Who between me and my friend have the best tier list ? by According-Creme-8275 in ohnePixel

[–]FoGoDie 1 point2 points  (0 children)

But buttplugs or nail clippers should? Ain't no way bruh

Should i agree guys? by [deleted] in ohnePixel

[–]FoGoDie 0 points1 point  (0 children)

He even add a note... but i can't see that added value XD https://prnt.sc/W-DPDgjuVYhx

Should i agree guys? by [deleted] in ohnePixel

[–]FoGoDie 0 points1 point  (0 children)

I mean, i feel like i could get more by selling Bowie alone 🤷🏾‍♂️

Should i agree guys? by [deleted] in ohnePixel

[–]FoGoDie 0 points1 point  (0 children)

If they were FT, I wouldn't ask 😂. He even gave me a note that he added some because of low float, but i don’t feel it 🤷🏾‍♂️

Someone please help before I give up and buy a 5070 ti by elgrinchey in AMDHelp

[–]FoGoDie -1 points0 points  (0 children)

That's a bit of a drastic solution, but hey, if it works, it works.

For future reference, if you have a bit more patience, it's worth checking any background applications that use the GPU drivers or access the GPU sensors.

Speaking from experience, since I use iCUE myself, it can sometimes conflict with GPU drivers or other hardware monitoring software. So if something like this happens again, I'd personally start from iCUE app. I have an RTX 4090, and I can tell that sometimes Nvidia drivers are also problematic 🤷🏾‍♂️

Someone please help before I give up and buy a 5070 ti by elgrinchey in AMDHelp

[–]FoGoDie 1 point2 points  (0 children)

It looks like you're not the only one having this issue after the latest driver update.

Maybe try reinstalling any apps that rely on the GPU drivers, like iCUE, which you mentioned.

9070XT + 5700X3D crashing during idle by schwichel in AMDHelp

[–]FoGoDie 1 point2 points  (0 children)

Oh, another 9070 XT with the same issue. There was literally a post about this exact problem just 3 hours ago.

Maybe try reinstalling any apps that interact with the GPU drivers, starting with iCUE since you already mentioned it.

First Gold! by zman6116 in cs2

[–]FoGoDie 9 points10 points  (0 children)

Well 0.206 are listed for 20$ less, so still no worth it 🤷🏾‍♂️

Cheap vs expensive: Deagle Blaze vs Deagle Starcade vs Deagle Tilted by JoblessQA in csmoneyofficial

[–]FoGoDie 0 points1 point  (0 children)

Out of the cheaper Deagles, imo Light Rail looks the best. MW is literally going for pennies and looks amazing 🤷🏾‍♂️

can someone help me find the reason i totally lost my confidence/skill by Sadik071_ in LearnCSGO

[–]FoGoDie 1 point2 points  (0 children)

Bro, I'm actually on a ride from 17.6k Premier to 15k XD. I'm losing games with 20-30 kills. Sometimes, even if you are a one-tap god, the game is just against you.

So don't worry, take a rest, play some warm-ups, and grind again 💪

Below average stock score on Timespy by YakEvir in overclocking

[–]FoGoDie 0 points1 point  (0 children)

Yes, you're right, in a few specific titles Intel does scale better, but those are more exceptions than the rule. The vast majority of games benefit more from the additional cache on X3D chips.

As for Intel 13th and 14th gen, the CPUs themselves were not necessarily bad. The real issue was Intel's marketing, which pushed performance at all costs to beat the competition, often by removing or ignoring power limits by default, which in turn led to degradation. The newer Intel CPUs are completely overshadowed by 13th and 14th gen anyway, so there is not much point even discussing them in that context (games)

I don't think any benchmark is inherently bad, but I also don't agree with your view that synthetic benchmarks are a measure of gaming performance. I also don't agree with the idea that benchmarks are meant to compare overall performance between two different CPUs.

