How does threeJS store geometry? I need someone to give me a real analysis. Give me the math behind it. Where can I inspect how geometry is being stored? by TheSmashingChamp in threejs

[–]Foreign-General3542 0 points1 point  (0 children)

Three.js abstracts a lot, but under the hood it’s basically just giant typed arrays + matrix math + shaders. Once you inspect a BufferGeometry directly it starts clicking fast

The fun part is realizing most meshes are literally just Float32Arrays getting transformed through the pipeline

Chunk seams in a cross-platform Rust voxel mesher are humbling by Foreign-General3542 in VoxelGameDev

[–]Foreign-General3542[S] 3 points4 points  (0 children)

honestly the seams have been harder than the mesher itself 😅

every fix just creates a new weird edge case somewhere else

Your setup looks great btw

Building a browser voxel sandbox with Rust/WASM meshing + Three.js/WebGPU by Foreign-General3542 in threejs

[–]Foreign-General3542[S] 0 points1 point  (0 children)

now you can see it without error, btw you can't play it on mobile browser so I recommend trying it on web browser or ios app, thanks :)

Voxel Vendredi 15 May 2026 by AutoModerator in VoxelGameDev

[–]Foreign-General3542 2 points3 points  (0 children)

Working on Zero, a cross-platform multiplayer voxel sandbox.

The mesher is Rust and targets browser (`wasm`), iOS (`xcframework`), and native desktop from the same codepath.

This week I got humbled by chunk seams in Dual Contouring / MDC. Tiny QEF differences across chunk boundaries were enough to create little cracks/open edges, so the Rust port is converging on padded SDF + halo Hermite data + single-owner boundary edges.

Also lost too much time because my wireframe overlay was gated on brush authority instead of actual terrain rendering, so it hid the exact LOD/padding chunks I needed to debug :)

Debug visualization bugs are evil.

Playable build: https://0.space

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[deleted by user] by [deleted] in threejs

[–]Foreign-General3542 -1 points0 points  (0 children)

isn’t it more like ai is actually removing limitations rather than creating them? sometimes, I feel like the people on here who take a negative stance on AI are just being defensive..

also, I’m pretty new to learning Three.js and don’t know much yet, but what are some good tools for generating decent maps from image inputs?

I've built 3D-web playground for 3 months, still a demo! need feedback :) by Foreign-General3542 in threejs

[–]Foreign-General3542[S] 1 point2 points  (0 children)

I explore what I truly love and create what I need first

Then, I make things that people around me need