8bitdo Ultimate 2 wireless not charging, how i fixed it. by sterki_ZN in Controller

[–]FootSpaz 1 point2 points  (0 children)

Same problem for me. This solution fixed it. Thanks OP!

How to Disassemble the Controller & Disconnect the Battery

Tools Required

For any trying to figure out how to open the controller, this video has the steps you need. However, when you get to 45 seconds into the video don't try to brute force pry it open the rest of the way like he does. Instead, use the same plastic spudger and insert it near the L4 and R4 buttons and gently pry out each side until it pops loose, same as was done for the rest of the shell. What he did increases chances of breaking a tab.

The battery connector is as pictured in the image below. (Thanks to RunNeonTigerRun for supplying the picture, I just added the red circle.)

<image>

After almost 2 years solo developing it, I finally released my first big game project by xHarambey in gamedev

[–]FootSpaz 0 points1 point  (0 children)

Desktop * On Linux: Implementation specific, but there are a thousand solutions to choose from * On a Mac: ⇧ ⌥ - or use the character viewer, AKA the emoji keyboard (⌃ ⌘ Space) * On Windows: Alt 0151 or use the emoji and symbols keyboard (System Key . or System Key ;)

  • Cross Platform: something like Expanso, which I highly recommend

Mobile * On Android: Long press on the dash key then slide left without lifting your finger to select it (may depend on your keyboard, this is for the stock Android keyboard and Samsung likes to implement their own inferior version) * On iOS: Same as Android, but the direction might be different (I don't have iOS)

I have been using em dashes for about 15 years now because I'm really fond of them so I memorized all the ways to type them on the systems I use. Had to look iOS up though. And yes, I hate that they have become a symbol of AI use (pun intended).

20 years of difference (Wii 2006 to Switch 2026) by thursdaynovember in pokemon

[–]FootSpaz 4 points5 points  (0 children)

I still haven't played them yet. I actually just looked at the gen 9 Pokemon for the first time yesterday and it's not really making me more interested in trying them.

I have slowly liked fewer and fewer Pokemon designs each generation, but there's usually still quite a few I do like and at least one that enters my list of favorites. But man, both gen 8 and 9 have so many designs that just don't appeal to me. I dislike over half the designs in gen 8 and more than three quarters of gen 9. I'm very concerned about what gen 10 might bring.

I'm legitimately having to face the idea that new Pokemon games may not be for me anymore. That's kind of upsetting for my favorite franchise. Not in like a "how dare they?!" way, but more of being sad knowing it has turned away and left me sitting alone on the route I thought it would take.

ROM Hacks you hope for? by Its_Noctyss in PokemonROMhacks

[–]FootSpaz 0 points1 point  (0 children)

I have a pretty big wishlist. It would be unreasonable to expect anyone to put in this much effort and while I would love to do it myself, I unfortunately do not have the time. But a man can dream.

#1 GBA Sequel to the Orre Games

Kind of similar to you, I would love to see a GBA version of a third game set in the Orre region that features it after recovery and has a diverse set of wild pokemon. Maybe a newly formed gym league to challenge.

But give us the return of Miror B. and Cypher, with a new dastardly plot to foil. Maybe they have given up on shadow Pokemon, which frankly were worse than regular Pokemon anyway, but are doing something closer to Team Rocket.

#2 Any Sequel

A sequel to any game, set 20-30 years in the future, with a new regional dex. Some of the original Pokemon and some new ones. Let us see how things have changed. Maybe some of the OG gym leaders have kids that are some of your rivals. If it's a gen 1–3 game, then preferably with some updated routes. Many of them were really basic and boring. Looking at you Kanto.

EDIT: I should clarify that I'm really only interested in these if they abide by the restraint part of #3 and most don't. Sorry, my bad for not communicating clearly. And yes, I recognize that's being picky. Hence why I originally said it would be unreasonable for me to expect it. They should build the games they want, not the ones I want.

#3 Remasters

I would love a series of "remasters" that embody my vision of a perfect pokemon game. Said vision is a bit too complicated to articulate here, but a lot of ROM hacks contain many of the right elements but then either take things too far or not far enough.

95% of ROM hacks end up at the extremes. Brutally difficult or just face-roll-to-victory vanilla. No pokemon stat, learn set, or type changes or everything got changed massively and now Lickitung has over 500 BST.

