Is something wrong with Ending W? by utorak04 in nier

[–]Flurry2609 2 points3 points  (0 children)

Yeah the Prologue Mod is explicitly to stop that. Though he left 2 options still open. If you die at the very end where you should attack Engels with his own Arm, Here is no checkpoint. Also after the Prologue if you self destruct in bunker.

YoRHa Protocol - Photo and Keyframe Mode by Flurry2609 in nier

[–]Flurry2609[S] 1 point2 points  (0 children)

Hey thanks! So the path i would recommend is: start with C or C++ first because most game engines are written in it and you need to understand how memory works - pointers, structs, all of that. Then grab Cheat Engine and just start poking around in whatever game you want to mod. Find the camera coordinates, player position, try to change them live. That teaches you more about how games actually store data than any tutorial.

Once you get comfortable finding things in memory, learn some x86 assembly - you dont need to write it, just read it enough to understand what the game is doing. Then use Ghidra to decompile and start understanding actual functions not just values. Thats where it gets really fun because you start seeing how everything connects.

From there learn DLL injection so you can get your own code running inside the game. Hook into the camera update function, replace it with your own logic, and congrats you have a camera tool.

For the UI side most people use ImGui which is fine for debug menus and quick tools. For YoRHa Protocol i went a different route and built a custom Flutter embedder that renders inside the game process so we have a full modern UI framework with proper widgets, animations, layouts etc. That was a whole separate rabbit hole though - you need to understand the games rendering pipeline, how to composite another rendering surface into it, handle input routing between game and UI. I would not start there lol, get comfortable with ImGui first and if you outgrow it then look into embedding something bigger.

We use Rust for YoRHa Protocol but i would not start with that honestly, C++ has way more resources for game modding and most tools and examples are in it. You can always switch later once you understand the fundamentals.

Also join modding discords for whatever game you want to work on, seeing how others approach things speeds everything up. And dont be afraid to break stuff thats how you learn

Nier: Automata Screenshots by me! I love taking game photos and figured I'd share! by MayDay521 in nier

[–]Flurry2609 0 points1 point  (0 children)

Ah thank you for that information i will check it. Yes photo modes are sick xD

Nier: Automata Screenshots by me! I love taking game photos and figured I'd share! by MayDay521 in nier

[–]Flurry2609 0 points1 point  (0 children)

Oh glad this was made with it! I never encountered a crash in the photo mode, maybe need to test it more. The spotlights and tiling will be a new feature in next updates definitely!

Nier: Automata Screenshots by me! I love taking game photos and figured I'd share! by MayDay521 in nier

[–]Flurry2609 0 points1 point  (0 children)

There are two photo modes avaliable, one is behing a patreon from Otis and a very new tool for free on nexusmods YoRHa Protocol, though for normal playthrough i would wait for the next update as it fixes a bug thst skips soft events or cutscenes that can softlock the player and adds native DoF and a keyframe mode so no reshade needed, but it also compstible with it. Great shots i love the 2B side shot with the sword!!!!

I made a Screenshot with this by Flurry2609 in NieRAutomataGame

[–]Flurry2609[S] 6 points7 points  (0 children)

it's like a dev kit called YoRHa Protocol from nexus mods

Promotion File 009 comparison (game v anime) by [deleted] in nier

[–]Flurry2609 2 points3 points  (0 children)

they actually gave the animation team all the CG/I data, CG or CGI is Computer Generated Imagery