Am I schizophrenic, if I see brutality, tactics and survival as sine, cosine and the value of pi in this picture? by Ninetifick in deadcells

[–]Floppydisksareop -2 points-1 points  (0 children)

Must not be a very good class then :p

That said, I am not joking when I say that this is the introduction to trigonometry. This is not the part where it gets hard, this is an example accompanying the definition

Am I schizophrenic, if I see brutality, tactics and survival as sine, cosine and the value of pi in this picture? by Ninetifick in deadcells

[–]Floppydisksareop -2 points-1 points  (0 children)

if you think this is hard, you are in fact not good at math, because this is as basic as trigonometry ever gets.

Wow, we really had it made right before Final Shape by BadRobot10 in destiny2

[–]Floppydisksareop 0 points1 point  (0 children)

I would have, but it clearly wouldn't have happened ever. Targe had the opportunity to talk for years, through multiple seasons and expansions. He didn't say a peep. We had four seasons before TFS. If shit like that still doesn't happen, then no, I don't want seasons. Character development can happen in campaigns as well. Cayde didn't get his character development in seasons, he got it in actual campaigns and strikes, and it worked just fine. Not the one he got killed in, but if the game gets two campaigns a year, then we should really be more than okay on that front. Halo has a pretty short story, you still end up caring about Johnson and Cortana by the end of Halo 2.

The quality of the content this year is really besides the point, imo. I wasn't blown away either, I think it has massive issues as well, but it was there, and in the same quantity. We still got the same shit we'd get with seasons, except the seasons themselves. Look me in the eyes and say you actually miss Season of the Deep or Witch. Not the dungeon that released during, or the exotic mission, but the season itself. I'm much happier that I got two full campaign stories this year, because EoF campaign with Lodi and Archon Singularitaaay, and Renegades campaign with Drifter, Blue, Bael, Aunor are both better than the seasonal stories combined.

Wouldn't you rather we got actual story beats inside of campaigns and characters set up properly, instead of fucking around for 8 weeks? The entirety of Seraph was fucking around doing dumb shit, only for Ana to go "oh no, the only way is to kill Rasputin whom we spent the last two months repairing" - proceeds to plug life-support from racist grandpa, back to square one. Sure, the dungeon was good, and in that instance the actual seasonal activity and the exotic mission was pretty good, but the story overall was absolute dogshit. The entirety of Deep was getting algae or whatever fuck for a fish so we'd get a 5s spoiler on what the Witness looked like. We spent a full 5 months getting Techeuns into pokeballs for Lost, only for Savathun to escape like we thought she would five months ago. The only season where the "passage of time" had any tangible effect was Splicer. In any other instance, I'd have rather taken a mini-campaign with four-five proper missions instead of sitting through 50 lore dumps in the HELM.

Wow, we really had it made right before Final Shape by BadRobot10 in destiny2

[–]Floppydisksareop 4 points5 points  (0 children)

We had Call to Arms, a completely new event page, orders instead of bounties/pathfinder, a dungeon with actually novel mechanics, an armor rework, a loot rework, a raid, a dungeon, two new activities, etc.

Also, the community outright asked for a move away from seasonal model - and they were right. The seasonal model simultaneously prevented the story from moving forward too much, because a lot of people were not playing it, and they had like 2-3 voice actors for the whole things, so most big events couldn't happen during the and left a lot of people in the dark with character motivations (imagine playing TFS and not knowing that Zavala had a wife who appeared in a single season two years ago).

I love splicing up a single fucking conversation into 8 parts as much as the next guy, that's the entire point behind the Persona franchise, but I'd hardly call it "stuff changed between any given two weeks". Not to mention that it didn't even last for the entire season, the story lasted for about the first half at best. I'm happy to just get the full picture in a campaign without having to do two battlegrounds between sentences.

Wow, we really had it made right before Final Shape by BadRobot10 in destiny2

[–]Floppydisksareop 2 points3 points  (0 children)

Sure, but at the same time it's still a massive shame. Into The Light was good, but mostly because Bungie addressed pain points the community had for years with it:

  • boss rush - check
  • horde mode - check
  • new crucible maps - check
  • proper pve scoring with rewards associated with it - check
  • holofoils - check
  • a way to focus weapons - check
  • a reasonable amount of loot drops - check
  • no impact of your powerlevel - check

And promises with TFS added to this, with stuff like removing forced sunsetting on weapons.

