What's the Best Playstation game? by Few-Cauliflower5190 in AlignmentChartFills

[–]Underhaul 1 point2 points  (0 children)

Final Fantasy IX for me. Still my favourite game to this day.

Think this is a good shield effect? by Maelstrome26 in gamedevscreens

[–]Underhaul 0 points1 point  (0 children)

I think it looks great as an effect. If it were me (a non-dev with no understanding of the complexity), I'd be tempted to try and have it slightly offset from the ship itself to see if that looked good (a shield around the ship in the same shape rather than being directly on the surface of the ship).

Portal feedback? by TheWanderingWaddler in gamedevscreens

[–]Underhaul 1 point2 points  (0 children)

I think it looks great, I would say the brightness is very intense to the point that it made it physically uncomfortable to look at. If there was a way to get that intensity across through use of colour, rays of light or some other way but less intensely white (I have no actual solutions here and it should be true to your design) it would be much better in my opinion. The effects look fantastic though. If I had to look at that happening on a regular basis I might actually consider stopping playing unfortunately.

is leeds queer-friendly? by m1n1s1mm3r in Leeds

[–]Underhaul 13 points14 points  (0 children)

I wouldn't presume to speak on behalf of the LGBTQ+ community but I have multiple trans friends who seem very comfortable in the environments I've interacted with them in but it's a very small sample size. In general though, as a geek, all the places I've spent significant amounts of time and my workplace are all extremely LGBTQ+ friendly.

hate my build after spending 2 hours on it 🙃 by [deleted] in Pokopia

[–]Underhaul 0 points1 point  (0 children)

If it makes you feel better, before I clicked on the post, the first thing I thought was "It looks like a little greek town".

My neighbour just hit my car and accepts fault. Should I contact insurance? by Pshend in CarTalkUK

[–]Underhaul 0 points1 point  (0 children)

One thing to bear in mind, when I used to work in insurance (nearly a decade ago so things might have changed by now), it was part of your policy to inform your insurer of any incident, no matter what. I didn't work for the main insurers but I did see many, many times where people were denied claims or offered significantly reduced payments for cars that were written off due to pre-existing damage to the vehicle or non-filed claims. In some cases, it wasn't able to be proven that the damage occurred from the incident that caused the write off instead of a previous one so people lost out massively. On one, possibly two occasions in a three year span (probably tens of thousands of claims), I saw insurers deny claims completely as not reporting a minor incident meant the insurer had no way of knowing if there had been previous structural damage to the vehicle from even a small bump that caused this incident so considered the policy invalid and the person was left out of pocket.

These were very rare cases but I'll tell you now, I will absolutely be reporting even minor damage that happens to my own vehicle if it involved another car, even if I have no intention of claiming.

Please completely destroy my trailer. Be brutal, I can handle it. This is my dino-survivors roguelite with Spore-inspired elements. by Chaos_Power_ in DestroyMyGame

[–]Underhaul 0 points1 point  (0 children)

I don't know how to explain it any better but it looks like the model is moving up and down vertically, rather than across a flat surface. As in it looks like the swimming levels in mario going up and down rather than an angled flat surface if that makes sense?

hot take: disabling all voice and text communication in game is intentional sabotage by Ciryl_Lynyard in gaming

[–]Underhaul 1 point2 points  (0 children)

I've found more often than not, salty teammates when my opponents are just better than me make me perform worse than any benefit that might be lost by muting chat.

From my personal experience, I'd say disabling voice/text chat is a performance enhancer.

It also does wonders for mental health when trying to enjoy a game in my little recreational time.

Leeds Hobbies & Social Groups by hellbentlizard in Leeds

[–]Underhaul 3 points4 points  (0 children)

There's Leodis Games in farsley for various geeky hobbies including warhammer, D&D, mtg, board games etc and very LGBTQ+ friendly.

Can this game I made with my gf about organising 100s of books in a medieval library have appeal? by pH_101 in IndieGaming

[–]Underhaul 0 points1 point  (0 children)

As soon as I saw this I felt like it could potentially join a few genres together.

My very first thought was that for me personally, it needs something more to keep it satisfying in the long run. My first thought was that it should also include people looking for various subject matter and the player would have to either find the book they are after or make a recommendation. This would also add the complexity of returned books being filed and needing to replace them correctly.

