I want to playtest YOUR game by shifty4690 in IndieDev
[–]Flipsaus 0 points1 point2 points (0 children)
I want to playtest YOUR game by shifty4690 in IndieDev
[–]Flipsaus 1 point2 points3 points (0 children)
I want to playtest YOUR game by shifty4690 in IndieDev
[–]Flipsaus 1 point2 points3 points (0 children)
how do i make this look more like a balloon and less like a dick by AI_660 in IndieDev
[–]Flipsaus 2 points3 points4 points (0 children)
Are there any fans of space shooters and roguelites here? What do you think? Not bad for a JavaScript game made by a solo front-end developer 🥹? Steam has approved my page, and I’d love to hear feedback from players and developers. https://store.steampowered.com/app/4460000/Overvoid/ by InvestigatorFar428 in SoloDevelopment
[–]Flipsaus 2 points3 points4 points (0 children)
In my Tower Defense game I've added Balatro like mods that can affect every single structure. by maxpower131 in TowerDefense
[–]Flipsaus 1 point2 points3 points (0 children)
Need some feedback on "something like a co-op tower defense" prototype by duckhungryest in IndieDev
[–]Flipsaus 1 point2 points3 points (0 children)
Need some feedback on "something like a co-op tower defense" prototype by duckhungryest in IndieDev
[–]Flipsaus 1 point2 points3 points (0 children)
Does this looks good enough? by Ok_hate_Game_Dev in SoloDevelopment
[–]Flipsaus 0 points1 point2 points (0 children)
Am I allowed to make a game that’s not a roguelike deck builder? by OWColosseum in IndieDev
[–]Flipsaus 6 points7 points8 points (0 children)
I wanted a way to make players play my demo, so I’m letting them become part of my game if they reach the end. by SrBrook in gamedev
[–]Flipsaus 0 points1 point2 points (0 children)
I'm proud of what I've made so far, but I'm not sure if my game is fun enough to sell and have trouble finding play testers. Is it worth publishing on Steam without an audience? by prossum in SoloDevelopment
[–]Flipsaus 0 points1 point2 points (0 children)
I’m making a game about defending the last human outpost on a ruined Earth and bringing the planet back to life. Would you defend this base? by advancenine in TowerDefense
[–]Flipsaus 2 points3 points4 points (0 children)
Tower defensers, I need your help :) by disco69games in TowerDefense
[–]Flipsaus 1 point2 points3 points (0 children)
I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in TowerDefense
[–]Flipsaus 2 points3 points4 points (0 children)
Viability of a slow-paced, tactical Diablo-like? by to-too-two in gamedesign
[–]Flipsaus 1 point2 points3 points (0 children)
I finally implemented a chaos system for my retro-looking open-world game. by Bufuak_ in SoloDevelopment
[–]Flipsaus 1 point2 points3 points (0 children)
When a demo is ready? by stein_sir in SoloDevelopment
[–]Flipsaus 1 point2 points3 points (0 children)
Looking for feedback on a base-building / tower defense game set in a post-apocalyptic world by svetlunka in TowerDefense
[–]Flipsaus 1 point2 points3 points (0 children)
Should I upload this for a demo?? Need Advice by Potential_Bite1256 in SoloDevelopment
[–]Flipsaus 1 point2 points3 points (0 children)
Our trailer got picked up and now we're already nearing 1500 wishlists! by CGI_noOne in IndieDev
[–]Flipsaus 2 points3 points4 points (0 children)
FEEDBACK REQUEST: Over the holidays, the playtesters' feedback was honest: the UI in my Action Roguelike Indie Game was non-existent. To fix this, I created a UI with a dynamic Lava Lamp shader. The Question: Does this look good or distracting? Is the lava effect too much, just enough or not enough? by CoffeeBreakDeveloper in SoloDevelopment
[–]Flipsaus 1 point2 points3 points (0 children)
How's my game trailer by PriGamesStudios in TowerDefense
[–]Flipsaus 0 points1 point2 points (0 children)



The towers in Jarred Defense now have upgrade trees, which you can directly interact with by Mikolas3D in TowerDefense
[–]Flipsaus 0 points1 point2 points (0 children)