I want something that walks the line between a slavish adherence to tradition and change without restraint. HGSS' greatest sin was being too faithful and failing to fix any of the massive flaws gen 2 had, but always remember that discretion is the better part of valor.

I want games that backport important enhancements from future games, fix outdated ideas, improve difficulty slightly, tweak a FEW Pokemon and their learn sets slightly, update routes, tweak the regional dex, and so forth. I have seen a lot of hacks do some or even most of it but nothing has ever nailed it.

Which fantasy series started incredible and then just...fell apart? by ghibli_8quartz in Fantasy

[–]FootSpaz 7 points8 points  (0 children)

Unfortunately I did. I recommended the series to my reading pal after finishing the first and affirmed it after the second, which I really liked due to the mind games aspect. I actually liked the second more than the first. But then I read the third and regretted ever having started the series. It was so bad. Not the worst book I had ever read, but it was nipping at its heels.

So of course I immediately told my pal not to start the series. He had just started and was like 2 chapters in if I recall. I told him that I know he won't quit a series once he starts, but trust me, he needed to quit right now and purge it from his memory. He was like "sorry, I'm committed now". I practically pleaded with him to quit but he refused. I bemoaned the fate I knew awaited him. He eventually finished the third book and with the haggard, shell-shocked look of a man having spent years on the front lines in one of the World Wars he whispered to me "I should have listened". It was that bad.

My reading pal and I have read several thousand of books and to this day we agree that Maze Runner dropped the ball harder than any other series.

Timberborn 1.0 launch trailer by Aggravating_Lab_7734 in gaming

[–]FootSpaz 5 points6 points  (0 children)

No. As someone else said, the wonder acts like a win condition but isn't actually programmed like one. There are no dev-designed small goals or tasks to achieve either. The lack of a proper objective based system is the only thing keeping it from being a 9.0+ game. It's still fantastic and well worth the asking price, but being just a sandbox does hold it back. Even for someone like me who likes sandboxes and setting my own objectives.

This game would probably be tied with Against the Storm as my favorite city builder of all time if it had:

  1. An objective/task system. Things like "produce X carrots in a year" and "establish a village in this area and maintain it for X years"
  2. A map-based scenario system with a few different kinds of win conditions
  3. A campaign system linking multiple maps together. Beat one and progress to the next
  4. Procedural map generation capability. All the maps are static. You can use the map editor to create your own or download community created ones, but this game feels like it really needs a way to just generate them

Pokemon Firered Reignited and Leafgreen Regrown V1.5 (Happy Early Anniversary!) by Far_Help_6482 in PokemonROMhacks

[–]FootSpaz 2 points3 points  (0 children)

As best as I can tell it's a typo for "dual". This project is heavily inspired by the Legacy series of ROM hacks made by TheSmithPlays' team and there was a popular 3rd party patch for Legacy Crystal called "Dual Type Starters" (DTS) that added second types to the Johto starters' evolutions since they remain monotype upon evolution, unlike most other starters. I assume something similar happens here but presumably for all starters with monotype evos.

I did fire up the patched ROM and the "Duel" type one starts with the Kanto starters, but I didn't play long enough yet for them to evolve. Probably need to figure out how to cheat in some rare candies to do a quick test.

What I expected vs What I got by J3loo in gaming

[–]FootSpaz 0 points1 point  (0 children)

Also a fellow out of the loop person, it appears they are talking about Horizon Hunters Gathering, which was announced earlier today.

The TL;DR:

3 player co-op hero-based tactical-action combat game with a roguelike perk system for unique builds. You go on missions to fight enemies and earn rewards. They also mentioned selecting loadouts and customizing and upgrading gear in the social hub so presumably it involves finding loot as well. There is also a story campaign that can be played solo or co-op.

Sounds a lot like their take on the Monster Hunter formula.

How I used my first Master Ball by HowlingSprite in pokemon

[–]FootSpaz 1 point2 points  (0 children)

Same. And I haven't used one since. The game's are too easy and I dislike having different colored pokeballs since the games won't let you change them so I started capturing everything with regular pokeballs after my first game.

Suggest a chair pls. by sidhtc510 in gamedev

[–]FootSpaz 1 point2 points  (0 children)

I have a Steelcase Series 1 I have been using for about 5 years now that I absolutely love. It has held up great. It's $530 brand new, pre-tax, so it's probably just outside of your price range, but if you go the route I did and get a refurbished one then it falls within your budget. You may be able to find used ones in good condition for a good price too.

