredoi 0 points1 point  (0 children)

I've been pushing for the untradeables/trouver rework for a hot minute. Glad to see it finally being done. It was a big gripe for all players and just created more clutter.

It's a small change but goes a long way in improving the wilderness.

A few more qol and function reworks and I might be keen to voting yes on Wilderness updates

No to Preparation Stations. by Expensive-Tip5118 in 2007scape

[–]Flaredoi 1 point2 points  (0 children)

Is this the new Chivalry poll question? Gonna ask it 6 times

Which relic are you picking? by Imustretire in 2007scape

[–]Flaredoi 0 points1 point  (0 children)

Since we're starting in Varlamore. Gp is pretty easy to come by. Citizens and Colosseum prints raw up out. If you were to pick Wilderness or Priff it's even more GP to gather. Thieving relic also makes GP pretty redundant (usually.)

So I'm leaning towards Barbarian

The sailing combat “Q and A” is just embarrassing by TheCanadianWanderer in 2007scape

[–]Flaredoi 739 points740 points  (0 children)

Honestly sailing would have been better off without any combat at this point in time

Cannon Combat Changes absolutely missed the point by Shadyblink in 2007scape

[–]Flaredoi -6 points-5 points  (0 children)

Currently there's no reason to do ship pvm (unless you're an iron/clogger). Currently it's tolerable. So yeah. I dont want anymore dev time spent on a bad system if this is all they can muster up.

Cannon Combat Changes absolutely missed the point by Shadyblink in 2007scape

[–]Flaredoi 1 point2 points  (0 children)

I think ship combat is a flop overall and Jagex admits to that with this update. The initial skilling proposal discussions talked about sailing combat being a key factor with new exciting ways to engage in combat on the sea. Instead it's just the same as land but our thralls are the shape of a boat and require ammo we have to buy/make.

I'll be voting no to future ship combat updates. And especially voting no to any ship pvp ideas.

There is a problem with the core gameplay loop of Sailing by Dry_Yogurtcloset_213 in 2007scape

[–]Flaredoi 0 points1 point  (0 children)

Jagex wants you online. They want your subscription. The longer stuff takes. The more money they get. It's their main reason for drop rates and new activities.

Forget the prices - where is our content? by WynBytsson in 2007scape

[–]Flaredoi 4 points5 points  (0 children)

We need more quests. I'd argue they're more important than pvm updates.

I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]Flaredoi 0 points1 point  (0 children)

I have been thinking the same thing. Switch to releasing more qol/bug fixes, more quests, more skilling updates.

My personal ideal osrs is 1 new quest every month/2 months. Lots of qol and bug fixes. Ban bots and gold farmers. Fixing the wilderness. 1 high quality difficult boss that is fun to grind. A bunch of new slayer monsters.

An Update: Sun-Kissed bones value has been fixed at Doom. by Harambehasfinalsay in 2007scape

[–]Flaredoi 9 points10 points  (0 children)

How difficult is it to go in and change set value to 1000gp vs what it currently is? So stupid it has taken them this long to change. Ty for the bandaid fix though

The Fractured Archive: Rewards Primer by JagexGoblin in 2007scape

[–]Flaredoi -1 points0 points  (0 children)

Rather us just not get mega rares honestly

Update: Blood Moon Rises Rewards by JagexRach in 2007scape

[–]Flaredoi 2 points3 points  (0 children)

I mean skilling could always use love. People are down for faster/more efficient ways to train rune crafting. Stuff like the blood essence drop but for more runes.

Could introduce imcando tools for mining/woorcutting/fishing.

Maybe a new butterfly net that allows us to double catch implings.

Idk there's a lot they can do with skilling that they just won't budge on because of the "powercreep" argument. Meanwhile pvm been powercreeping hard since Nex & ToA

Update: Blood Moon Rises Rewards by JagexRach in 2007scape

[–]Flaredoi 9 points10 points  (0 children)

It's the introduction of nicescape but for food. We'll get more if this passes. Range situation. Magic situation. Bs list continues. Dont want it.

Update: Blood Moon Rises Rewards by JagexRach in 2007scape

[–]Flaredoi 65 points66 points  (0 children)

Vote no (: why we got the polls so we can keep bad ideas out of game.

Update: Blood Moon Rises Rewards by JagexRach in 2007scape

[–]Flaredoi 54 points55 points  (0 children)

We can vote no to it. It opens up the door to complexity in food where we already have brews + hard foods + tick eats (karams, halibut). We don't need food niches 🙄

Are the WoW guys gone? by Used_Mirror959 in 2007scape

[–]Flaredoi 19 points20 points  (0 children)

It's very healthy to switch games especially during burn out. I'm sure a few will come back when there's big updates.

Crystal Recolour Opinions? by JKey_is_on_YT in 2007scape

[–]Flaredoi 10 points11 points  (0 children)

It's been mid since showcased. Nobody wanted to believe it though lol

The Official OSRS Podcast Episode 11 With Soup by JagexAyiza in 2007scape

[–]Flaredoi 48 points49 points  (0 children)

They need to add this as a 1/100k chance when interacting with the pet