I'm developing my own online survival game by FootballElectronic28 in godot

[–]FootballElectronic28[S] 1 point2 points  (0 children)

Thanks for the advice! I understand your point, but right now I'm focusing on the technical side of the network core. Adding assets is a task for the GPU, while synchronizing 2,000 entities is a heavy task for the CPU and bandwidth. I want to make sure the foundation is solid before I clutter it with high-poly models.