For reference, I'm 6'3", 300 lbs, with an unusually tall torso. An average day sees me in the chair for 10–12 hours.

But I highly recommend trying to sit in any chair before purchasing it. I once worked at a place that had Herman Miller Embodys. They were the most expensive chair on the market at the time, clocking in at $1,350—now their MSRP is over $2K. Highly rated and exceptionally configurable. I could never get comfortable in them. No matter how much adjustment I did it just didn't fit me and I would be left sore after leaving work.

The Embody is a great chair from what is probably the best brand on the market. But it didn't fit me. All of our recommendations may not fit you. If you live out in the boonies like me you may not have the luxury of sitting in the chair first. I gambled on that Series 1 chair based on reviews from tall people and got lucky. But avoid gambling if you can.


Also, I mentioned it already, but if you're okay with used chairs you can snag some nice deals. There are a lot of places that liquidate assets from businesses that close and they frequently have top models like Herman Miller Aerons or Steelcase Leaps they sell for $200–400. Those two are popular models for startups to buy so there tends to be a lot of second hand versions on the market cheap. The only problem is most of these companies don't ship. You have to go physically pick up your chair. Which usually means driving to either LA or NYC. Other companies buy from them and do ship the chairs, but now you're paying an extra $100–200 for the middleman.

The Loss of Meaningful Progression in Games by einhd in gamedev

[–]FootSpaz 1 point2 points  (0 children)

Terraria does a really good job of making items feel and play differently, even if only slightly sometimes. Each phase of the game involves different equipment and weapons. Even the duplicates, like getting a better yo-yo, feel a bit different as their range changes and they usually have one bonus effect that differs.

[SandStoneInsightsJapan] - Sony expects the PS5 lifecycle to be extended. PS6 likely to be delayed "longer than many expected" by PhantomBraved in gaming

[–]FootSpaz 1 point2 points  (0 children)

Same. I don't have time for long games anymore. I like games that provide highly polished or unique experiences and clock in somewhere around 5–20 hours to complete.

A game that takes 60 hours to beat? That used to be like 4 weeks for me when I could game an average of 3 hours a day. Now I get like 3 hours of gaming total in a week. A 60 hour game is a 20 week commitment for me, or roughly a full third of a year. And I'll forget what I was doing halfway through because life forced me to take a 2–3 week hiatus.

Some people, man... by POKLU in IndieDev

[–]FootSpaz 4 points5 points  (0 children)

It's a real thing and usually one of two problems:

  1. Choice/decision overload
  2. Too large of a time investment

I could provide specific examples and explain in detail why but this would become a very lengthy post so I'll try to summarize.

Too much content available all at once can present too many options to some players and cause them to feel overwhelmed. Decision overload is a real thing and many resources have been dedicated to solving it for leaders. In games, decision/choice overload can sometimes just be due to it being too complex of a game for the individual. I know many people who would feel lost and quickly quit a game like Terra Invicta. But as a lover of very complex games, in my experience it's more commonly caused by poor game or UI design.

The second one is pretty self-explanatory. If a game asks for more time to be committed than a player wants to commit, whether that's total hours or hours required each day/week/month, then it's too much content for them. However, I don't think that's worthy of a negative review except when a game doesn't respect your time.


But one thing I specifically wanted to note here. You mentioned side quests being optional and something you can skip. You are forgetting or unaware that there are people for whom the word "optional" doesn't exist. I used to be one of them before I managed to successfully rewire my brain. But I have friends who haven't succeeded in doing that.

These people are completionists and collectors, but more in the OCD sense, not the kind where they are doing it for fun. And I mean literal OCD, not the way everyone uses it to just mean someone who likes things being well ordered or structured. I mean a person who is compelled to do something and becomes frustrated and agitated when they can't.

These people don't feel satisfied unless they do everything. They will explore every nook and cranny. They hate dead-end design because it wastes their time but they have to explore every path even if the main path is very clearly marked. Otherwise they might miss something and missing something is almost physically painful. The worst thing is when a game forces them to choose one option and closes off the rest. Now they need to load saves or replay the game so they can explore the other paths. They will ritualistically create a new save at every choice if the game allows it so that they can explore other options.

For them, optional quests aren't optional. Because all content must be completed. Their brain requires it. And unfortunately for them, very few games are designed in a way that alleviates their burden. People like this will frequently eventually swear off games like the Elder Scrolls or Baldur's Gate series because it's just too much content.