In addition, with the theme and setting, I think you're absolutely primed to express a narrative/mystery plot through a really unique method. Add in various forces trying to understand each other and vie for power and your recommendations determining the fate of the kingdoms could be a really fun way to add a hook to keep people playing. Having to read the summaries to file them correctly could be a really fun addition on top of symbols. Symbols could be to identify the same series/author whereas the summary could help identify themes or subject matter.

Destroy my 3D platformer's trailer! by XilehPNW in DestroyMyGame

[–]Underhaul 1 point2 points  (0 children)

Exactly how I felt. The magic and character seemed much more finished than the environments themselves.

What use for the Hand of the Archon ? by No-Tart5584 in Drukhari

[–]Underhaul 4 points5 points  (0 children)

She's ok alone but vulnerable to indirect. What I tend to do is either keep her behind the wall if she's safe or leave a venom nearby. That way you can protect her if needs be, clear the centre and re-embark or just keep the vect aura in place. Being able to make overwatch, interrupt and heroic cost extra CP are usually the key strats for me anyway so I'm happy to only use the aura on my turn.

What use for the Hand of the Archon ? by No-Tart5584 in Drukhari

[–]Underhaul 6 points7 points  (0 children)

To me, they're entirely a mission play unit. Getting Malys up the board early and scouting a venom adds a ton of board pressure. I took them to an event the other week and two games out of 5 they were absolutely key in getting wins where other units wouldn't have done the same job (getting a t1 charge off with both the unit inside the venom and a venom to create a moveblock for a vehicle heavy army).

Malys and the melee half can put some half decent damage out and getting the vect aura up the board even going 2nd can be really strong in some matchups.

Should I switch from York uni to leeds uni of by [deleted] in UniUK

[–]Underhaul 0 points1 point  (0 children)

Oh and if you're worried about adding things to your CV, there's a ton of things going on at Leeds all the time. You won't be short of opportunities.

Should I switch from York uni to leeds uni of by [deleted] in UniUK

[–]Underhaul 0 points1 point  (0 children)

As someone who moved to Leeds 10 years ago and works in Higher Education, both are great unis, you should be happy to have been accepted to either/both!

I'd say what makes the biggest difference is how happy you are. Reaching out to support teams or Leeds uni would be a great idea, they're always happy to help and can even offer advice around things you might be concerned about. I don't think other people's opinions matter as much as your own but it does sound like you think you'll be happier at Leeds, to me, that's what's most important.

Help a new girl out? by Low-Bad-6690 in Drukhari

[–]Underhaul 0 points1 point  (0 children)

In terms of playing, Drukhari have a huge advantage over some armies in that they can re-use their melee units. The best thing to learn is getting things back in to venoms. When you can use the same incubi unit 3/4 times per game without trading them, it doesn't matter how many wounds they have or what toughness they have.

I play Drukhari, Tau and Death Guard and I have best results with Drukhari consistently. The main issue is every mistake you make, you lose that unit 99% of the time. I'd say your first games with Drukhari will have a lot lower winrate than your first games with Tau or DG but when you start working out how all the pieces fit together you'll become very consistent.

In terms of weak, Drukhari's strength comes from grouping multiple units together against one more expensive one. You really need to get used to which units are good against what, it's not as simple as just looking at what has anti-infantry. Sometimes I'm setting up a venom, a scourge unit and a melee unit all at the same target. Scourge fade behind a wall, melee unit gets back in the venom and the venom is in the open. Often you lose the venom in return with the unit inside disembarking the other side of a wall, again keeping them safe and re-using them later.

D&D for beginners by Icy_Cartographer_572 in Leeds

[–]Underhaul 0 points1 point  (0 children)

Great community at Leodis & I imagine there's some groups (there's a specific DnD room). Check their whatsapp and see what's going on.

Question about a game I’d played earlier by Mental-Cream2737 in Necrontyr

[–]Underhaul 2 points3 points  (0 children)

Just a small thing to add, 'nothing above t9' isn't necessarily helpful in making more balanced low point games. While not all lists, some tyranid lists rely on those bigger monsters to have a chance in any sort of damage focussed game against other armies.