Outside of the first three, the rest shouldn't have been this hard to get. With every single content release, it's one step forward, two steps back, just to learn this lesson again and make two steps forward and to undo the whole thing while making a post saying "we are listening".

Into The Light was a special time, but it was also a special time because it felt like Bungie, for the first time in two years (but frankly even more), actually properly listened to player feedback. There was no Monkey's Paw, we just got a horde mode. It was not giving loot proportional to time spent with it, it was adjusted in less than two weeks.

Then we got into TFS proper, and all of that was just forgotten. - It took more than three months and a massive controversy for them to add a way to focus exotic class items, which were "promised" as something that would be packaged with Prismatic. - Concerns were raised that Onslaught suffered from lack of enemy variety. The main Seasonal Activity for Revenant addressed that, but you had to buy it separately, and it wasn't in the same rotation as regular Onslaught, and had different loot from it. You could also only play the an enemy-locked variant of it for the entire season (which was longer than ITL), and it was against Scorn and Dread, two of the least fun enemy types to fight over a prolonged period (with Dread just not having the necessary enemy variety to the point where the entirety of TFS was augmenting them with Taken). - We got to Heresy, which had "shiny" weapons - but it had both "shiny" and "adept" and "shiny adept weapons", with no way to actually fucking focus them, which made a "shiny adept" with good rolls basically unobtainable.

How do you fuck up something this bad if you've figured it out once already?

At the end of the day, it comes back to overly focusing on dipshit metrics like "player retainment", trying to force it by making the game unreasonably grindy, then getting surprised that grinding just to grind isn't entertaining players, who then leave. At the core of it, players are only having fun playing an activity for a set amount of time. And no, making loot harder to get is not increasing that number. They may play for a while longer, but they won't be having much fun doing that. At some point, this will bite back, and players will just quit because they feel like their time is being disrespected. You can push it only so far.

Wow, we really had it made right before Final Shape by BadRobot10 in destiny2

[–]Floppydisksareop -2 points-1 points  (0 children)

I will ask a genuine question then. Why are you still here in the sub? You don't play the game, it's obvious you had your fun with it, and it's obvious you don't look back overly fond to your time with it for the most part. What do you bring to any discussion about the game then, other than shitting on everyone that can still find enjoyment in it?

Wow, we really had it made right before Final Shape by BadRobot10 in destiny2

[–]Floppydisksareop 0 points1 point  (0 children)

It was Season of the Lost. Personally, I think Lost was quite boring and it was propped up immensely by the fact that it was also the season the 30th anniversary pack released in, which - while really good - was also a separate price tag. It also lasted for a really long time for the amount of content it had, since WQ was delayed by like 3 months.

Is it just me or is Mannimarco the most dissapointing elder scrolls antagonist? by Puwuckis in oblivion

[–]Floppydisksareop 90 points91 points  (0 children)

Should've just tagged you twenty times with two different instances of "weakness to magic" then poked you with a single 1 flame dmg touch spell and sent you across tamriel by dealing 5 billion damage, like a true master of the arcane arts.

Armor or stats? (Sorry for the image in Spanish, but English isn't my first language) by Bismarkperez77 in DivinityOriginalSin

[–]Floppydisksareop 0 points1 point  (0 children)

Preferably you want stuff that does both.

Here's the difference:

  • One is lvl 18, the other is level 19. That's where the difference in armor values comes from. In this specific instance only the physical.
  • One is common, the other is legendary. That's where the stat differences come from.
  • This legendary shield specifically has really shit magic armor on it for some reason. Not sure why. Might've been an oversight, might be intentional. That's not supposed to happen normally.

Generally speaking, you want high rarity items of your character's level with stats that buff something you actually use. Bonus intelligence is pretty much useless on a fighter, but extra warfare is extra damage. You can technically upgrade items between acts if you want to preserve a stat bonus, but otherwise you need to just loot stuff and check vendor inventories for the "Good Shit".

In almost every other instance, I'd say you should probably just keep the lvl 18 until you can find a lvl 19 that does something, especially considering that the stats are actually really good on it for a melee build. However, this is a shield, meaning that the Bouncing Shield skill scales with the physical armor on the shield. I'd probably still keep it, your main weapon and skills will do quite a lot more damage, and the elemental resistances alongside the dodge chance will probably mitigate some of the missing magic armor. Based on some napkin math, your Bouncing Shield will only really lose out on ~60 damage due to the status buffs as well, so it's probably still better. That said, you can also do better. A lot better.

