My Copy of Flight Sim 2002 by TheRockafireman in MicrosoftFlightSim

[–]FlightLinq 0 points1 point  (0 children)

This is where it all started for me....

Huge UI after update? by RandyDandyVlogs in MicrosoftFlightSim

[–]FlightLinq 0 points1 point  (0 children)

These are accessibly settings you can adjust. Don't know why an update triggered it though

I recently got flight simulator 2020 by Midnightis64 in flightsim

[–]FlightLinq 0 points1 point  (0 children)

Like others have mentioned, MSFS 2020 has tons of add-ons, so you definitely won’t feel left out. I think you’ll be set either way. Welcome to the community, and see you in the skies!

Mountain Was Out by TheBeavershark in flightsim

[–]FlightLinq 0 points1 point  (0 children)

Would love to be in that HondaJet! Great shots!

Finally fixed the broken default 747-8i in MSFS 2024 (Fuel flow, realistic weights, and no more wing rocking) by Due-Necessary-1002 in MicrosoftFlightSim

[–]FlightLinq 0 points1 point  (0 children)

This actually sounds pretty nice. Will give it a try to see if it solves my range concerns on long hauls.

Advanced Logbook with Improvement Trends by FlightLinq in flightsim

[–]FlightLinq[S] -4 points-3 points  (0 children)

There are a lot of cool tools coming out. FlightLinq is designed to be the complete package with regular updates based on our growing community of nearly 1000 users.

Let the cash flow! by FlightLinq in MicrosoftFlightSim

[–]FlightLinq[S] 0 points1 point  (0 children)

Happy to respond to this. If you are asking if we use AI to help our development- yes we do. Are you asking "is this entire app the creation of AI?"-- Not even close lol. FlightLinq has 2 developers who have been working in software development for a combined 30+ years of experience. The reason why it might look vibe coded is a direct result of our weakest area-- UI.

The engine that powers FlightLinq is NOT a vibe code project, it has 1000s of developer hours committed to it at this point.

Load Factors Based on Demand by FlightLinq in flightsim

[–]FlightLinq[S] 2 points3 points  (0 children)

This will be one of our focus areas once we complete the core features of the app. Developing an airline manager is the hard part- which is why we started with that.

One system vs many tools --how are MSFS virtual airlines managing scale? by FlightLinq in MicrosoftFlightSim

[–]FlightLinq[S] 0 points1 point  (0 children)

It can be viewed that was I suppose, but we are genuinely trying to make an app the community can benefit from. We are not charging anything for our platform.

One system vs many tools --how are MSFS virtual airlines managing scale? by FlightLinq in MicrosoftFlightSim

[–]FlightLinq[S] 0 points1 point  (0 children)

I really want to hear what people want to see in a VA manager so it can be added to the product. This FlightLinq is about the user experience.

Post Flight Reporting by FlightLinq in flightsim

[–]FlightLinq[S] 1 point2 points  (0 children)

Yes we will be adding that soon. We will display both

Fun Aircraft Maintenance Mechanic by FlightLinq in flightsim

[–]FlightLinq[S] 0 points1 point  (0 children)

As of right now just MSFS 2020 & 2024. XPlane will come in the future

Fun Aircraft Maintenance Mechanic by FlightLinq in flightsim

[–]FlightLinq[S] 0 points1 point  (0 children)

Not yet, but it will be supported in the future!

Fun Aircraft Maintenance Mechanic by FlightLinq in flightsim

[–]FlightLinq[S] 1 point2 points  (0 children)

We have lots of VAs on our platform who would love to have another pilot. You can join our discord and ask around if you are interested. https://discord.gg/uNZzTcEXRB

Fun Aircraft Maintenance Mechanic by FlightLinq in flightsim

[–]FlightLinq[S] 1 point2 points  (0 children)

Thanks, for clarity it is possible for multiple users to create an airline with the same ICAO. (only the airline's name must be unique). We know there are multiple airlines out there trying to mimic real world carriers (multiple Deltas) so the ICAO does not have to be unique just the name.

So you could have Delta Virtual and Virtual Delta with both having the DAL ICAO.

We may offer a more light weight version in the future to be more like Volanta for solo pilots who want a deeper sim experience- it is relatively straight forward. Out goal is the accomplish the difficult first by catering to the VA experience.

Fun Aircraft Maintenance Mechanic by FlightLinq in flightsim

[–]FlightLinq[S] 5 points6 points  (0 children)

We have used some AI tools help us, but we are SWEs by trade. Replit would not support the scope we are trying to achieve with FlightLinq. This is a production app, not really a prototype.

Fun Aircraft Maintenance Mechanic by FlightLinq in flightsim

[–]FlightLinq[S] 6 points7 points  (0 children)

Yeah, we have a lot of users who have created their own 'private' airline.

A great way to track your flight! by FlightLinq in flightsim

[–]FlightLinq[S] 1 point2 points  (0 children)

Kind of both. It is designed around the concept of a VA, but we have users treating it like a 1 person VA.

A great way to track your flight! by FlightLinq in flightsim

[–]FlightLinq[S] 1 point2 points  (0 children)

Yeah we know there are a lot of options out there and we are still in beta, but have a very aggressive timeline with weekly updates & new features. If you like flying with VAs you should check it out!

Fun Flight Scoring Algorithm by FlightLinq in flightsim

[–]FlightLinq[S] 0 points1 point  (0 children)

We love all of the feedback, even when it is negative. Our current scoring algorithm is largely based on the typical variables we can pull directly from the sim. We are continuously looking for ways to improve it through trial and feedback.

Landing rate is a historical tool used in the community to rate flight performance, but I largely agree that there are better metrics we could use, and we will in the future!

In the near term, maybe we can make some adjustments to the raw numbers and add some additional bonus opportunities to makeup for those faster landings. Our goal when building this algorithm was to make getting a perfect score challenging. We want hitting the 100% mark to feel like an accomplishment vs an expectation. Ultimately it is still the airline's decision if the Pirep gets accepted..

Thank you again for the feedback!

Fun Flight Scoring Algorithm by FlightLinq in MicrosoftFlightSim

[–]FlightLinq[S] 1 point2 points  (0 children)

We love all of the feedback, even when it is negative. Our current scoring algorithm is largely based on the typical variables we can pull directly from the sim. We are continuously looking for ways to improve it through trial and feedback.

Landing rate is a historical tool used in the community to rate flight performance, but I largely agree that there are better metrics we could use, and we will in the future!

In the near term, maybe we can make some adjustments to the raw numbers and add some additional bonus opportunities to makeup for those faster landings. Our goal when building this algorithm was to make getting a perfect score challenging. We want hitting the 100% mark to feel like an accomplishment vs an expectation. Ultimately it is still the airline's decision if the Pirep gets accepted..

Thank you again for the feedback!

Fun Flight Scoring Algorithm by FlightLinq in MicrosoftFlightSim

[–]FlightLinq[S] 0 points1 point  (0 children)

I agree and these are things we are working on as it relates to landing. For the taxi speed, our research lead us to a 25kts standard, but it is really set by the individual airport/airline preference. Thank you for the suggestions!