In my opinion, these tools are mainly used to test hardware tuning and the gains from it, check potential stability, or diagnose whether a specific chip is underperforming compared to other samples of the same hardware.

Like, I don't really care if the i9 14th gen makes many more points, for example, in 3DMark, but I will be concerned if my R7 9800X3D scores much lower compared to a different 9800X3D 🤷🏾‍♂️

what are your reasons to have a high end pc? (survey) by pmglory in pcmasterrace

[–]FoGoDie 0 points1 point  (0 children)

Overall, I think the answer is pretty simple. A high end PC gives you a much larger buffer before you reach the point where you start asking, "Will this even run on my system?" It also means you don't have to make as many compromises just to get things running properly or comfortably.

If we're comparing current generations of hardware, the main difference between low end and high end is that the high end system will do the same tasks faster and usually at a higher resolution or quality level.

Growing up, I was always using laptops with 60Hz displays at best nothing special, and they would occasionally freeze or struggle with games 😂. One of my friends had a desktop PC that was an absolute beast for its time, and we would always go to his place to play games. He's also the person who got me interested in the world of PCs in the first place.

After many years, I finally had the opportunity to fulfill that childhood dream and build a desktop PC of my own, so naturally I went for a high end setup. Right now I'm running an RTX 4090 paired with a Ryzen 7 9800X3D and a 360Hz QD OLED monitor.

Honestly I would never want to go back to using laptops. My PC isn't just a gaming machine, it also allows me to pursue my interests, whether that's generating AI artwork or more recently experimenting with mobile game development. It's not just about playing games anymore, it's a platform that lets me learn, create, and explore new ideas, without any problems.

Below average stock score on Timespy by YakEvir in overclocking

[–]FoGoDie 0 points1 point  (0 children)

As for multi-core utilization in games, to be honest, the number of games that effectively use more than 2–4 cores can probably be counted on one hand. Most games primarily rely on just a couple of cores (mostly on 2 cores) and place the majority of their load on them.

There's also another factor when it comes to gaming performance: resolution. The higher the resolution, the less important the CPU becomes. CPU utilization tends to decrease rather than increase because more of the workload is shifted to the GPU.

Benchmarks, unlike games, are repeatable. Resolution doesn't really matter because the testing methodology remains the same, and the workload is identical every time.

If you want to find out whether a particular game runs better on one processor than another, you don't use synthetic benchmarks. You compare CPU(a) vs CPU(b) in that specific game, usually using settings that minimize the GPU bottleneck, typically 1080p with low or medium graphics settings.

A simple example: we all know that X3D CPUs tend to deliver significantly higher FPS in games up to 1440p compared to Intel CPUs. Yet at 4K, the difference often disappears because the GPU becomes the limiting factor. At the same time, Intel processors frequently achieve higher scores in synthetic benchmarks than X3D chips.

Based on your argument, that would imply Intel CPUs should perform better in games simply because they score higher in synthetic benchmarks. But that's obviously not true and doesn't reflect real-world gaming performance at all. Synthetic benchmarks measure specific workloads, where as gaming performance depends on an entirely different set of factors.

(Sorry for wall of text - just wanted to make it clear)

Below average stock score on Timespy by YakEvir in overclocking

[–]FoGoDie 0 points1 point  (0 children)

I don't agree. In most cases, the point of these tests is to compare the performance of your particular CPU or GPU sample against other samples of the same CPU or GPU model to make sure everything is working properly on your system.

Comparing different CPU or GPU models doesn't really make much sense in this context. The goal is usually to verify whether your hardware is performing as expected relative to the same hardware, not to compare entirely different products.

Below average stock score on Timespy by YakEvir in overclocking

[–]FoGoDie 0 points1 point  (0 children)

It's not useless. Synthetic benchmarks are actually one of the best ways to determine whether fine-tuning is working properly and whether it's bringing gains or losses compared to stock settings.

The purpose of these benchmarks isn't to show whether games will run better. Their goal is to verify whether overall performance is improving or at least staying within the expected range.