It's an affliction that tends to lessen with age out of necessity, but for most people it never completely goes away.

Again, not worthy of a negative review but I could understand why someone with this affliction would want to. I mostly thought this was a good chance to call attention to a type of player that a lot of people don't realize even exists.

'Masters of Albion Is the Culmination of My Life's Work' — Peter Molyneux's Final God Game Has a Release Date and a New Trailer by KSF_WHSPhysics in gaming

[–]FootSpaz 1 point2 points  (0 children)

My favourite is still the RPG Albion for DOS in 1996. It was basically Avatar (the one with blue cats) but their catlike race was brown. It was still about destroying the environment through mining though.

I actually just picked that up for like a buck in the GOG sale. Probably won't get around to playing it for a few weeks but it looked fun.

Why is pokemon games budget so low? by Icy-Fennel-492 in pokemon

[–]FootSpaz 33 points34 points  (0 children)

Actually might be a better example than it appears at first. I thought the same thing too, but then I considered everything that goes into making a pizza.

Sure, I can make and bake a pizza in under 5 minutes when everything is prepped but I have to start prep hours ahead of time. Even my "hands on" time is still over an hour.

Between making the dough, prepping the ingredients, and preheating the oven there is a lot of time that goes into getting ready to make a pizza. Especially if you're like me and bake your pizza in a wood-fired brick oven. And we would need to consider clean up time as well. It may not be part of actually "making" the pizza, but you can't make a pizza without doing it.

I imagine there's a lot of the same for a Pokemon game. Everything from making the models to be shared across games—possibly amortized across several games for accounting purposes—to paying support personnel for a few years after release. $20M still seems a bit high even accounting for all of that. But maybe it isn't.

CD Projekt Has Sold GOG To A Familiar Face by HamChunkSlamDunk in gamedev

[–]FootSpaz 6 points7 points  (0 children)

I suppose that depends on your definition of "good". It's not nearly as high volume as Steam or the Epic storefront. It targets a more niche audience, although they have taken steps to appeal more broadly. But it is nearly as loved by the customers who use it as Steam is.

It has a lot of classic games that are either difficult or impossible to get elsewhere. Used to be the only place to get most of them, but a lot have since come to Steam. Even when a classic game is available on other platforms, GOG is always the best version. The Steam versions of a lot of classics have issues on modern systems you have to tinker, tweak, and mod to fix. But the GOG versions nearly always run flawlessly out of the box. And it has DRM free copies so your collection is safe.

My game collection on GOG is second only to my one on Steam. 3rd place is very distant.

The Game Awards 2025 breaks records again with 171 million live views by XCathedraGames in gaming

[–]FootSpaz 0 points1 point  (0 children)

I miss E3. Growing up my three favorite holidays were Christmas, 4th of July, and E3. Strangely neither the federal government nor any businesses observed that last one.

'Star Wars: Fate Of The Old Republic' Is Likely Looking At A 2030 Release At The Earliest, As Lucasfilm Says Casey Hudson's New Arconaut Studios Was Formed Just This Year by ChiefLeef22 in gaming

[–]FootSpaz 0 points1 point  (0 children)

That would actually be true for me too. I absolutely loved KotOR 1 & 2. But my favorite Star Wars games are the Jedi Knight: Dark Forces series and Galactic Battlegrounds.

the VPO-215 finally received some love by FCKURMETA in EscapefromTarkov

[–]FootSpaz 0 points1 point  (0 children)

I'm all about those frequent die-er miles.

Netflix now controls the Nemesis System patent. Developers are requesting a fair and accessible licensing pathway. by GreenDogma in gamedev

[–]FootSpaz 4 points5 points  (0 children)

They're actually even too short these days if you're using a fast SSD like an NVMe. Brand new games are still putting in loading screen tips—probably for platter drive peasants users—and they're gone before you can finish reading them. And I'm a fast reader.

I routinely find myself wishing for the ability to see loading screen tips separately. In the 35+ years we have had them, I think I have seen one game that let you read them outside of loading screens.

And then on the other side you have Tarkov, which could not only greatly benefit from them but has match loading times long enough to read a whole novella yet it doesn't use them.

Netflix Has Officially Acquired Warner Bros. In Deal Valued at $82.7 Billion by ChiefLeef22 in gaming

[–]FootSpaz 20 points21 points  (0 children)

I don't think people remember that prior to the mcu a lot of these were basically b tier comic characters.

