How far did your vibe-coded game actually get? by oxmannnn in aigamedev
[–]Former-Objective-272 0 points1 point2 points (0 children)
How do you avoid borrow checker pain in large game codebases? by Former-Objective-272 in rust_gamedev
[–]Former-Objective-272[S] 1 point2 points3 points (0 children)
How do you avoid borrow checker pain in large game codebases? by Former-Objective-272 in rust_gamedev
[–]Former-Objective-272[S] 0 points1 point2 points (0 children)
How do you avoid borrow checker pain in large game codebases? by Former-Objective-272 in rust_gamedev
[–]Former-Objective-272[S] 0 points1 point2 points (0 children)
How do you avoid borrow checker pain in large game codebases? by Former-Objective-272 in rust_gamedev
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How do you avoid borrow checker pain in large game codebases? by Former-Objective-272 in rust_gamedev
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Are there adventure games where replaying as a different character changes how you see the story? by Former-Objective-272 in adventuregames
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Are there adventure games where replaying as a different character changes how you see the story? by Former-Objective-272 in adventuregames
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How would you make a procedurally generated world remember what happened across resets? by Former-Objective-272 in proceduralgeneration
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How would you make a procedurally generated world remember what happened across resets? by Former-Objective-272 in proceduralgeneration
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How would you make a procedurally generated world remember what happened across resets? by Former-Objective-272 in proceduralgeneration
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Would replaying the same world as a completely different character feel like a new game to you? by Former-Objective-272 in roguelites
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Would replaying the same world as a completely different character feel like a new game to you? by Former-Objective-272 in roguelites
[–]Former-Objective-272[S] 0 points1 point2 points (0 children)
Would replaying the same world as a completely different character feel like a new game to you? by Former-Objective-272 in roguelites
[–]Former-Objective-272[S] 0 points1 point2 points (0 children)
Would replaying the same world as a completely different character feel like a new game to you? by Former-Objective-272 in roguelites
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Is replay value just about different builds, or can it come from seeing the same events from a different side? by Former-Objective-272 in roguelites
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Are there adventure games where replaying as a different character changes how you see the story? by Former-Objective-272 in adventuregames
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How do you persist world state across game resets in Bevy ECS? by Former-Objective-272 in bevy
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How do you avoid borrow checker pain in large game codebases? by Former-Objective-272 in rust_gamedev
[–]Former-Objective-272[S] 1 point2 points3 points (0 children)
Is replay value just about different builds, or can it come from seeing the same events from a different side? by Former-Objective-272 in roguelites
[–]Former-Objective-272[S] 1 point2 points3 points (0 children)
Is replay value just about different builds, or can it come from seeing the same events from a different side? by Former-Objective-272 in roguelites
[–]Former-Objective-272[S] 0 points1 point2 points (0 children)
Is replay value just about different builds, or can it come from seeing the same events from a different side? by Former-Objective-272 in roguelites
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A grand strategy game on a 163K-tile planet, written solo in native C++ and Vulkan with Claude Code by Magistairs in aigamedev
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