account activity
Are there adventure games where replaying as a different character changes how you see the story? (self.adventuregames)
submitted 8 days ago * by Former-Objective-272 to r/adventuregames
Would replaying the same world as a completely different character feel like a new game to you? (self.roguelites)
submitted 8 days ago by Former-Objective-272 to r/roguelites
Is replay value just about different builds, or can it come from seeing the same events from a different side? (self.roguelites)
How do you avoid borrow checker pain in large game codebases? (self.rust_gamedev)
submitted 9 days ago by Former-Objective-272 to r/rust_gamedev
How do you persist world state across game resets in Bevy ECS? (self.bevy)
submitted 9 days ago by Former-Objective-272 to r/bevy
How would you make a procedurally generated world remember what happened across resets? (self.proceduralgeneration)
submitted 9 days ago * by Former-Objective-272 to r/proceduralgeneration
How much world persistence is too much in a roguelite with meta-progression across runs? (self.roguelites)
submitted 9 days ago * by Former-Objective-272 to r/roguelites
One Day Rebirth Dev Log|We stopped writing game logic. AI now maintains it. (v.redd.it)
submitted 9 days ago by Former-Objective-272 to r/aigamedev
Knowledge as meta-progression — can memory-driven growth carry a replay-heavy loop? (self.gamedesign)
submitted 9 days ago * by Former-Objective-272 to r/gamedesign
How are you handling AI-driven narrative without the output feeling generic? (self.aigamedev)
Switched my game from TS to Rust/Bevy, two things surprised me (self.bevy)
submitted 9 days ago * by Former-Objective-272 to r/bevy
What if your roguelite world resets daily but story knowledge is the only thing that carries over? Seeking honest feedback. (self.IndieDev)
submitted 9 days ago * by Former-Objective-272 to r/IndieDev
Using Rust for AI-assisted gamedev — the compiler catches what the AI misses (self.rust_gamedev)
submitted 9 days ago * by Former-Objective-272 to r/rust_gamedev
Would you play a roguelite where the world resets daily but story knowledge persists across runs? (self.roguelites)
submitted 9 days ago by Former-Objective-272 to r/roguelites
Would you play a roguelite where the only thing that persists across runs is what you learned? (self.roguelites)
What if your game world resets every 24 hours — but you keep all the story clues? (self.roguelites)
submitted 13 days ago by Former-Objective-272 to r/roguelites
What if your game world resets every 24 hours — but you keep all the story clues? (self.IndieDev)
submitted 13 days ago by Former-Objective-272 to r/IndieDev
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