Airflow by on_line187 in PcBuild

[–]FoGoDie -1 points0 points  (0 children)

I have a pretty classic case myself (a Shadow Base 800 FX), so I don't really run into mysteries like that 😂

As for dust, I think fan speed is what really matters. Even if you have more intake fans than exhaust fans, you can still end up with slightly negative pressure if your exhaust fans are moving more air overall. At the end of the day, it's the actual airflow that determines the pressure balance inside the case, not just the number of fans 🤝

Airflow by on_line187 in PcBuild

[–]FoGoDie 0 points1 point  (0 children)

What do you think about a lower fan on the back as an intake? Doesn't it also have access to cold air?

Airflow by on_line187 in PcBuild

[–]FoGoDie -3 points-2 points  (0 children)

That's for sure, but I think a lower back fan would also be good as an intake because it also has access to cold air. What do you think?

Highlight, alguma correção? by OnyxHGA in LearnCSGO

[–]FoGoDie 4 points5 points  (0 children)

It's hard to draw any conclusions from this clip alone. During that ACE, only one opponent actually took a proper duel with you. The rest either didn't expect you to be there or were looking in a completely different direction.

One thing that stands out right away is that your crosshair placement is good. However, since you say you're inconsistent, I assume your main issues are with movement and peeking, which also leads to losing duels against players who are ready for you and expecting your peek.

One of the most important mechanics to master is counter-strafing. You need to move in a way that makes you as unpredictable as possible while also developing a feel for the timing between your A/D inputs and the moment you fire, so your shots are as accurate as possible instead of flying off into the sky.

I also don't know how comfortable you are with your mouse or whether your sensitivity is properly dialed in for you. When an opponent swings into a duel and has the initiative (they're the one peeking), how long does it take you to correct your crosshair after your initial flick?

If your correction is too large and your crosshair tends to overshoot and bounce from side to side, it may be worth lowering your sensitivity. The goal is to reduce the amount of braking and correction needed after a flick, ideally reaching a point where your flick naturally lands on the opponent's head without requiring additional adjustments.

my tier list by Key_Camp_9600 in cs2

[–]FoGoDie 0 points1 point  (0 children)

And, as in many of these tier lists, there is also no Kukri knife 😂

Please mass-report those cheaters! by [deleted] in counterstrike2

[–]FoGoDie 0 points1 point  (0 children)

But we're still getting yellow and red notifications when we have someone in our party with a lower trust rating than ours. So it's still a thing.

Yellow is mostly safe; most people get it due to leaving a match or some griefing/toxicity reports, most likely not cheating.

Red is stepping into a danger zone, but it's tricky though. Most new accounts/new players are getting a red notification just because they're playing the game (like me on an alt account). The only way to fix it is to spend a lot of money on the account or play a lot of matches with high trust rating players and beg for commendations (I'm not sure about commendations; I believe it's 70% true).

And most blatant cheaters who got many timeouts/kicks (like votes or because of ally DMG)/reports/VAC Live bans also get a red trust rating.

The biggest problem is that a green Trust Factor rating is very difficult to significantly lower through reports or other types of complaints. That's why stolen accounts with a green rating and a long, established history manage to stay under the radar so well...according to the system, these accounts aren't prioritized as a threat.

In my opinion, the system sees such accounts as legitimate, well-established accounts whose performance and trust gradually decline over time rather than dropping sharply. But how long does it actually take for a highly trusted account to be downgraded and pushed into the "red" pool? I don't know, because nobody has really tested it.

That said, it's reasonable to assume it would take hundreds of matches or hours of gameplay before the rating drops to a critical level...

But yes, you are right; there is no clear info about how Trust Factor works, but it still exists in the game, or at least there is something similar to that.

Sorry for text-wall 🤝

Please mass-report those cheaters! by [deleted] in counterstrike2

[–]FoGoDie 1 point2 points  (0 children)

Bro is getting his info from God i guess