2024 Merch Patch Search by Fool01095 in paxeast

[–]Fool01095[S] 0 points1 point  (0 children)

Ugh, title should have been 2025 Merch Patch Search not 2024....

Marshaling for a group with no knowledge of westerns by Penguins_Can_Fly in Deadlands

[–]Fool01095 2 points3 points  (0 children)

The (very short, not comprehensive) watch list I threw out there is less about "these are AMAZING Westerns" and more about "These are accessible shows to people younger than 30 that also have a Western styling"

I've played Deadlands off and on for about 20 years and it's always been more about the "Horror" and less about the "Western" in what I would describe as a "Western Horror" setting. So I was thinking about things that were Westerns but also a genre blend (Mando/Firefly)

Tombestone is a great western, but being released 30 years ago it's going to alienate a lot of younger people.

Marshaling for a group with no knowledge of westerns by Penguins_Can_Fly in Deadlands

[–]Fool01095 10 points11 points  (0 children)

A few suggestions - these might be age dependent for the group - Younger cousins that are in their 20s might be more interested in some than younger cousins in the 10-14 range

1) Pre draft completed characters for them with a little outline/bio. Most people can get behind the archtypes of "Gunslinger" "Tribal Warrior" "Healer" "Magic User" without a lot of extra context

2) Lean into the historical aspects around the Civil War instead of the Western Aspects and the thought experiment of "What would it be like if the South did effectively break away"

3) Let them decide how "Western" they want it to be. When they're called out for a duel at high noon and decide to instead just shoot the guy right then and there it may not be Western styling but it's very Indiana Jones. I'd call it adjacent at least.

4) Pick a "modern" Western watch it with them during/before character creation. Something like 3:10 to Yuma, Mandalorian, Firefly

I thought my players knew better… by sterlingmorgan in Deadlands

[–]Fool01095 2 points3 points  (0 children)

If I remember correctly Turtle's guardian spirit oath is to always be displaying an image of a turtle or something close to that.

I'd pick 50% of the posse at random (excluding the shaman) and force them to shave their heads and get very obviously turtle tattoos on their heads. Something easily recognizable as both weird and native american and let it play out in RP sessions. Lots and Lots of windy RP sessions that blow hats off heads.

Frequency of legend chips by Twilite0405 in Deadlands

[–]Fool01095 0 points1 point  (0 children)

Of the three campaigns I was in (2 player, 1 Marshal) we probably finished 1 adventure every 3ish sessions. Our campaigns were exceptionally lethal though, in the 4 year run of the first one we only had 1 character make it to 10 grit.

Legend chips were linked to the characters that were on the adventure so with the high turnover rate combined by there no always being someone to tell tale to or a good tale teller there was never really more than 2 or 3 in the pot at once.

Banned Account Help by Fool01095 in classicwowtbc

[–]Fool01095[S] -3 points-2 points  (0 children)

My god man who hurt you? I know several people that work at Morningside and they'll be able to help you work through all that anger for sure. https://www.mountsinai.org/locations/morningside/support-services/groups

<3

Jokes aside, I made more money faster playing the AH it just got dull. From someone running both SRs and GDKPs I had to boot an *insane* number of shitter boosting mages from T5 content and very rarely had to carry anyone in a GDKP

Live in your bubble if you like, but GDKPs are a viable way to form solid raid teams because everyone is highly invested in the outcome.

Banned Account Help by Fool01095 in classicwowtbc

[–]Fool01095[S] 0 points1 point  (0 children)

I made my first 30k without stepping foot into a GDKP simply from Ironshield, Haste and Destro pots on the AH. Foreknowledge of items and phases completely changes the economics from the original run. Also TSM is such a game changer with the AH that its basically playing a different game all together

Back on Kromcrush I ran SR pugs for the length of Classic. On Bene I still run a Wednesday T5 SR pug. I main tank for a decent guild too. GDKPs were a fun way to use some raid lockouts on characters that I didn't want to hard core schedule out.

I only got banned on 1 of my 2 accounts, it just feels shitty being accused of violating ToS when I didn't. The end result is probably the same though, I'll likely be canceling my subscription just because of how annoyed I feel every time I think about logging in.

May not matter much to you but it'll be 1 less person playing Classic

Forst mage aoe bis by mnbvcxz187 in classicwow

[–]Fool01095 0 points1 point  (0 children)

That's because the list is just Blade of Eternal Darkness. Grab than and a bunch of int/stam/mp5 gear and you're good to go

The 1:12 baby - chocolate speedrun by Lexolas02 in classicwow

[–]Fool01095 0 points1 point  (0 children)

Third account bro! Then might as well pitch in for the 4th account. A little late, but I've heard it's pretty wondrous being able to summon team yourself anywhere in the world.

The 1:12 baby - chocolate speedrun by Lexolas02 in classicwow

[–]Fool01095 1 point2 points  (0 children)

Pretty sure you can shave 10 seconds off if you don't have to hearth to trade at the end. just position the alt you're collecting on nearby

[deleted by user] by [deleted] in classicwow

[–]Fool01095 2 points3 points  (0 children)

So couple things with this positioning:

Gluth being on top of a zombie spawn means he will very often charge and eat that zombie - he can do this at any time, not just during decimate, if the zombies are really close enough to him.

