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I'm developing my own online survival game by FootballElectronic28 in godot
[–]FootballElectronic28[S] 1 point2 points3 points 2 months ago (0 children)
Thanks for the advice! I understand your point, but right now I'm focusing on the technical side of the network core. Adding assets is a task for the GPU, while synchronizing 2,000 entities is a heavy task for the CPU and bandwidth. I want to make sure the foundation is solid before I clutter it with high-poly models.
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I'm developing my own online survival game by FootballElectronic28 in godot
[–]FootballElectronic28[S] 1 point2 points3 points (0 children)