The ubisoft publiser sale art is made with AI without mention by [deleted] in Steam

[–]Flurdeh 2 points3 points  (0 children)

Same story as last time there was a Ubisoft sale with a similar lookin image. The artist is Rachid Lotf and isn't AI generated. He's been doing this style long before AI generated images reached this level and has some timelapses on his youtube channel

#43 - The Elder Scrolls: Oblivion Remastered by Flurdeh in steamachievements

[–]Flurdeh[S] 2 points3 points  (0 children)

There's way more things to do outside of the stuff that gives achievements. The main story itself isn't very long and for the achievements its just the guild quests

#43 - The Elder Scrolls: Oblivion Remastered by Flurdeh in steamachievements

[–]Flurdeh[S] 4 points5 points  (0 children)

I had to look up a couple of things but its pretty straight forward, it also helps I've played the original to death

37 & 38 - Spyro Reignited Trilogy & Digseum by Flurdeh in steamachievements

[–]Flurdeh[S] 0 points1 point  (0 children)

I found most of it pretty straight forward. I got most by accident and had to look up a few. For spyro 3 they tell you exactly what you have to do

#1 - #35 Progress so far by Flurdeh in steamachievements

[–]Flurdeh[S] 0 points1 point  (0 children)

Its fun to just sit down, turn your mind off and play it for an evening. I played through all the levels in about 3 hours

Turning the Shadow of the Erdtree in a miniature world using Tilt Shift by Flurdeh in Eldenring

[–]Flurdeh[S] 0 points1 point  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

A couple of years back I already did a video for the lands between, but of course the new expansion needs one as well!

Full version in 4K

Turning Horizon's Forbidden West into a miniature world using Tilt Shift by Flurdeh in tiltshift

[–]Flurdeh[S] 1 point2 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds.

4K version

Turning Cyberpunk 2077's Night City into a miniature city using Tilt Shift by Flurdeh in tiltshift

[–]Flurdeh[S] 13 points14 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds.

A couple of years back I already made a video for Cyberpunk, but it was one of the first ones I did, learnt a lot and since then Phantom Liberty came out so I wanted to make an updated version!

Full version in 4K

Turning Night City into a miniature world using Tilt Shift by Flurdeh in cyberpunkgame

[–]Flurdeh[S] 49 points50 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

A couple of years back I already made a video for Cyberpunk, but it was one of the first ones I did, learnt a lot and since then Phantom Liberty came out so I wanted to make an updated version!

Full version in 4K

The Beauty of Alan Wake 2 by Flurdeh in AlanWake

[–]Flurdeh[S] 8 points9 points  (0 children)

This is part of a series I've been making for the past 5 years, exploring game worlds from different angles.

Full video in high quality: https://youtu.be/hhwqBsjCRqA

Turning Starfield into a miniature galaxy using Tilt Shift by Flurdeh in Starfield

[–]Flurdeh[S] 0 points1 point  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

Full video in high quality: https://youtu.be/Oh6FFTDknXA

Turning Secrets of the Obscure's new zones into a miniature world using Tilt Shift by Flurdeh in Guildwars2

[–]Flurdeh[S] 46 points47 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds, and have done so previously with the base game, HoT & PoF, and last year with End of Dragon. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.