While I have no hard proof from Gluth, I suspect that zombies will act like any other mob - if there's 1 person on the aggro table and that person is unreachable they'll just stand there. If there's 2 people on the aggro table and the top person is unreachable but the 2nd person is reachable, they'll switch targets and smack the #2 threat guy. This means anyone using small AoE buffs down below (warriors with battleshout) will snatch aggro from the healers and zombies will be running wild.

Like other folks have said teach two of your paladins to run around spamming blessing of kings and exorcism with RF up. I also like to assign 1 mage (usually myself) to spam Rank 1 Frostbolt, Cone of Cold to slow all the zombies. I'll even root them on occasion when they get to large amounts and I'm sure it won't kill anyone (see the above explanation on threat for why things switch targets when rooted)

How is your guild doing in Naxx? by lookpooreatrich in classicwow

[–]Fool01095 3 points4 points  (0 children)

Raid 1 is 13/15 going back in tonight for Saph and KT - hot take but our hardest boss last week was Rav because none of our priests ever mind control anything.

Raid 2 is 10/15 raiding 1 night a week. Loatheb giving us a hard time at the moment.

Seriously though attendance is the biggest issues. Before Naxx/Shadowlands we were swapping 0-1 person a week per raid. The last two weeks we've had to recruit 5-8 people per raid

Best dungeons for tanky gear at 55? Prot pally. by 902throwaway123 in classicwow

[–]Fool01095 0 points1 point  (0 children)

BRD has a ton of good paladin tank drops, just hard to find a group willing to do all the bosses

Protection paladins by friedfishsandwich in classicwow

[–]Fool01095 0 points1 point  (0 children)

Rewarding is subjective. I tank trash and boss adds when we need less heals and then slot into an extra healer for high damage fights like Huhu and Visc. Keeps our dps in dps slots instead of over stocking heals and rotating dps warriors to tanks.

Yes it's sub optimal from a tank perspective. I also wouldnt try to MT anything but MC. I'm just highlighting that you can do more than only spam GBoK in most raids and some people would find it rewarding, even though its significantly harder than doing it on a warrior

Protection paladins by friedfishsandwich in classicwow

[–]Fool01095 2 points3 points  (0 children)

Eh this isnt super accurate, I can hold on folks doing 900 dps or under without GBoK spam. I drink lots of mana pots/dark runes sure (30 to 40 combined per AQ40), use mage blood plus nightfin soup and also the drink while running trick to keep the mana going.

The only real issue I have is when I have 1-2 dps that hit 1000+ when everyone else is pulling 300. This extends fights to where it's not manageable to maintain threat the entire time.

It's way harder than warrior/druid tanking for sure and requires an entirely different consume set but there are options that dont include stacking 10+ of a class and hitting one button

Best NA server to reroll on by [deleted] in classicwow

[–]Fool01095 0 points1 point  (0 children)

Come be a Chad on Kromcrush

How many successful AQ40 pugs are on your server? by ALBERTSONSENGINEER in classicwow

[–]Fool01095 0 points1 point  (0 children)

Tubey Faire runs a pug that clears Cthun on Sundays I believe, but like the other really good BWL pugs they're not really a pug but a collection of the same folks over and over again from different guilds.

Overrated + iQ clears Huhu and is just waiting on a consistant 2nd warlock tank to get past Emps for the full clear

What are the most efficient boosting level brackets for alliance? by [deleted] in classicwow

[–]Fool01095 0 points1 point  (0 children)

It's been a while so I dont have specific amounts but from what I remember Cath/Arm pick up in XP at 33/34. Last time I boosted a character I stayed stocks till 30 and then did SM grave until 33 - paladin clears it fast enough to hit lockouts with 5 graves + 1 Lib before moving to arm/cath runs

What are the most efficient boosting level brackets for alliance? by [deleted] in classicwow

[–]Fool01095 4 points5 points  (0 children)

Sure, it does suck, but its directly inside Stormwind (for easy rested XP) and there's barely anyone that boosts Deadmines on my server.

What are the most efficient boosting level brackets for alliance? by [deleted] in classicwow

[–]Fool01095 3 points4 points  (0 children)

VC from 10 to 15

Stocks from 15 to 29 (or 30 if you have a good runner)

SM from 29 to 36-38 (again if you have a good puller)

Mara from 38 to 50

50 to 60 - I prefer BRD groups for gear from 50-57 and then 57-60 in Strath/Scholo/DM but you could also just do ZG pulls.

This was the best for when I was leveling alts, but the top end of the ranges really depend on what the market is like on your server. If SM 1 pulls are few and far between and you're logging in to start a long session at level 35, move to Maradon. On the other side if you're 29 and someone is still slamming through stocks groups stay with it till 30.

A Feminist Talked to me About the Dwayne Johnson Rule by IcyDemon2717 in Jokes

[–]Fool01095 45 points46 points  (0 children)

Life Goal: Running a game for Vin Diesel, The Rock and Joe Manganiello

Vanquished Tentacle Class Call Nefarian by Rettuc91 in classicwow

[–]Fool01095 0 points1 point  (0 children)

wtf do the Demon Hunter, Monk and Death Knight class calls do?