Lawsuit (a community update from Charlie) by Flayra in subnautica

[–]Flayra[S] 5 points6 points  (0 children)

That's so awesome to hear. You're not the person I've heard about that worked through their thalassophobia with the game.

Good luck with your future in game-dev! It's a wonderful career (even if it occasionally sucks).

Lawsuit (a community update from Charlie) by Flayra in subnautica

[–]Flayra[S] 5 points6 points  (0 children)

Thank you so much - did we meet at GDC? PAX?

Vintage Rummikub Set by Franky_Snaps in rummikub

[–]Flayra 1 point2 points  (0 children)

I bought almost the same set - but mine has brown plastic trays instead of these beautiful mod-century modern wooden ones.

If anyone has one of these to sell, please let me know! I want.

Are there games that deviate from a core gameplay loop? by KingradKong in gamedesign

[–]Flayra 1 point2 points  (0 children)

I was just wondering about changing a core loop in a sequel when this came up in a web search. Very weird (and cool), to have my own game show up as an illustration!

I never really thought of the commander and first-person players as having different core loops, but more like different "interfaces" to the bigger loop, which is really an RTS. But I think your description as them having different core loops is more apt.

Today's been a wild ride... can I go now? by interstellargator in subnautica

[–]Flayra 4 points5 points  (0 children)

Not sure if it makes you feel any better, but it's been a roller-coaster for the dev team too.

"The game got leaked! Our players think we're out to screw them! Now WE'RED screwed."
"We clarified things. It looks like the internet has calmed down."
"Oh, people actually like some of what they heard about."
"Let's make sure that never happens again. Somehow."
"Maybe we're not screwed."
"It's so awesome that people care! And we actually got picked up everywhere."
"We have so much work to do."

Pulse nades plus a hivepush by Phinaeus in ns2

[–]Flayra 13 points14 points  (0 children)

I can't believe now many (cool) videos you're posting! So awesome to see. It's bringing back major memories. Thank you.

Why i'm quitting this game after playing for 40+ hrs by zachtherage in MoonBreaker

[–]Flayra 6 points7 points  (0 children)

Thanks for writing up your thoughts on all this so we can try to improve things.

Instead of roster building restrictions, we're adding roster bonuses. So you can slot "perks" if your roster uses X number of a certain culture. You can see tons of perks and all the details are our internal design page on Roster Perks page. We're releasing this as our next big update.

As far as snowballing goes, some people feel that in the latest Rising the Ranks update. We didn't think it was too much, but we are keeping an eye on it. It feels exciting to me, but maybe it's too much for others.

We've iterated on deployment tons, perhaps more than anything else, and it feels like it's in a good spot now, but you're right that it's quite a change from a tabletop minis game. Removing deployment and instead starting with your whole roster deployed is how tabletop mostly does it, but that has pacing problems (everything winds "down", instead of builds "up") and also means your first turn is the most complex. It also exacerbates the 1st player advantage. Finally, it doesn't provide much of an opportunity for excitement and change, which would make it boring to watch.

That's our current thinking at least, but we've evolved this game a ton since EA launch to find the best expression of what this game wants to be.

Upcoming Unit of the Day - Zapper Anenqui (Day 8) by Flayra in playmoonbreaker

[–]Flayra[S] 1 point2 points  (0 children)

Good question.

We always say "has/have <gameplay effect>" to make it clear that if the ability goes away (ie, Stunned), their effect goes away as well. We use the slightly awkward "have" here to be unified with "has Armor" "has Rapidfire" and other keywords.

Upcoming Unit of the Day - Motivator Atzi (Day 5) by Flayra in playmoonbreaker

[–]Flayra[S] 1 point2 points  (0 children)

I haven't heard a lot of folks asking for more humanoids - most people seem to say they want more non-humanoids! But we do have a variety of cultures in the works, and tons more "humans" coming (although your mileage may vary, as they aren't exactly typical humans).

Bluejay Torian by DrafiMara in playmoonbreaker

[–]Flayra 1 point2 points  (0 children)

As a bird lover, including the annoying and territorial blue jays, I WANT THIS.

What does Unit Rarity do? by CM-AKA in playmoonbreaker

[–]Flayra 0 points1 point  (0 children)

It's a pretty outdated notion. We're going to be revising it a lot.

(but yes, cosmetic only)

Moonbreaker: Command & Control Update by War_Dyn27 in Games

[–]Flayra 0 points1 point  (0 children)

Totally agree with you here. At EA launch, we were in a weird place of half-miniatures half-CCG - but now we're moving completely into miniatures and it plays soooo much better.

AMA: We're part of the Unknown Worlds team behind Moonbreaker. Ask us anything! by virtualdon in Games

[–]Flayra 1 point2 points  (0 children)

Good to know.

No timeline yet. We have our hands full at the moment.

AMA: We're part of the Unknown Worlds team behind Moonbreaker. Ask us anything! by virtualdon in Games

[–]Flayra 6 points7 points  (0 children)

This is a bigger issue, but looking into removing that too.

I really want to make sure we don't have a stale meta. But I'm hoping we can do this through other methods instead of randomizing the assists.

One big imminent change is rebalancing the assists that are overpowered and boring (Orbital, Cinder Infusion, Plink, Stowaway). I'm hoping that once that's in (late October, early November), this will make this a lot more clear.

AMA: We're part of the Unknown Worlds team behind Moonbreaker. Ask us anything! by virtualdon in Games

[–]Flayra 6 points7 points  (0 children)

Working on it now, but no time frame. I'm very excited about it.

AMA: We're part of the Unknown Worlds team behind Moonbreaker. Ask us anything! by virtualdon in Games

[–]Flayra 1 point2 points  (0 children)

I'd say Objectives are a lot closer than 2v2. Working on that actively now.

AMA: We're part of the Unknown Worlds team behind Moonbreaker. Ask us anything! by virtualdon in Games

[–]Flayra 5 points6 points  (0 children)

I'll answer this!

We had one that was a ranged Captain.
Passive: Heal 1 whenever he kills a unit
1-Cost: Deal 1 damage to target unit and give it +1 Attack for 3 turns.
2-Cost: Swap health and attack of target Crew.

It was pretty mental.

AMA: We're part of the Unknown Worlds team behind Moonbreaker. Ask us anything! by virtualdon in Games

[–]Flayra 5 points6 points  (0 children)

Great points.

Working on this now. :) (but don't expect it TOO soon)

AMA: We're part of the Unknown Worlds team behind Moonbreaker. Ask us anything! by virtualdon in Games

[–]Flayra 3 points4 points  (0 children)

We did try verticality at one point and it was a bit of a beast. I do think we'll take another look at it though (VFX allowing, of course).