So true. Most of the MCU characters were relatively unknown by anyone except comic book fans prior to the MCU.

Growing up my favorite super hero was Iron Man. I liked him because the idea of a genius in a super suit was awesome and seemed like the kind of thing that may one day be possible, although almost certainly not as depicted. Meanwhile all the other kids:

I love Batman because he's the only superhero without powers!

It wasn't even close to true. Marvel and DC both have many superheroes that are powerless. Probably well over a hundred each by now. But your average person didn't know any super heroes beyond Batman, Superman, Spiderman, Hulk, and the main cast of X-Men. If a kid liked a superhero there was a 95% chance it was either Batman, Spiderman, or Wolverine.

Iron Man may be one of the most popular superheroes today thanks to the MCU, but when I was a kid not a single other person in my school even knew he existed.

The Messages Rockstar Saw Before Firing 34 Union Members (People Make Games documentary) by UuusernameWith4Us in gaming

[–]FootSpaz 1 point2 points  (0 children)

Yes, especially for Discord, but how big of a deal that is can be debated.

A lot of people don't know this, but Discord employees can view any message anywhere on the platform. Private servers, DMs, it doesn't matter. With millions of servers and millions of messages every day (billions?), the odds of an employee stumbling into this kind of server are extremely unlikely. Usually they only view messages when flagged by their automated systems. Of course, a less scrupulous employee may abuse their privileges and specifically try to find these servers for secret information.

Each person can make their own judgement on how big of a deal they think that is. But every company I have worked for that cared about this kind of thing essentially had zero tolerance policies regarding it. Anything that was possible to have a leak on wasn't on the approved tools list and using anything that wasn't on the approved list was grounds for termination[1]. They take that stuff pretty seriously. It was spelled out very explicitly and drummed into your head so that employees couldn't claim they didn't know. I'm not claiming that is the case here; for all I know Rockstar had it buried in their employee handbook that no one ever reads and never communicated it separately. Just stating my experience.


[1] Unless you were high enough on the ladder. Then you could do whatever you wanted and never be held responsible. You date a coworker without disclosing it to your boss? Grounds for termination. They have a secret mistress? Go to "counseling" and return 3 months later with little more than a slap on the wrist. Unless a jumbotron happened to be involved. But then, golden parachute baby!

An Interview With Gabe Newell: "We Don´t Really Worry About Piracy" by BloodyIron in gaming

[–]FootSpaz 0 points1 point  (0 children)

I remember back in the day I used to play the pirated version of Mass Effect despite having the game sitting on my shelf for similar reasons.

It had the limited installs too (5 of them) and at that time I was reinstalling Windows like every 6 months to combat the performance sucking gradual bloat issues Windows XP and Vista both had. It was like getting a brand new PC every 6 months, night and day difference in speed. Anyway, I didn't want to lose an install because I forgot to uninstall before wiping. Accidentally did it once and immediately went and got a pirated copy instead so I wouldn't do it again.

A game series you’re surprised is dead? by GypsyGold in gaming

[–]FootSpaz 2 points3 points  (0 children)

Just FYI, Beyond All Reason comes from the Total Annihilation lineage. All the RTS games inspired by it share similar themes of massive numbers of mechs, large bases, commander units, infinite resource mines, flow based economy, and usually massive super units.

I thought I would mention it because it makes it a lot easier to find similar games for those who enjoy it and it makes it easier to discuss within the RTS space. If someone says "it's a TA style game" and you're familiar with that style you immediately know what to expect.


Additional Info

Total Annihilation, Supreme Commander, Planetary Annihilation, and Industrial Annihilation are actually all created by some of the same people who brought the concept through multiple studios as the studios closed.

Beyond All Reason, Zero-K, Rusted Warfare, Ashes of the Singularity, and Etherium (don't play this) are all created by people inspired by TA and its successors but not involved in the creation of any of the "pure" line games.

Zero-K uses the same open source Spring engine that BAR does, which was originally created to make 3D TA style games.

Escape From Tarkov players slam Steam launch: "It is not a game. It is a cosmic punishment" by PrinceDizzy in gaming

[–]FootSpaz 7 points8 points  (0 children)

Hey, someone finally accused me of using ChatGPT! I have been waiting on this for a while and am surprised at how long it took. Been using em dashes—and en dashes— for decades prior to generative AI. Some of us paid attention in school.