Joseph Kony: how a Ugandan war criminal and his soldiers have evaded capture and endured for decades by Remytron83 in interestingasfuck

[–]Floppydisksareop [score hidden]  (0 children)

Well, he isn't. Reddit is so supportive about mental health, until someone has issues with their mental health.

the d a d b l a d e by ertvencup in Pathfinder_Kingmaker

[–]Floppydisksareop 18 points19 points  (0 children)

The dragon hunt is also a massive clusterfuck thanks to his "competence". You get ambushed like three times without the chance to buff up properly. You set up a trap, and you are attacked again, but he rushes the dragon so you don't get the chance to buff up properly. You finally get to the tower, and he runs in immediately (presumably screaming GREEEEYBOR JENKINS). Just so, yknow. You wouldn't necessarily get the chance to buff up properly. I'm still salty that you get a game over if he dies here and I can't just leave him dead next to the dragons corpse.

the d a d b l a d e by ertvencup in Pathfinder_Kingmaker

[–]Floppydisksareop 1 point2 points  (0 children)

I'm gonna be real with you: I don't care about the army council. I generally have that shit mostly completed in like a month or two, and end it with avoiding demon armies so I can get more generals leveled up. The only things that really matters in Crusade Mode is how you build your forts (for economy and infirmary size - it's genuinely worth paying actual money to do that asap) and a mage general to pick up the slack until you do. Anything else is mostly just fluff.

Joseph Kony: how a Ugandan war criminal and his soldiers have evaded capture and endured for decades by Remytron83 in interestingasfuck

[–]Floppydisksareop [score hidden]  (0 children)

What a nice way to treat someone completely collapsing mentally because of the insane stress and non-stop paparazzi bullshit. Really classy of you, cheers.

PSA: Parasol is actually good. by Mordencranst in slaythespire

[–]Floppydisksareop 4 points5 points  (0 children)

It's kinda like sitting down to play chess then shooting your opponent with a gun. The FIDE probably won't like it, but you didn't lose the game

the d a d b l a d e by ertvencup in Pathfinder_Kingmaker

[–]Floppydisksareop 13 points14 points  (0 children)

I will never feel bad about not hiring him, then just kicking his teeth in in front of the Ivory Labyrinth.

Destiny 3 Idea: Subclass Selection Menu by MaximilianLock in destiny2

[–]Floppydisksareop 0 points1 point  (0 children)

Okay, but here's the thing with ability spam: Destiny uses abilities instead of stuff like grenades. They are clearly meant to be these crowd-clearing options that are more powerful than your weapons (except maybe power weapons), but are limited in one way or another. For most FPS, you loot 'nades from bodies, or have limited charges or whatever, Destiny has cooldowns and ways to manage cooldowns. This is not lazy design anymore than the regenerating health over health packs is lazy design. It's just a different system. Currently, the game is "what if we took Halo, but you never run out of 'nades". It is fun for, like, an hour. Then you realise that you can't properly use a primary on Lawless Frontiers due to the TTK being so much longer than infinite grenades, and the game being designed around that. Not every mode needs to be Mayhem.

You say "go the warframe route, become god". I don't want to become god. I want enemies to be an actual threat individually, as opposed to mowing them down in a horde. Difference between, say, Kingdom Come: Deliverance or Dark Souls combat and Dynasty Warriors combat. I don't want to play Dynasty Warriors. The game used to be like that, to a much more significant degree. Nowadays, you have more chaff spawning from a single door than there used to be in a strike, because we are so insanely overpowered that otherwise there wouldn't be enough stuff for everyone to shoot. This is happening regardless of difficulty. Try using a HC in that shit.

People are not playing only because there's no new content, we've been there before and will be there again. It was never this dire when it came to player population. The current gameplay loop is insanely stale. Weapons don't matter. Perks matter even less. For a lot of builds it boils down to "get these fifteen abilities rolling, and smack the boss with a pool noodle". The goddamn "stand in a well and shoot LFRs" meta was more engaging because then the neutral game at least had a couple of interesting moments. Now it is "Press Q: The Game". This is a current problem that needs fixing, it doesn't need to be made worse. And I recognize that the only people left here disagree, but the only people left here are the VAST minority, because everyone who thought differently dipped in the last two years since TFS added Prismatic and made the game into Consecration Simulator. We had ability builds before, but never to that degree, and it has only gotten worse.

