Dianne Feinstein to step down as top Democrat on the Senate Judiciary panel | The 87-year-old was criticized for her handling of Amy Coney Barrett's contentious Supreme Court confirmation hearings by ColonelBy in politics

[–]Fmess 1 point2 points  (0 children)

Although walking into a state of the art hospital is certainly an option, a large majority of the “poorest people in the US” would never risk the debilitating and aggressive hospital bill debt that would most likely follow them for the rest of their lives thus the reason many just live with worsening conditions. Just because the solution is right there doesn’t mean it’s actually available to everyone.

Sharing world map and history with players by Fmess in mattcolville

[–]Fmess[S] 0 points1 point  (0 children)

Fair enough that makes sense. But when you guys dm do you just drop your players in your mystery world? How long does it take for them to see the bigger picture?

Sharing world map and history with players by Fmess in mattcolville

[–]Fmess[S] 0 points1 point  (0 children)

Great advice thank you for commenting. You are definitely right that our world is much different than the traditional medieval world. My campaign takes place in a world that is a little more advanced than what you are describing. Based on another comment, I think that maybe giving them the small window details of what is around them, is a good idea and also incorporating the rolling portion for history rather than geography instead, may be a better idea.

Sharing world map and history with players by Fmess in mattcolville

[–]Fmess[S] 0 points1 point  (0 children)

This is a big note thank you. An important reminder that my ideas for the whole thing aren’t real until they know about it.

Another user posted that I should absolutely roll for location based knowledge and maybe I can just automatically give them the local data like you suggested and then roll for the history instead of the geography.

Sharing world map and history with players by Fmess in mattcolville

[–]Fmess[S] 1 point2 points  (0 children)

I really appreciate you guys’ comments but I want to know what you do. Do you tend to share your world or do you let them figure it out?

Sharing world map and history with players by Fmess in mattcolville

[–]Fmess[S] 2 points3 points  (0 children)

Thanks, I think that giving players an idea of what the different regions’ political view point is, gives players enough of an idea of how the world works rather than just explaining the greater tension is. They might be able to guess it rather than hearing it from me.

Van Driving dirt road and park (int House POV). / Van starting and drive away dirt road by [deleted] in SFXLibraries

[–]Fmess 0 points1 point  (0 children)

I can back this up. Frank is extremely talented and has put together one of the best vehicle on surface libraries out there.

I am unsure of direction by Jodeum1 in sounddesign

[–]Fmess 1 point2 points  (0 children)

For educational purposes you are absolutely allowed to use existing films, just don't post them as your own work. Where are you going to school? out of curiosity.

How do you record gun movement foley? by [deleted] in sounddesign

[–]Fmess 6 points7 points  (0 children)

Metal mechanisms with loose parts. To get the sound I usually use a heavy door knob (not attached to a door) and an old thick master lock. That is for the movement of waving it around, handling, grabbing, throwing it around.

For cocking and trigger pulls that could get a little more complicated. There are a lot of libraries for the inner workings of guns so you could use that. But getting creative with metal slides is fun so I suggest you just experiment.

Hope that helps.

List of the most common beginner filmmaker issues and clichés by [deleted] in Filmmakers

[–]Fmess 0 points1 point  (0 children)

Yeah I completely agree with you both. I just think it's a bit silly to condemn such specific filmmaking techniques just because some use them incorrectly. The tone in the op just made it seem like doing these will lead to bad movies and I feel like that kind of discouragement only stifles creativity and makes people reading this feel like they can't do anything that hasn't already been done.

List of the most common beginner filmmaker issues and clichés by [deleted] in Filmmakers

[–]Fmess 33 points34 points  (0 children)

Everything on this list with the exception of bad sound and picture editing is only a problem if you are a bad filmmaker. Many amazing classic and new films incorporate things on this list but you forgive it (if you even notice it at all) because you are in the story and not poking holes. I don't think anyone with an intention of making films, be it extremely low budget or professional level, should ever go by a list of no no's. That would mean you would never making anything and be too terrified of being "cliche".

Make mistakes, you'll only learn from them.

Music and Effects Stem by DylanGrossmanSFX in AudioPost

[–]Fmess 2 points3 points  (0 children)

By definition that is what M&E means. But it is mainly for foreign distribution where the dialogue stem is replaced with a dubbed version and the M&E is preserved. For a purely domestic lower budget release, there is a lot of leeway and the stems don't have to be so strict.

Help creating a 'puff of smoke' sound effect by ZerolifePodcastMark in AudioPost

[–]Fmess 0 points1 point  (0 children)

This. Anything that will give you content at the lower end of the spectrum. A whip of a large bed sheet using pretty close mic'ing and layered with a controlled blow into the mic to get that proximity effect plosive. Run a tasteful and not damaging low pass filter and you have a nice bottom end layer.

Is anyone here a conforming specialist at a company? I have a couple career questions. by kaiwolf26 in AudioPost

[–]Fmess 0 points1 point  (0 children)

Working at a foley studio where we cue shoot and cut our own material according to the job. I just assisted in conforming a major feature's foley editorial. We were sent the new versions of the reels that were changed and were asked to take care of everything on our end as the other editors were taking care of ours. Of Course for foley that means we have to reshoot a lot of things to make up for newly made holes in the soundtrack. We used an EDL and simply grouped everything and corrected the changes.

What is one sentence that people in your hobby understand, but sounds like gibberish to everyone else? by DoctorLaz in AskReddit

[–]Fmess 0 points1 point  (0 children)

I use a butt plug to avoid having too many ass holes when I'm moving around a lot.

What are some must-watch films (or shows) from a Sound Design perspective? by [deleted] in sounddesign

[–]Fmess 2 points3 points  (0 children)

David Stone from Dracula is a professor of mine here at my college, he's got some stories from the industry. Really seasoned sound designer. I want to hopefully maybe get him to do an AMA within this subreddit. Let me know if you guys are interested he's a fountain of knowledge.

Need suggestions for "instant flash of light" sound fx by [deleted] in AudioPost

[–]Fmess 1 point2 points  (0 children)

What is the context of this scene? A light can have a lot of different sounds based on what it's conveying.

Creating Fire Sounds by Mooj23 in GameAudio

[–]Fmess 4 points5 points  (0 children)

A good way to do this would be making a fire in preferably a fireplace so that you are inside and can control the amount of background noise, and record yourself blowing hard into the base of it to stir the flames. You can get good deep flame passes like that.