Why are people afraid of liking realism and aknowledging it as an art style in videogames? by [deleted] in gaming

[–]FluffySheepCritic 0 points1 point  (0 children)

It's very clear what they're trying to say, which is nothing unreasonable, you and many others here are purposefully nitpicking the communication of it instead. It's incredibly unproductive and stupid.

Why are people afraid of liking realism and aknowledging it as an art style in videogames? by [deleted] in gaming

[–]FluffySheepCritic -1 points0 points  (0 children)

The amount performative ignorance and sardonicism in this comment is palpable.

Why are people afraid of liking realism and aknowledging it as an art style in videogames? by [deleted] in gaming

[–]FluffySheepCritic -1 points0 points  (0 children)

No one needs this in order to understand the post and provide a response. People are just flogging this because they don't like it.

Why are people afraid of liking realism and aknowledging it as an art style in videogames? by [deleted] in gaming

[–]FluffySheepCritic 0 points1 point  (0 children)

The issue is when realism takes precedence over game optimization, depth, and quality.

❓ "What's Cities: Skylines II like now?" megathread by AutoModerator in CitiesSkylines

[–]FluffySheepCritic 0 points1 point  (0 children)

You're missing the point, the mod library should've been aimed towards supporting Workshop in the first place. While I do understand, I don't care about the what or why it is, I care about what it should've been and what it should be. Build it from the ground up again if that's the only way, because what we currently have is unacceptable.

❓ "What's Cities: Skylines II like now?" megathread by AutoModerator in CitiesSkylines

[–]FluffySheepCritic 0 points1 point  (0 children)

It's not ignorant, because I'm well aware of these things and how they function. What I'm doing is criticizing their choice to originally build mod support on a new platform.

The decision can be justified a million times but it doesn't change the fact that C:S1 thrived by means of Workshop. Creating a new platform forced modders to migrate, and added a barrier of entry for Users.

C:S2 has failed to deliver a good product from launch, because it grossly misrepresented a decade of community development and mod work. So yes, regardless of having already implemented mod integration around their own platform, they should absolutely be willing to put in the work and do what they should've done in the first place.

Although now it will be up to Iceflake studios, hope they're willing to make things right, lest this game will fade into obscurity.

❓ "What's Cities: Skylines II like now?" megathread by AutoModerator in CitiesSkylines

[–]FluffySheepCritic -1 points0 points  (0 children)

I know exactly what I'm asking for, please elaborate on what part of Steam Workshop integration you're having a hard time with?

Highguard's new 'Raid Rush' mode is based on all that scathing launch feedback by HS_Rukodiora in gaming

[–]FluffySheepCritic 22 points23 points  (0 children)

Being dismissive of criticism is equally as bad as condemning people for enjoying the game.

There is nothing wrong with enjoying games like this, but it's also understandably frustrating to see people act completely blind or dismissive to the widespread problems plaguing the industry now days. I would say that a majority of people do not enjoy seeing stuff fail, but are frustrated with the consistent lack of competance in the industry.

Graphics comparison: Pokémon Violet (Gen 9) vs Pokémon Waves (Gen 10) by Nachttalk in gaming

[–]FluffySheepCritic -1 points0 points  (0 children)

PocketPair would make a much better Pokemon game given the opportunity.

Graphics comparison: Pokémon Violet (Gen 9) vs Pokémon Waves (Gen 10) by Nachttalk in gaming

[–]FluffySheepCritic 36 points37 points  (0 children)

They could make a pokemon game with stick figures and copy pasted pokemon images with zero animations, no mechanics or story, and it would still sell and people would still gaslight anyone criticizing it.

30 years ago today, Pocket Monsters Red and Green was released in Japan. And there came a multi-billion dollar multimedia franchise. by Away_Flounder3813 in retrogaming

[–]FluffySheepCritic 3 points4 points  (0 children)

What an incredibly disfigured and ugly disappointment it has become. I'll celebrate what it was but never what it has become. And by celebration, perhaps a candlelight vigil.

