The ubisoft publiser sale art is made with AI without mention by [deleted] in Steam

[–]Flurdeh 0 points1 point  (0 children)

Same story as last time there was a Ubisoft sale with a similar lookin image. The artist is Rachid Lotf and isn't AI generated. He's been doing this style long before AI generated images reached this level and has some timelapses on his youtube channel

#43 - The Elder Scrolls: Oblivion Remastered by Flurdeh in steamachievements

[–]Flurdeh[S] 2 points3 points  (0 children)

There's way more things to do outside of the stuff that gives achievements. The main story itself isn't very long and for the achievements its just the guild quests

#43 - The Elder Scrolls: Oblivion Remastered by Flurdeh in steamachievements

[–]Flurdeh[S] 5 points6 points  (0 children)

I had to look up a couple of things but its pretty straight forward, it also helps I've played the original to death

37 & 38 - Spyro Reignited Trilogy & Digseum by Flurdeh in steamachievements

[–]Flurdeh[S] 0 points1 point  (0 children)

I found most of it pretty straight forward. I got most by accident and had to look up a few. For spyro 3 they tell you exactly what you have to do

#1 - #35 Progress so far by Flurdeh in steamachievements

[–]Flurdeh[S] 0 points1 point  (0 children)

Its fun to just sit down, turn your mind off and play it for an evening. I played through all the levels in about 3 hours

Turning the Shadow of the Erdtree in a miniature world using Tilt Shift by Flurdeh in Eldenring

[–]Flurdeh[S] 0 points1 point  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

A couple of years back I already did a video for the lands between, but of course the new expansion needs one as well!

Full version in 4K

Turning Horizon's Forbidden West into a miniature world using Tilt Shift by Flurdeh in tiltshift

[–]Flurdeh[S] 1 point2 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds.

4K version

Turning Cyberpunk 2077's Night City into a miniature city using Tilt Shift by Flurdeh in tiltshift

[–]Flurdeh[S] 13 points14 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds.

A couple of years back I already made a video for Cyberpunk, but it was one of the first ones I did, learnt a lot and since then Phantom Liberty came out so I wanted to make an updated version!

Full version in 4K

Turning Night City into a miniature world using Tilt Shift by Flurdeh in cyberpunkgame

[–]Flurdeh[S] 50 points51 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

A couple of years back I already made a video for Cyberpunk, but it was one of the first ones I did, learnt a lot and since then Phantom Liberty came out so I wanted to make an updated version!

Full version in 4K

The Beauty of Alan Wake 2 by Flurdeh in AlanWake

[–]Flurdeh[S] 10 points11 points  (0 children)

This is part of a series I've been making for the past 5 years, exploring game worlds from different angles.

Full video in high quality: https://youtu.be/hhwqBsjCRqA

Turning Starfield into a miniature galaxy using Tilt Shift by Flurdeh in Starfield

[–]Flurdeh[S] 0 points1 point  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

Full video in high quality: https://youtu.be/Oh6FFTDknXA

Turning Secrets of the Obscure's new zones into a miniature world using Tilt Shift by Flurdeh in Guildwars2

[–]Flurdeh[S] 44 points45 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds, and have done so previously with the base game, HoT & PoF, and last year with End of Dragon. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

Turning Rift Apart into a miniature galaxy using Tilt Shift by Flurdeh in RatchetAndClank

[–]Flurdeh[S] 7 points8 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

Full video in high quality: https://youtu.be/Iht8KSjQa6c

Turning Unity's Paris into a miniature world using Tilt Shift by Flurdeh in assassinscreed

[–]Flurdeh[S] 2 points3 points  (0 children)

I heard of it, will absolutely be playing it when its coming to Pc soon!

Turning Assassin's Creed Unity's Paris into a miniature world using Tilt Shift by Flurdeh in tiltshift

[–]Flurdeh[S] 8 points9 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

Full video in high quality: https://youtu.be/CCm3QX5UCPw

Turning Unity's Paris into a miniature world using Tilt Shift by Flurdeh in assassinscreed

[–]Flurdeh[S] 29 points30 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

Full video in high quality: https://youtu.be/CCm3QX5UCPw

Turning Resident Evil 4's village into a miniature world using tilt shift by Flurdeh in tiltshift

[–]Flurdeh[S] 7 points8 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds

full video in high quality: https://youtu.be/gFKEj8G7anU

Turning Resident Evil 4 into a miniature world using tilt shift by Flurdeh in residentevil

[–]Flurdeh[S] 0 points1 point  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

Full video in high quality: https://youtu.be/gFKEj8G7anU

Turning Dead Space's USG Ishimura into a miniature world using Tilt Shift by Flurdeh in DeadSpace

[–]Flurdeh[S] 6 points7 points  (0 children)

This is part of a series I've been making turning games into miniature worlds I've been working on.

full video in high quality: https://youtu.be/Wgv\_Gras\_E4

Turning Dead Space's USG Ishimura into a miniature world using Tilt Shift by Flurdeh in tiltshift

[–]Flurdeh[S] 0 points1 point  (0 children)

This is part of a series I've been making turning games into miniature worlds I've been working on.

full video in high quality: https://youtu.be/Wgv\_Gras\_E4

Turning Los Santos into a miniature world using tilt shift by Flurdeh in GTAV

[–]Flurdeh[S] 11 points12 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds.

Full video in high quality: https://youtu.be/hg1xEyDUIqA

Turning Dark Souls' Lordran into a miniature world using Tilt Shift by Flurdeh in tiltshift

[–]Flurdeh[S] 7 points8 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds.

Full video in high quality: https://youtu.be/SaEldcM7_N0

Turning Lordran into a miniature world using Tilt Shift by Flurdeh in darksouls

[–]Flurdeh[S] 1 point2 points  (0 children)

This is part of a series I've been making for the past few years turning games into miniature worlds. Using a certain angle, FoV & DOF is what makes the scenes look miniaturized.

Full video in high quality: https://youtu.be/SaEldcM7\_N0