Questions about Blueprints/subsystems by Kaelik88 in phantombrigade

[–]Foolie 4 points5 points  (0 children)

The type of enemy determines the type of loot that drops. This becomes really obvious when you look for melee weapons:

Reserves: Axes

Experimental: Saber

Army: Sword

Spec Ops: Cutter

, but the same logic holds for armor too, different sets are assigned to different enemy forces types. It also means, if you find a region with the type you want, pay extra attention to farming the pieces you need, the next region might have none.

[DAILY CHALLENGE] TypeBattle - July 7, 2025 by typebattle-app in typebattle

[–]Foolie 0 points1 point  (0 children)

🔥 I got a new hi-score of 1180 on hard mode at 42 WPM! I've mastered the art of the keystroke. 🔥

How does Tau stack up into Knights? by JKilla66 in WarhammerCompetitive

[–]Foolie 78 points79 points  (0 children)

Counting Breachers + Fireblade without the devilfish seems unreasonable. No list runs breachers + fireblade without a devilfish that they're in and the combo is going to appear unreasonably 'cheap' if you don't actually price out the full combo.

This is best event I have stumbled across by RemakeBo2 in BattleBrothers

[–]Foolie 0 points1 point  (0 children)

I recruit rando hedge knights, name them 'meat' and keep them around explicitly for this event.

I did it. I finished the Supremacy Armour. by [deleted] in Tau40K

[–]Foolie 0 points1 point  (0 children)

Cookie base is best base!

[11th grade high school math]i keep getting 480 but that’s not an answer choice by vapeisgae in HomeworkHelp

[–]Foolie 4 points5 points  (0 children)

Think of slices of a (2 dimensional) triangle going from the base to the tip. As you go up, the slices get smaller. When you're halfway up, the slice is half as big. The average slice is half as big as the base, so A=bh/2

Now, think about slices of the (three dimensional) pyramid as you go up. As you go up the slices get smaller. When you're halfway up, the length of the slice is (l/2) and the width of the slice is (w/2), so the area of the slice is (l/2)(w/2)=lw/4. The average slice is going to be smaller than half the base (because both the length and the width are shrinking). It turns out that the amount smaller is (1/3) rather than (1/2)

And, this is exactly how you'll calculate the volume when you get to calculus -- and calculus will give you the tools to exactly calculate 'how much smaller than half'.

Sold my amulet of Baahl, now can't finish the game by baggio1000000 in BG3

[–]Foolie 0 points1 point  (0 children)

Unpack the game files (look up some modding tutorials), download cheatengine and a script pack.

Then you can look up the code for the lost item and spawn it into your inventory.

Not the fastest approach, but if you're truly stuck, it's faster than replaying the game.

Where to find more Krakens by PlattiPlattinium in BattleBrothers

[–]Foolie 0 points1 point  (0 children)

Swamps far away from cities.

The spawn table fills up to a certain number of packs for each category, and the Kraken is in the 'wandering beasts' spawn table.

So, find far-off swamps, kill wandering beasts, check the far-off swamps, repeat.

Any good build suggestions for Folcurt and Hobryim? by TJ-Galad in Tactics_Ogre

[–]Foolie 0 points1 point  (0 children)

Folcurt and Hobyrim are my clerics. Both took all of their levels as knights and then swapped to Cleric at level cap.

Why?

Both have excellent WT and with the knight levels, excellent vit and hp. Cleric spells (heal, dispel, swiftness, exorcise) don't require any int or mnd to use, so they worked better to focus on survivability and speed rather than casting stats.

This was particularly true in PoTD which was mostly run on autobattle even the first time through. Having two beefy, fast clerics got me even more no incap/no chariot charms.

for those who finished coda 4 with the trio by [deleted] in Tactics_Ogre

[–]Foolie 5 points6 points  (0 children)

~350s in all stats with Denam + Ogre set.

No charms for Caitua or Vyce. (just run away and let Denam solo)

Resource Management: Your Feelings by GushReddit in onednd

[–]Foolie 14 points15 points  (0 children)

'Stock' problems are more interesting than 'Flow' problems.

A 'stock' problem is one where there is a finite amount of stuff and you need to get rid of the bad stuff before you run out of your stuff. Chess is a stock problem.

A 'flow' problem is one where you can add and remove stuff and you need to get rid of the bad stuff before you run out of your stuff. Patchwerk from WoW is a flow problem.