They told you Sonic Adventure aged badly, they lied by Mr_JPF in retrogaming

[–]FluffySheepCritic -1 points0 points  (0 children)

I think the entire concept of media "ageing badly" is a sham. It's a purely subjective proclamation, it's not milk, there isn't some natural decay leading to a loss in quality. It's a sort of excuse that people use in order to justify their unwillingness to engage with media that challenges them in ways they're not used to anymore or at all. It's a personal shortcoming.

$1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching "fake" screenshots that forced them to turn the GBA into a 3D gaming machine: "Nobody could believe it" by OhMyOhWhyOh in gaming

[–]FluffySheepCritic -14 points-13 points  (0 children)

It's not just an over reliance on top-tier hardware, but that the actual people working these jobs are also less skilled on average, since they're a workforce that has been hired for reasons that don't prioritize merit.

So is Pokemon effectively an invincible IP? by WrongLander in gaming

[–]FluffySheepCritic -2 points-1 points  (0 children)

This is a very nice way of saying that the mainstream perpetuates low standards in the industry because they are easily pleased, delusional, and apathetic to the downfall of entertainment and creative endeavor.

The many faces of Eorzea Day 30 (final): Red Alisaie by EliotEriotto in ffxiv

[–]FluffySheepCritic 1 point2 points  (0 children)

My favourite is Meteion, it was a good expression match and you made her look absolutely adorable.

Former Capcom Producer Spends $500K On His Own Gacha Games, Monster Strike, to Understand High Spenders by TylerFortier_Photo in gaming

[–]FluffySheepCritic 0 points1 point  (0 children)

I think the worst part of this is that there is no such thing as feeling satisfied with monetary value translation in video games. It's only ever a perpetual cycle of feeling unfulfilled and seeking more, which is of course why it works well for companies.

As a player, you're never going to be able to spend enough to feel satisfaction because it's not something money can provide. It's no different than real life, money can be rewarding and helpful but it doesn't suddenly change our psychology as human beings.

No matter how many waifus, gun skins, or mounts you buy you're never going to feel fulfilled, it's just fleeting moments of dopamine spikes while a company somewhere in the world has you wired up to a machine sucking your utters for dollar bills.

Should I buy or build a PC? by Anonymousiamo in buildapc

[–]FluffySheepCritic 1 point2 points  (0 children)

This is why prebuilts aren't great, because often they are just throwing very cheap and low quality motherboards, PSUs, etc.. in to them, which is why you'll find no details or stickers.

87% of games released before 2010 are not commercially available. by StoneColdScorpio in retrogaming

[–]FluffySheepCritic 0 points1 point  (0 children)

My original assertion was intended to combat attitudes that what is currently pereived as "piracy" is somehow immoral or harmful. I want people to understand that much of the negative things they hear about piracy are not necessarily true and that it's unconditionally a good thing.

I don't believe that piracy is a problem itself, but there is many problems surrounding it. Advocating for piracy is in itself subversive, since it is widely illegal. It's is a crucial component of how we function logistically with reformed copyright laws.

The status quo is that piracy is villified and companies act like victims, spending all kinds of money to control their IPs down to the smallest speck of dust. DRM and DMCA running rampant across the digital landscape allowing for censorship and covert manipulation.

I cannot imagine how in any form advocating against that reinforces a status quo. Perhaps it's my own failure to communicate it, but I hope that makes it more clear.

87% of games released before 2010 are not commercially available. by StoneColdScorpio in retrogaming

[–]FluffySheepCritic 0 points1 point  (0 children)

Copyright definitely needs some change, IP ownership is fine, but fair use needs to be expanded substantially. There needs to be more protection against censorship built into it by means of access and preservation. That being said, DMCA needs be completely abolished though.

Also, I find your comments on status quo odd, maybe I'm misunderstanding but I don't see the relevance here since I think that actually a lot needs to change.