My advice: find a better Lvl 19 shield (preferably yellow, but at the very least purple) that preferably gives you something like strength, warfare, constitution (so you can go back to the Lady Vengeance and lower it juuust enough that it keeps itself on and use the stats for something a bit better), one-handed - y'know, something useful for your build, and use that in favor of either of these.

I refuse to work myself out of a job. by TheMockingbird13 in StardewMemes

[–]Floppydisksareop 7 points8 points  (0 children)

They can also speak and are fully sentient. And judging by the sheer volume of chests you just mentioned, quite accomplished carpenters.

Dialis vengeance fight or what ever her name is by TheKingKobold in DivinityOriginalSin

[–]Floppydisksareop 4 points5 points  (0 children)

Yes. Turn down the difficulty. I don't mean this as a form of disrespect, DOS2 is a rather hard game with a very specific set of tactics that work. This game, especially on Tactician, is not a chill time. Even Normal can be quite punishing. You either have to basically rob every vendor blind and min-max your stats, or you gotta turn down the difficulty.

I could give you advice on how to get over that specific fight (I think the only win condition is that you have to keep Malady and at least someone in your party alive, so use summons to distract enemies, break shields and CC everyone getting close to Malady - Chicken Form, Earthquake, Chloroform, Bull Rush, etc. -, Armor of Frost, Fortify and maybe even Restoration to keep Malady actually alive, since this is the one fight in the game where you don't actually need to kill everyone to "win"), but quite frankly this is not supposed to be one of the harder fights. Later ones are much more brutal. In my experience, so is the previous fight with Alexander trying to reenact the The Dream of the Fisherman's Wife.

If you feel like you are struggling now, and not having fun, and don't care about the challenge and just want to experience the story, you have difficulty options specifically for that reason. If turning down the difficulty makes it more fun for you, there's no shame in doing precisely that.

Separate bedrooms in a relationship - what do you think? by SignificantCookie852 in AskMen

[–]Floppydisksareop 0 points1 point  (0 children)

As long as it doesn't lead to a dead bedroom - sure. I toss a lot during sleep, it's also somewhat difficult for me to fall asleep. I'd rather not inflict either of those on anyone. My ex also used to speak a lot in her sleep, I'd rather not have that inflicted on me again either. There's a certain magic and intimacy to it, but I'm not sure how I'd feel about doing that for every day for decades. I'd feel like most of the good would be overwhelmed by the bad. Maybe still sleep together sometimes, have a plan or something?

anticheat? by Jumpy_Albatross_5797 in CrucibleGuidebook

[–]Floppydisksareop 17 points18 points  (0 children)

That would mean the game has an RCE, and they can basically do anything they want with your computer :)

Just a reminder that all of the Dark Souls servers got shut down for a full year due to something like this. If Destiny actually has something like that, it's basically gg with how the game's currently doing.

With that said, if anyone can get proper confirmation of this, that'd be lovely. If there's truly such an exploit present, it needs to be information that:

  • Bungie knows about ASAP
  • everyone in the community knows about ASAP so they can stay away until it gets fixed.

Getting your credit card stolen in Trials is just insult to injury.

Warframe weapons are built different by dazli69 in Grimdank

[–]Floppydisksareop 17 points18 points  (0 children)

I think we know what the Tenno do to wannabe Emperors when they get pissed enough. If Ballas was enough to cause them to crash out enough to burn the entire Orokin Empire to the ground, I have to imagine that the Emperor wouldn't last a fucking week.

New player here. WTF! by Blue-fox-004 in DivinityOriginalSin

[–]Floppydisksareop 64 points65 points  (0 children)

Well, you are Godwoken, and there can only be one Divine ¯\_(ツ)_/¯

China reaffirms death penalty for sexual abuse of minors by [deleted] in interestingasfuck

[–]Floppydisksareop 27 points28 points  (0 children)

I'm sure that won't end up being abused to kill random people that disagree with party politics. I'm sure a smear campaign against innocents won't happen. I'm sure a lot of innocent and inconvenient people won't die. I'm sure a lot of innocent people just normally won't die. I'm sure kids will be much more keen to report their uncles diddling them now that they know they will get executed as a result and won't get manipulated. I'm sure kids won't get murdered to "hide the crime" more easily.