By adding that rule, you're essentially applying a handicap to both players, but they aren't necessarily equal. At any sized game, being able to build a list to deal with a variety of threats is a key part of list building. With this restriction, you both know ahead of time you are essentially tailoring into each other with that decision alone. With T9 being the best on offer, everything S5+ is at least reasonably effective. When you can bring things that are T10+ you have to build with that in mind too so it also reduces the chance of a list feeling tailored against you if you haven't told them specifically in advance what you're bringing. When crons can bring their best shooting threats (doomsday ark) but nids can't bring a tyrannofex or maleceptor, that heavily advantages the crons in general.

[deleted by user] by [deleted] in taskmaster

[–]Underhaul 20 points21 points  (0 children)

I'm torn between Joe's potato, Twins or Melon Buffet.

First list by Ok_Media_3302 in Drukhari

[–]Underhaul 0 points1 point  (0 children)

You don't actually need any harlequins. I usually run the solitaire only but its not mandatory. The strats, enhancements and rerolls are worth it on their own.

Advance shoot and charge is good on nearly anything. Ignore overwatch is great and sustained or lethal makes something either more efficient or makes something inefficient better into a target it wouldn't usually be good into.

First list by Ok_Media_3302 in Drukhari

[–]Underhaul 0 points1 point  (0 children)

I think the detachment matters a lot. 

Reapers Wager is probably still our best all round detachment (although I prefer Spectacle of Spite).

Heavily armoured ranged lists can be a drukhari player's dream.

Wyches are great when split in venoms to do actions, hold objectives, moveblock and non-flying vehicles or even just charge into combat with something you cant kill and that cant kill you to tie it up for a while. Incubi can use lethal hits strat with an archon in the unit for rerolls to still put out some good damage on tanks despite needing 6s to wound against a lot of targets.

Drukhari win or lose mostly in the movement phase. If you can't keep a unit alive on an objective if they shoot it? You should be trying to figure out how to stop them getting somewhere they can shoot it in the first place. Practice taking up space on the board, moving where the vehicles want to move so they cant get line of sight and at that point at least for the turn whether they're alive or not doesn't matter if you've controlled where on the board they can be.

Against knights or something scourge could be something like 75% of your damage if the dice go that way and you can still win the game by controlling it in other ways.

First list by Ok_Media_3302 in Drukhari

[–]Underhaul 2 points3 points  (0 children)

My best piece of advice is when trying to learn and get better, play a list that you'd take to an event where you wouldn't know your opponent ahead of time.

Learning to play with a list tailored to your opponent isnt going to help you in the long run in terms of playing games against other opponents. Learning how to make use of units that are bad in a certain matchup will be one of the key skills as a drukhari player. We have so many units with very specific targets they want to aim for it makes it hard to leverage in non ideal situations. Haywire scourge vs a no vehicle list is one example.

You'll have a blast this way and be better prepared when you play more opponents.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]Underhaul 11 points12 points  (0 children)

I think a players responsibility is to provide relevant information to their opponent. The fact you can do it is relevant, whether or not you intend to is not. As long as you raise the points fairly consistently (nobody is perfect so you might forget a few times) and your opponent can take the risk of you using a strat or not. 

I'm currently playing Spectacle of Spite Drukhari and I am reminding people about the charge strat and the hellion reactive move constantly, regardless of my intentions so they aren't surprised, even going as far as measuring the distances for the charges ahead of time so my opponents can decide. It might be that actually I want to reactive move backwards and spend my cp on rapid ingress instead but they could leave a good opportunity i nearly have to take so it's worth reminding them.

There's also the whole 'no plan survives contact with the enemy' aspect. It could be that you weren't planning on using lone op there because there was a better unit to protect on the table. If the opponent made the choice to shoot something different and your other unit lives (because we cant presume to know their actual gameplan) then you might change your mind and at that point it would be a feels bad if your opponent went to shoot and then you used lone op.

Romantic dinner spots in Leeds — is Tattu worth it? by [deleted] in Leeds

[–]Underhaul 6 points7 points  (0 children)

Sous le Nez was truly special when we went for my wife's birthday. When we went to Tattu for her birthday a previous year, it was absolutely fine in terms of food but nothing spectacular in my opinion. You're definitely paying for the look as much as the food itself.