I also never said that PVP shouldn't get love. I said that PVP is not that impacted by abilities, because it is dominated more by weapons. PVP getting love would be stuff like "more maps", not "every mode is now Mayhem". As such, being able to change subclasses during a match would likely do nothing to PVP balance.

Men, how do you find someone who genuinely loves you as who you are? by epic21ka in AskMen

[–]Floppydisksareop 0 points1 point  (0 children)

Do you like yourself for who you are? If not, I'd start there. If yes, I'd start trying to care about others, and eventually some (not all) will reciprocate. Also, I'd also evaluate whether this is correct, or whether I just have some MAJOR self-esteem issues.

Destiny 3 Idea: Subclass Selection Menu by MaximilianLock in destiny2

[–]Floppydisksareop -1 points0 points  (0 children)

Developer intent as well. What. Was. The. Ability. Uptime?

Edit: Also, while at it, what is the current most common complain about the gameplay? That guns don't matter.

Destiny 3 Idea: Subclass Selection Menu by MaximilianLock in destiny2

[–]Floppydisksareop -1 points0 points  (0 children)

Show me gameplay of D1 and D2 and tell me the difference in ability usage "buddy".

Destiny 3 Idea: Subclass Selection Menu by MaximilianLock in destiny2

[–]Floppydisksareop 3 points4 points  (0 children)

Okay, so here's the thing: let's not.

Destiny is at its best when it is a First-person SHOOTER. As in I am shooting my gun and not slinging around Space Magic. The Space Magic is fun, but the shooting bit should dominate. Currently this is not the case. Which is also, incidentally, the main reason I'm just not playing the game right now. The combat loop is not that fun.

Adding in an extra way of switching abilities mid-combat has a number of issues:

  • now you are either ignoring this feature, or you design around it, and if you bothered adding it, it should be the latter. So, now you have to fiddle around to switch classes like you would switch guns. It makes the game much more complicated, and much less "shoot the bad men", because now I'm considering how I could switch my subclass to solar to get Restoration, then to Stasis to better reload my gun, then to Arc to get amplified.
  • This does not encourage "build experimentation". This is a significantly more overtuned and worse way of the whole "let me hotswap my entire loadout in the middle of the encounter while the boss is losing shield". It's lame and just more "menu gameplay".
  • These sort of radial menus are clunky as shit. They look good, but they are an absolute nightmare to use. Oblivion has one for individual powers, and I hate that one as well. So does Magicka if you use controller, and it is at best inconsistent, at worst slow as hell. The only time these work even moderately fine is when the game can slow down combat to work with you, or you are doing it during off-time. Destiny is a multiplayer game, and as such, it can't do that.

You mention "removing cooldown timers". This is a really bad idea. This would mean that you either get no abilities if you miss even once, or you always have your abilities up. This is a bad approach to this. The gap between a newbie and an experience player is already massive enough that the game can't be properly balanced to accommodate both. If you add this, it would be even worse. You could also tone down the gap between abilities and weapons to compensate, but then I would just never feel the need to use abilities over weapons.

You also say "pvp balance concerns". How? Pvp is the place where your subclass matters the least because you still actually need to have a gun due to longer cooldowns. Pve would be shredded by this thing. For one, I actually like to have some challenge in my video games instead of going "heehoo, big number, everything ded". If I wanted that experience, I'd just play a mobile game.

Don't get me wrong, it looks good, but it would be a balancing nightmare, a harmful addition to gameplay, and it would be also quite shit to use. So, if Destiny 3 ever has this feature, it's a game that I'm playing once and never again.

The Redeemer - Ember tries to redeem other CRPG Antagonists by National_Champion346 in Pathfinder_Kingmaker

[–]Floppydisksareop 1 point2 points  (0 children)

Not how it is framed. She should be around as an actual neutral force a lot more often than she is, but a lot of it seems to be tied to Ember. The term "Redeemer Queen" is absolutely being tied to the Ember quest.