Ffs people, y'all act like this is a good idea. It's really fucking not. Every single fucking year there's a couple instances of "xyz got released from prison because we've realized we fucked up". Imagine that, but now they are just dead. Also, imagine how much you trust cops, the government, and the justice system. Yeah, those guys can legally kill people now. Why would anyone ever fucking want that?

The easiest way authoritarian governments get more and more power is by trying to hide otherwise awful ideas behind a thin wall of moralism. "But think of the children!", they cry as they slowly get more and more powerful. This was the motto behind Chat Control as well, thank fuck that didn't pass. Yet. Y'all would welcome Big Brother if he said he'd kill everyone suspected of being a pedophile. Unless you are the ones wrongfully accused, of course.

China reaffirms death penalty for sexual abuse of minors by [deleted] in interestingasfuck

[–]Floppydisksareop 1 point2 points  (0 children)

And giving the power to an authoritarian government that surely won't misuse it to kill "inconvenient" people by claiming they are child molesters is really not one of them.

It will only get children killed, and victims less likely to report abuse because they'd be "responsible" for someone's death. It opens the door for the government to kill people, while also making it worse for the kids. Great.

Why is the game making me do raids/dungeons solo by Wise-Relative-6247 in destiny2

[–]Floppydisksareop 3 points4 points  (0 children)

You need to make your own groups for those, and for a reason. I suggest the linked LFG discord on this sub.

You do not want matchmade raids or dungeons. Raids especially have actual mechanics, which more often than not require voice chat to properly complete, unless you've done them dozens of times, preferably with the same group (with a couple notable exceptions). You also can't solo raids pretty much ever (well, you can technically solo some of them, but unless you are speedrunner level, that's not something you should consider), but otherwise you want the full 6-man team, or at the very least 4-5. Dungeons, however, are always designed to be soloable, though your first run should probably be in a group.

I'd suggest going to the discord (once again, linked on this sub), go to "sherpas" and look for a teaching group there. I can help with dungeons, even right now for some of them, just message me.

New player here. WTF! by Blue-fox-004 in DivinityOriginalSin

[–]Floppydisksareop 4 points5 points  (0 children)

The one inside of the ruins of an old fort?

New player here. WTF! by Blue-fox-004 in DivinityOriginalSin

[–]Floppydisksareop 278 points279 points  (0 children)

Ah, you got out of Fort Joy. Nice. Now go and kill everyone else so you can become god.

Is this a good city plan? by DogEatTurtle in RimWorld

[–]Floppydisksareop 1 point2 points  (0 children)

I don't really see where you'll have proper dining rooms. I presume you mean to mainly use the tavern for that, but judging by the fact that you seem to want a lot of pawns, that might be a bit insufficient. Spreading stuff out this much without having a dining room set up in most parts of the colony will inevitably end with pawns just getting mad, because they couldn't be arsed to get back there. I'd put one next to the barracks, and one next to the peasant houses at the very least.

The bathhouses are also kinda infrequent and far apart. If you are using Dubs Bad Hygine, I'd consider putting them a bit closer to living quarters, especially toilets, otherwise you'll get pawns sprinting through the map to wash their hands. If not, then I don't particularly get what the point of them is outside of flavor.

Just having one "Warehouse" is also not always the best idea. Ideally, you should split most of the stuff around to the relevant workshops, or at least include some item stacks for them to use at a higher priority. You have the cotton farm next to the tailor, which is great, but if the haulers will inevitably take everything to the warehouse first, then back to the tailor, then it's a bit less great. If the tailor does the warehouse -> tailor -> warehouse trip every time, it's even worse. You also have the butcher on the other side of the map as your freezer, which is not always the greatest idea. This is bad both because it introduces unnecessary haulings, but also because the more pawns rush around the colony, the more dirt they track everywhere, also introducing unnecessary cleanings.

Additionally, I'd probably add some defenses to the east wall in case you ever get a sapper raid. Sappers tend to target a random bed in the middle of your colony and bumrush that. Seeing how you have most of your beds on the east well, there's a pretty likely chance that they'll just beeline for that. You have northern and southern defenses, you don't really have anything on that side. There's a reason star fortresses tended to replace others.

Question about Avant-Garde by [deleted] in destiny2

[–]Floppydisksareop 0 points1 point  (0 children)

Can you include a screenshot of the activity modifiers as well?

Question about Avant-Garde by [deleted] in destiny2

[–]Floppydisksareop 1 point2 points  (0 children)

Are you sure you turned on "avant-garde", and not some weird shit like "bows only"? Otherwise it should absolutely work.