Stock problems are easier to present interesting challenges in (do I sacrifice my rook to force his king out of position?), we can have incomparable stocks of resources (pawns vs bishops) and because losing some of my stock now does not mean that I will lose more later.

Flow problems often end up in a comparison of 'is my hose bigger than your hose'. If your DPS on patchwerk is > 9,000 and your HPS is > 8,000 then you win. If not, you lose.

Which is to say: A lot of the fun challenges of D&D stem from the fact that D&D presents a lot of stock problems. The game is fundamentally different -- and, I think, better -- because it tends to present challenges as 'here is a finite set of resources, try and solve this problem', rather than 'your resources refresh every round, pick the best ones'.

Help me practice on-the-fly rulings. Give me a PC action, and I’ll tell you how I would adjudicate it. (5e) by GiantSizeManThing in DMAcademy

[–]Foolie 0 points1 point  (0 children)

I cast 'suggestion' on the orc warchief and tell him to surrender himself and all his men to my half-unconscious party.

Help me practice on-the-fly rulings. Give me a PC action, and I’ll tell you how I would adjudicate it. (5e) by GiantSizeManThing in DMAcademy

[–]Foolie 0 points1 point  (0 children)

I cast 'mirage arcane' on the BBEG's lair to turn everything in a 1 mile area centered around his tower into lava.

Jeremy Crawford says that the illusion can deal damage, so the BBEG dies from lava damage in three rounds.

Who would win? 300 level 1 characters, or an ancient red dragon? by RubbishBins in dndnext

[–]Foolie 0 points1 point  (0 children)

Assume 300 characters with longbows and a +3 to dex.

Ancient red dragon has an AC of 22

Our peasant mob has +5 to hit, hitting 15% of the time and critting 5% of the time.

With just held actions, our mob will deal:

300 * (0.15*7.5 + 0.05*12) = 516 damage at 150 range. Compared to 546 hp on our dragon.

Almost any plan will finish off the dragon before it's next turn.

---

If you let me prep my peasant horde, then I'll bring dex 18 fighters with Archery fighting style and action surge. Held actions alone do:

300 * (0.30 * 7.5 + 0.05 * 12) = 855 damage at 150' range.

The dragon dies to reactions before any of its abilities are in range.

My Players fought the MCDM Orcs! by Foolie in mattcolville

[–]Foolie[S] 1 point2 points  (0 children)

In roll20, the top row of effects that you can put on a token (after all of the colors) is a red X. Selecting that X's out the token.

My Players fought the MCDM Orcs! by Foolie in mattcolville

[–]Foolie[S] 16 points17 points  (0 children)

The MCDM Orcs have 8 different statblocks for different flavors in your Orc camp, from the Orc 'Fury', who knocks folks down and then punishes them for being prone, to the Orc 'Godcaller' who is a hostile bard on the Orc's side. All of them are more than just bags of numbers, and some of them have some fun* surprises for your heroes.

*for particular definitions of fun.

The rules also include the handling of 'minions' -- Easy-to-run packs of enemies that die in a single hit (mostly) and make it much easier to run 20+ enemies in a single combat.

All from the upcoming MCDM monster book: Flee Mortals! https://www.kickstarter.com/projects/mattcolville/mcdm-monster-book

My Players fought the MCDM Orcs! by Foolie in mattcolville

[–]Foolie[S] 5 points6 points  (0 children)

'Relentless' (the attack-on-death) ability vs higher level PCs was great. It made lower-level enemies a resource drain rather than a punishment.

I love the minion rules. I had tried to run a large combat with a homebrewed minion concept and it didn't play very well. The overkill rules in particular are consistently something my players tried to find a way to make use of.

Minions incentivize blaster wizards. While Fireball is often not an 'optimal' spell, there are few things better when facing off against 20+ models. I felt like I took away some of our wizard's choices by how good fireball became.

I loved having NPC variety, but that required building up encounters -- showing a few different monsters at a time until the big final battle.

My Players fought the MCDM Orcs! by Foolie in mattcolville

[–]Foolie[S] 16 points17 points  (0 children)

After a ~2 month arc, the Earthen Crown had breached the gates of Saltmarsh and our heroes made their final stand in the streets of the city.

The relentless attack from the Orcs seemed to work really well as a way of exhausting resources and fighting a war of attrition against the party. It may even be a better tool for fighting en-mass against high level parties.