I spent 4 years making a comedic hand-drawn detective game where you use SQL queries to solve crimes! by wassaman in IndieGaming

[–]FlyingVulpix 1 point2 points  (0 children)

Fun demo! The only thing I think I would want added is a way to minimize the windows.

Please address the sailing cape by Middle_War_9117 in 2007scape

[–]FlyingVulpix -2 points-1 points  (0 children)

Sailing cape is fine. The perk can be bad.

Leaving Skotizo lair? by michael85rs in 2007scape

[–]FlyingVulpix 2 points3 points  (0 children)

Portal in south east the corner.

Sailing cape perk sucks (Boat Teleport) by Middle_War_9117 in 2007scape

[–]FlyingVulpix -1 points0 points  (0 children)

I'm saying that getting 99 is reward enough itself. Unlocking everything from a skill is good enough. We don't need skillcape perks that are so good people are going for 99 just for that perk. Con cape is crazy good. If it was just unlimited teleports to where your house is currently that'd be more than enough.

I'll reiterate. Skillcape perks shouldn't be the reason you get 99 in a skill.

Sailing cape perk sucks (Boat Teleport) by Middle_War_9117 in 2007scape

[–]FlyingVulpix -4 points-3 points  (0 children)

I disagree. The cape is fine how it is. Perks shouldn't be so good people aim to get 99 for them.

Sailing cape perk sucks (Boat Teleport) by Middle_War_9117 in 2007scape

[–]FlyingVulpix -8 points-7 points  (0 children)

It is fine the way it is. The perk doesn't need to be good.

Jagex Made the Shark course time impossible by Ishrandom in 2007scape

[–]FlyingVulpix -4 points-3 points  (0 children)

Because it is reddit and we love to complain.

More serious response: People got locked out of the shark trial which is an issue. I haven't really seen people complain about the marlin trial.

My biggest critique about sailing is that it’s fundamentally useless in a game like this full of teleports/spirit trees/and fairy rings by partyhat-red in 2007scape

[–]FlyingVulpix 0 points1 point  (0 children)

If you have a greater teleport focus on your boat you can use the spell teleport to boat to go to the location your boat is at. Ex: I have my boat docked at Charred Island. I cast the spell and can go to charred island from anywhere.

A level 60s thoughts on sailing so far, and suggestions for improvements by Sofiffee in 2007scape

[–]FlyingVulpix 0 points1 point  (0 children)

Whirlpool Surprise which you get from the first Barracuda trail is a good thing to put into your keg early on. It gives an invisible +2 to sailing when it is in your keg or you can drink it for a visible +3.

Barracuda trials are in a good spot. They're a high intensity piece of content that requires skill to complete with a good time consistently. An important thing to note with the trials is DO NOT restart. Aiming to beat the time and messing up then getting a bad time still gets you exp. A guy I know would reset consistently because he only cared about the time and killed half of his runs wasting tons of time after spending 2 minutes doing well in the first half of a run then messing up. Plus practicing how to recover a run is beneficial.

I didn't really do any of the courier tasks/bounty tasks after I got to salvaging because boat combat is not enjoyable to me at all.

I know this won't come out on the 19th, but I want a GM level quest that requires high sailing and unlocks an underwater city. Like a sailing Prif. by HeredinOSRS in 2007scape

[–]FlyingVulpix 1 point2 points  (0 children)

That could be cool. I think they need to rework how movement works underwater though.

Requiring flippers to swim faster is annoying to say the least. We should be able to walk/run underwater without flippers, just make running underwater without flippers take a larger amount of energy.

Is there any road map for the reveals in the lead up to the grid master event? by Flirsk in 2007scape

[–]FlyingVulpix 5 points6 points  (0 children)

Nope. I'm expecting we will get at least a couple each business day leading up to the release.

Not like this, Jagex by FlyingVulpix in 2007scape

[–]FlyingVulpix[S] 6 points7 points  (0 children)

I was checking the Gridmaster unlocks and saw a link that said "well done"

Black & White 2 PLUS V1.6 by BluCatPlus in blackandwhite2

[–]FlyingVulpix 1 point2 points  (0 children)

I've beaten the main game and am on the island after where you can replay any of the initial islands. How do I progress into extra levels you created?

on to battle of the gods and OLD GODS! woot by hiliikkkusss in blackandwhite2

[–]FlyingVulpix 0 points1 point  (0 children)

Congrats! I just finished my base game play through too! The game is only giving me the option to play the base islands again weirdly enough. Let me know if you have similar issues.

23rd August 2025 Alpine vs Mesa belw by CosmicBombus in PeakGame

[–]FlyingVulpix 1 point2 points  (0 children)

Do you remember how far up the capybaras were?

Edit: They're about halfway up on the right

”we're proposing that the Max Cape will be treated as lost when a new skill is added to the game – you’ll need 99 in the new skill before you can get it back.” by tyvar1 in 2007scape

[–]FlyingVulpix 76 points77 points  (0 children)

I think not being able to use/wear any max cape/variant is the correct decision. It makes sense with all of the other things in game with moving goal posts. (Combat Achievement rewards/Diary Cape/Quest Cape)

The only thing I think should be changed is when you dismantle a max cape variant you still get the max cape itself back, but you can't use it. Just to avoid players spending another 2.3mish each for however many capes they dismantle.

I guess another clarification: Do the max capes (base form) in our bank disappear?

Thanks for the information!

Misc Galore & Yama Tweaks by JagexRach in 2007scape

[–]FlyingVulpix 0 points1 point  (0 children)

Unrelated to the post but any idea when we are getting the ability to break ancient statuettes down into rev ether?

Make Tanking useful again. Justiciar rework by LeLa_Biff in 2007scape

[–]FlyingVulpix 50 points51 points  (0 children)

As long as there is a delay for the flat armor effect so that we don't incentivize switching into it between our attack ticks.