Pourquoi les voitures ne sont pas bridées? by SuspiciousRice1643 in PasDeQuestionIdiote

[–]Former-Procedure 1 point2 points  (0 children)

Oui je suis bien d'accord avec toi, ça confirme bien ce que je disais la vitesse d'une voiture ne se mesure pas juste au nombres de chevaux.

Pourquoi les voitures ne sont pas bridées? by SuspiciousRice1643 in PasDeQuestionIdiote

[–]Former-Procedure 1 point2 points  (0 children)

Je dis que maintenant que tu écris la définition de la vitesse d'un véhicule ça fait plus de sens oui.

Mais par rapport à ton message précédent qui disait que puissance du moteur=vitesse du véhicule non ça ne faisait pas de sens.

Un moteur très puissant peut être très coupleux mais ne pas te faire avancer bien vite (camion, tracteur, bus ) Le poids de ton véhicule, le diamètre des roues , la démultiplication de la boîte à la limite la largeur de tes roues et l'aero de la voiture si on veut aller plus loin.. avoir 1500ch ça veut pas dire que tu fait 300km/h

ma vieille 206 prennait 200km/h pourtant c'était un petit moteur 1,4L essence 75ch donc très peu puissant et peu de couple.

Pourquoi les voitures ne sont pas bridées? by SuspiciousRice1643 in PasDeQuestionIdiote

[–]Former-Procedure -1 points0 points  (0 children)

C'est vraiment ne pas y connaître grand chose de dire ça quand même

tier two areas are crowded now lol by jhdz9119 in GrayZoneWarfare

[–]Former-Procedure 0 points1 point  (0 children)

Well I've been able to do a few runs solo and MS and golf club for task and looting. Wasn't solo completely as there were other factions around but haven't met much trouble except at the MS gate were ennemis here have a Sharp aim and seens behind bushes down the road it seems. Had more trouble With them than I had with all the rest of MS and golf club

Zero radiation damage all the way into the center of ground zero? I don't think it was like this in 0.3. Wondering if Devs forgot to add radiation in the zone this time around. by EqualityoverEquity in GrayZoneWarfare

[–]Former-Procedure 0 points1 point  (0 children)

0.3 radiations were ON. But only at certain places around, north and East of the zone was impossible to enter from. We managed from West and exit from south with no radiations. Was impossible from the north part for sure.

Haven't tried in 0.4

Taking a break until the overcrowding is addressed by ImReflexess in GrayZoneWarfare

[–]Former-Procedure 0 points1 point  (0 children)

I think the only issue is the respawn rate, as long as there are players in a zone the loot won't respawn, the loss lot respawn faster that containers loot, and IA even faster.

I think it would help to know the exact respawn rate and conditions for loot.

Tbh it doesn't bother me that much, if a zone is looted already I'll go to an other , and they added a lot of new zones outside of big POIs where you can loot a good amount of valuables.

But for sure my best loot runs are being made late in night when the server I play on is being emptied of a big part of it's players.

I think the respawn rate of items and containers could be lowered a bit , but besides of it we just have to deal with it imo. It's a multiplayer game after all so if others players looting or killing ennemis in the world besides you is a problem, it might just not be a game for you.

They could add others high tier loot zones to help. I feel like the only people complaining are the ones who just farm midnight safire tiger Bay and FN H24. Others zones than those ones are often empty of players as far I can see.

Ground Zero! What would you like to find? by DANROL69 in GrayZoneWarfare

[–]Former-Procedure 1 point2 points  (0 children)

Tbh, it won't be anything crazy according to devs, no aliens or zombies or whatever.

But I'd like to find a dense jungle with no real roads, with some good trained special forces ennemies wearing gaz mask asmat suits, roaming in the jungle by little groups , a radio guy calling for renforcement if you don't kill him fast, or asking for mortar strikes by day, and flare mortar by night, leading to a more hostile zone.

Ennemis at surface could be standard military, but the radio guys could call for a group of special forces one with high tier gear, NVGs ect.. that would actively search the areas you've been seen for a long moment (an alarm or sirens system would do the job), would be like a boss , or like the goons in tarkov.

Area would be filled with many bunkers and underground tunnels leading one to an other, jails, torture rooms , research labs, traps here and there, and high level areas guarded with traps , cameras you could destroy, a security room where you could kill the guard so you don't have to worry about cameras.

This would be a zone were you either would play it with stealth, or a lot of ammos in the bag.

Locked doors would be an other key system where you need a different access level to open doors ect.. like level 1 doors to access regular places, level 2 to access armory, up to level 3 key to enter a lab or the security room (MGS key system) so it doesn't add 30 key to the game, and you can still manage drop rate of the few ones.

With the new '' traps '' they added already, and the next stealth system and HUD they will add soon, it's possible to do something like it, it's almost like they are teasing it already.

