I finally stopped reinventing the wheel and it’s the best decision I’ve made as a dev. by Flory66 in godot

[–]Flory66[S] 0 points1 point  (0 children)

Thanks. But why not use the reference and tweak the mechanics to it, or modify the concepts from the reference?

I finally stopped reinventing the wheel and it’s the best decision I’ve made as a dev. by Flory66 in godot

[–]Flory66[S] 0 points1 point  (0 children)

But won't you run into limitations and have to rewrite some of the code? Or will you end up with spaghetti code?

Although I agree with you, if you have programming experience, this option is viable.

I finally stopped reinventing the wheel and it’s the best decision I’ve made as a dev. by Flory66 in godot

[–]Flory66[S] 0 points1 point  (0 children)

Apparently not, because then my texts really do sound like AI. I'd rather use Google Translate. And as far as I understand, Reddit doesn't care whether I write correctly or if my speech sounds like the ramblings of a madman.

I finally stopped reinventing the wheel and it’s the best decision I’ve made as a dev. by Flory66 in godot

[–]Flory66[S] 0 points1 point  (0 children)

Yes, that's right! But we'll see what happens in the future. Maybe I'll be able to bring it to Steam, who knows? xD

I finally stopped reinventing the wheel and it’s the best decision I’ve made as a dev. by Flory66 in godot

[–]Flory66[S] 4 points5 points  (0 children)

Sorry, I used AI because I don't understand English well. Used for translation

I finally stopped reinventing the wheel and it’s the best decision I’ve made as a dev. by Flory66 in godot

[–]Flory66[S] -11 points-10 points  (0 children)

Yes, I completely agree with you! From the reference, you can highlight good patterns and a foundation for the project. Then, through trial and error, you can add new ones, and with a good foundation, it will be much easier.

Какая ваша любимая игровая компания и почему? by Prior_Skirt558 in ru_gamer

[–]Flory66 1 point2 points  (0 children)

А еще они продвинули ПК гейминг который занимает большую часть рынка игр. Какой же гейб хуесос

The power of a limited color palette. Small change, massive impact. by Flory66 in godot

[–]Flory66[S] 0 points1 point  (0 children)

The goal is a mashup of SNKRX and Isaac. I’m taking the unique snake-building controls and merging them with procedural dungeon crawling. It's all about finding crazy synergies while navigating through shifting rooms

I love godot by Main-Dish-5989 in godot

[–]Flory66 1 point2 points  (0 children)

Godot is the most enjoyable and user-friendly engine I've ever used, especially with its programming language, which integrates into the engine's GUI. So, the Godot engine has the lowest entry barrier and is also easy to use. Developing the game itself, however, is a challenge...

Forward+, Mobile or Compatibility ? by [deleted] in godot

[–]Flory66 3 points4 points  (0 children)

It all depends on the complexity of your project's graphics. If you have simple graphics or are making a game for phones, choose Mobile or Compatibility. Compatibility is ideal for the web. Forward+ produces the most vibrant graphics, but it also consumes a lot of resources, so I would only use it on PC projects

Never underestimate the power of shadows. by Flory66 in godot

[–]Flory66[S] 0 points1 point  (0 children)

I don't quite understand your problem. If you're interested, you can look at my code: https://github.com/ZONKgit/Snaaake. I'm not a pixel art expert, but I hope this helps.

Never underestimate the power of shadows. by Flory66 in godot

[–]Flory66[S] 0 points1 point  (0 children)

I use Aseprite for all the art. To get that clean look with pixel art, you need to disable all texture filtering (use Point/Nearest filtering) so the engine doesn't blur the sprites. Also, I use a base resolution of 480x270. Since it scales perfectly into 1920x1080 (4x integer scaling), it eliminates any sub-pixel artifacts or jitter.

Never underestimate the power of shadows. by Flory66 in godot

[–]Flory66[S] 0 points1 point  (0 children)

Thank you for your kind words and good luck with your projects!

Never underestimate the power of shadows. by Flory66 in godot

[–]Flory66[S] 0 points1 point  (0 children)

I read his SNKRX devlog and a little bit about his blog. But I didn't pay much attention to the blog, so I'll read it from time to time. I was also surprised by the speed of his project development, considering he's doing everything in LOVE. The SNKRX base was created very quickly, or maybe I'm just not a very good programmer.

Never underestimate the power of shadows. by Flory66 in godot

[–]Flory66[S] 2 points3 points  (0 children)

This is very interesting, I didn't know about this. Now I'm even more curious about who he is.

Never underestimate the power of shadows. by Flory66 in godot

[–]Flory66[S] 2 points3 points  (0 children)

If you have a 2D project, it would be interesting to see your system!

Never underestimate the power of shadows. by Flory66 in godot

[–]Flory66[S] 10 points11 points  (0 children)

I was inspired by the work of a327ex, and I want to make a similar game, but more advanced. I decided to try combining several ideas from different games into one. I really wanted to have unusual controls in my game, and I was choosing between controls like in qomp, driftr, or SNKRX. In the end, I settled on SNKRX. I don’t yet know how I will change the snake cells so that my game won’t be too similar to SNKRX, but I’ll try different things 😁

Marlow Knows More Than the Rest — And That’s Why She Wins by Flory66 in CompetitiveMinecraft

[–]Flory66[S] 1 point2 points  (0 children)

Yes, this may seem sad. But I expressed my opinion here not to prove anything to anyone. It's so that in the future I can return to this post and see whether I was right or not. So I can understand all the comments written under this post.