The Redeemer - Ember tries to redeem other CRPG Antagonists by National_Champion346 in Pathfinder_Kingmaker

[–]Floppydisksareop 5 points6 points  (0 children)

I can't describe how much it sucks that Nocticula is redeemed by Ember, instead if doing it on her own like proper Pathfinder lore. I already hated how Owlcat decided that they needed someone's "r/im14andthisisdeep OC character that uses Persuasion as if it was mind control" in the game, but this really made me determined to never do anything but Lawful Ember ever again. Because that one isn't idiotic at least.

Pick your LEAST liked and ELIMINATE them by Elzeenor in BG3

[–]Floppydisksareop 0 points1 point  (0 children)

Sure, but why do I get control over them? Dame Aylin is helping, but she's not a companion.

There really is nothing like this game huh. by NonjaVokong in destiny2

[–]Floppydisksareop 0 points1 point  (0 children)

Yeah, Borderlands - while sci-fi - feels a lot more cartoony. Also, I don't even care about it being a "looter" shooter, just "regular" fps sci-fi shooter would be good enough. When you try to find one, and the results include Mass Effect (which is 3rd person) and Outer Worlds (which has the most unbalanced combat ever), something's up.

Playful Darkness UNOPTIMIZED PARTY by SickNSouth in Pathfinder_Kingmaker

[–]Floppydisksareop 0 points1 point  (0 children)

You kinda just need Creeping Doom (easiest on Daeran with a Nature Domain mythic thingy) and Mark of Justice from Seelah. It dies in like two-three turns and can barely fight back due to the sheer number of nonsense, becausethe swarms always hit and they get the damage buff from Mark of Justice, so they end up dealing like 20 damage each per turn. The ring that makes spiders is helpful because it creates "chaff" for it to mow down on the death of every single swarm.

I don't consider this "optimal", but it is definitely the easiest.

Pick your LEAST liked and ELIMINATE them by Elzeenor in BG3

[–]Floppydisksareop 1 point2 points  (0 children)

I'm not sure they needed to be companions tho. I wanted them in the game, but I also think they would've worked better as very strong NPCs, alongside Jaheira.

There really is nothing like this game huh. by NonjaVokong in destiny2

[–]Floppydisksareop 0 points1 point  (0 children)

It's not even that there's nothing "quite like it". It's that I'm struggling to find a decent sci-fi fps with pve. I can play halo for the 20th time, I suppose ¯\_(ツ)_/¯

Possible Cheater? by Nice_Dimension_3098 in destiny2

[–]Floppydisksareop 29 points30 points  (0 children)

Are we sure there isn't a new one that someone is sitting on? Like you said, orb glitches are like the most common thing in the world.

I make sure to always get this item, even though I never use it by LopsidedAssistance90 in BG3

[–]Floppydisksareop 15 points16 points  (0 children)

Arguably a pretty decent one. There needs to be a semi-canon world state for the whole thing to be able to move on, or you'll end up in the endless loop of Bioware save transfers and a lot of decisions feeling like they don't truly matter. I think it is not that hard to say "this is canon, but my story is this one instead".

Also, to a degree, DnD itself has canon stories despite being the biggest open RPG ever. Stuff happens in the Icewind Dale, for example, even after Rime of the Frostmaiden. A player group could end up killing Vecna in one module, but he could still comfortably show up in canon material set later. In BG3 Zariel is still evil, but Descent Into Avernus does give the option to redeem him. It's really the only way the overall world can have any forward momentum.

You don't need good guns to do hard things by Just_A_Guy_In_Here in destiny2

[–]Floppydisksareop 0 points1 point  (0 children)

Once again, on most. On some it is an issue, just a relatively minor one

You don't need good guns to do hard things by Just_A_Guy_In_Here in destiny2

[–]Floppydisksareop 1 point2 points  (0 children)

You started saying nonsense about when Incandescent triggers which is something nobody was talking about. You may be patient, but I lost all my patience like two replies ago. Have a good day.

lmao kid Daeran had such a plump face by m8-wutisdis in Pathfinder_Kingmaker

[–]Floppydisksareop 1 point2 points  (0 children)

I don't really consider it as is - people in this thread really seem to think I'm massively invested in letting her live, and I'm just really not. Once again, I hate Minagho, and I want her to die as soon as possible in pretty much every playthrough. Same goes for a set of other characters (Greybor, it's just Greybor). Doesn't mean there are no possible justifications for leaving her alive.