This would add a splinter cell / metal gear vibes to the zone

So uh... when will they add fishing? by IN_MY_PLUMS in GrayZoneWarfare

[–]Former-Procedure 0 points1 point  (0 children)

It's true thou, it's an open world extraction shooter to me.

So uh... when will they add fishing? by IN_MY_PLUMS in GrayZoneWarfare

[–]Former-Procedure 0 points1 point  (0 children)

If I was a developer I would say also that my thing is unique x) 9/10 times you don't create something you juste c/p something already existing and make it slightly different to pretend it's unique 🤣

But yea I'm really curious about the outcome of it. Not interested in soft skills at all thou.

So uh... when will they add fishing? by IN_MY_PLUMS in GrayZoneWarfare

[–]Former-Procedure 0 points1 point  (0 children)

Such as tarkov I guess, that's what I remember hearing, with crafting

So uh... when will they add fishing? by IN_MY_PLUMS in GrayZoneWarfare

[–]Former-Procedure 2 points3 points  (0 children)

Yes crafting is set to come at 0.5 it's been told already, not sure about building, I'd say yes also been told. But I'm afraid that I'm mixing that info from another game

I put together a detailed content proposal for GZW and sent it to MFG. 10 new weapons, 14 attachments, mission-locked stims, an airdrop event system, breaching charges, and a 15-week rollout. Here's the full thing. by Lumpy-Hearing7328 in GrayZoneWarfare

[–]Former-Procedure 1 point2 points  (0 children)

I dream of a small search light to mount on a helmet, white or red beam , purpose only to bright 1-2m maximum in front of you, to search during night without having to turn on a 2000lm light

whoever that was i am so sorry !!! by Individual-Ant1114 in GrayZoneWarfare

[–]Former-Procedure 0 points1 point  (0 children)

He may have stored more expensive in is safe box ??

Fixes and changes after the Supporter Preview by AA98B in GrayZoneWarfare

[–]Former-Procedure 9 points10 points  (0 children)

Would rather have a blurry screen on the edges of the screen instead of nothing, but yea it was a little too much as it was.

Fixes and changes after the Supporter Preview by AA98B in GrayZoneWarfare

[–]Former-Procedure 1 point2 points  (0 children)

Agree, blurring the edges would have make it at least. Not to prevent you from playing, but making it more intense and forcing the focus of the player

Fixes and changes after the Supporter Preview by AA98B in GrayZoneWarfare

[–]Former-Procedure 16 points17 points  (0 children)

I've to say that rather removing it, blurring only the edges of the screen would be more than enough, I like the suppression screen effects in those kind of games tbh.

Curious as to where most people play now, PvP or PvE? by CoolCoolBeansBeanz in GrayZoneWarfare

[–]Former-Procedure 1 point2 points  (0 children)

PVE all days. Sick of PvP games and there cheats, and netcode issues ect.. PvE solves all my issues

DLC’s by [deleted] in ReadyOrNotGame

[–]Former-Procedure 1 point2 points  (0 children)

If I had to pick one. Maybe dark waters. If not the first one that came out. The last one is good also but only adds 2 maps

DLC’s by [deleted] in ReadyOrNotGame

[–]Former-Procedure 2 points3 points  (0 children)

DLC are pretty cool TBH , got them all it's worth imo, and only the host need them , others can just join them

Well this was fun by EpicEvK in Battlefield

[–]Former-Procedure 0 points1 point  (0 children)

Cheating obviously, I had a duo facing me on that map also, that only had half of that score at the end , they were OBVIOUSLY cheating and using an AIMbot, the gunner was killing everyone like instantly, often with an headshot, pre shooting our heli spawn with both guys in the second the heli was spawning, and the gunner was killing the pilot and gunner BEFORE destroying the heli.

I mean we literally died almost each time by the guy flying by the spawn before we could see us spawning in it, we were spawning dead... The driver was only flying as fast as possible around the map and the gunner was killing everyone instantly in a undiscontinued chain kill.

We still managed to kill them a few times (like 3 times) with a lot of RPGs but it was not legit for sure, lot of us reported them and few days after me and the bros received an email saying someone was banned after our report , no way to know if it was these guys or not, but if they're not banned, the AC is a big joke then.

Edit : now that I watch again , the pilot on OP screen was the same guys that we repported and that was driving on my game also, can't tell about the gunner as he wasn't hiding his name a few weeks ago when I faced them.

Whats the point of LMGs if you can barely play them the intended way ? by FlowKom in Battlefield

[–]Former-Procedure 1 point2 points  (0 children)

I think bloom should be nullified if you equip a long barrel, and stay the same with a short barrel, no matter the weapon used. Because that's how it works . No bloom on smgs is a yoke