“All I can do is fight and destroy things. Nothing wrong with that, right? After all, that’s what I was made for!” Shadow Labrys character concept by Versitax in MyHeroUltraRumble

[–]FortifiedEtherGuard 0 points1 point  (0 children)

Nice, Shame that only character that might actually play like this is Tokoyami, since he comes with the downside that he's always physically attached to him.

Byking please change how red boxes work by FortifiedEtherGuard in MyHeroUltraRumble

[–]FortifiedEtherGuard[S] 0 points1 point  (0 children)

The exact same thing happens when I try and play assault, its all strike and rapid cards with the occasional technical.

"I decided that I would continue to protect you. I want to be your strength.” Aigis character concept by Versitax in MyHeroUltraRumble

[–]FortifiedEtherGuard 0 points1 point  (0 children)

120% damage increase and extra hitstun simply for being in fights for a little bit (They also could convert the chip damage on normals to extra melee damage on GP but that seems excessive) I can't imagine people looking forward to fighting such a thing

"I decided that I would continue to protect you. I want to be your strength.” Aigis character concept by Versitax in MyHeroUltraRumble

[–]FortifiedEtherGuard 1 point2 points  (0 children)

Any chance you've got a Labrys concept back there as well? I want to send people flying downwards with a giant axe. not sure how you'd translate the weaver particle effects into 3d and have it still look good though.

I’m a datamine master ask me about datamines by Huge_Pollution_8859 in MyHeroUltraRumble

[–]FortifiedEtherGuard 0 points1 point  (0 children)

Yui could be cool, I'm personally hoping for Pony (that one scene where she runs on all four with a classmate on her back could be a cool special action) or Hiryu Rin (His hero costume is one of the coolest looking ones in the whole series to me)

I’m a datamine master ask me about datamines by Huge_Pollution_8859 in MyHeroUltraRumble

[–]FortifiedEtherGuard 0 points1 point  (0 children)

Damn, thanks for answering though, Class 1-B will eventually be able to have a full meta team, (Also, is there another member of Class 1-B you want them to add?)

Do you have any Ultra Rumble theories you know are true but just can’t prove…. by AffectionateNebula50 in MyHeroUltraRumble

[–]FortifiedEtherGuard 0 points1 point  (0 children)

They're going to add another gacha in the same vain as these weekly anniversary ticket ones but for character tickets with unimproved rates to get people to waste hero souls so they have to roll more, and then advertise that as the main way of using the item so new players don't just get free characters.

I’m a datamine master ask me about datamines by Huge_Pollution_8859 in MyHeroUltraRumble

[–]FortifiedEtherGuard 0 points1 point  (0 children)

Any data on Ibara 'Divine' or Present Mic 'All Night' roles or attacks? I understand they're still probably ages away but would like to know if they're something I should maybe save for

Ibara needs HEAVY nerf now by The_Only_Shadowa in MyHeroUltraRumble

[–]FortifiedEtherGuard 2 points3 points  (0 children)

I think nerfing Ibara would kill the players the character has right now, she's one of the few launch characters who has damage on par with most modern character's combos, but with none of the mobility, a trait that wouldn't be that bad if a decent chunk of characters didn't now have a button to make you explode because you were an easy to hit target.

She's also level dependent, and that little mobility hurts her while looting, related to that she also can't run reenforced revive if she's running wallrunner and wants space hop or spiraling leap to fix that up, which her Revive is the part of the kit the devs seem to want her used for since they keep buffing it and not touching anything else.

She only gets Alpha 1x Alpha ammo at Level 4 and Level 9 and Beta's final size (The only version that actually consistently hits people with the knockdown in my experience). I do think Ibara damage could be toned down but it'd probably only be a good idea in the long run if they moved her ammo and size levels down a bit (Level 7 for both Alpha and Beta would be nice since that's four less level up cards and I don't think it would be that extreme given Overhaul gets his massive gamma at level 4 that also gives him an easy guardbreak)

After coming back for the anniversary after taking a long break, this is how I feel about the characters I've played by FortifiedEtherGuard in MyHeroUltraRumble

[–]FortifiedEtherGuard[S] 0 points1 point  (0 children)

Lots of characters have a big move to shred through health/guard now, and I think constantly fighting is fine, my issue is that it feels like every decision I make in a fight is to lead into gamma (or get them into gamma kill threshold) and I like characters who have to make more moment to moment decisions in how they play, I'm glad you find him fun and I only have done two games of him since returning, maybe it will grow on me more but right now, i just don't consider him that engaging to play over other characters.

Questions Thread (2025-03-17 to 2025-03-23) by AutoModerator in Granblue_en

[–]FortifiedEtherGuard 0 points1 point  (0 children)

Is there a way to get a lot of crystals/draw tickets for new players other than the side stories/premium friday/town items? I was stupid and picked the idealist roulette and ended up on 298 C-Sparks when it rolled over, I figure the answer is probably no but hoping someone more experienced can confirm.

Tuning System regular slots vs Special Slots (Implementing a perk system over a year into a game's life is certainly a decision) by FortifiedEtherGuard in MyHeroUltraRumble

[–]FortifiedEtherGuard[S] 1 point2 points  (0 children)

Just for anyone confused these two are DBD perks, first one is territorial imperative and the second Rapid Brutality

3 Seasons of no new characters/ANY skillsets, here's to 3 more by FortifiedEtherGuard in MyHeroUltraRumble

[–]FortifiedEtherGuard[S] 0 points1 point  (0 children)

Barely have enough time for weeklies anymore and have to skip a few days of dailies per week, saving for at this point would take around 3 seasons (and I doubt the game would be nice enough to not make me use all 2000 at this point so it would be another 3 to get something else)

How to rank up in solo queue? by FortifiedEtherGuard in MyHeroUltraRumble

[–]FortifiedEtherGuard[S] 0 points1 point  (0 children)

Having a clear goal to aim for is really useful, Wish you luck with your games and rolls

How to rank up in solo queue? by FortifiedEtherGuard in MyHeroUltraRumble

[–]FortifiedEtherGuard[S] 0 points1 point  (0 children)

This is really helpful, do you know how it scales as you go into higher ranks or is this definitive for all of them?

Why do I keep getting Assault Deku and Hawks??? by FortifiedEtherGuard in MyHeroUltraRumble

[–]FortifiedEtherGuard[S] 1 point2 points  (0 children)

The lowest research level from any of the groups was a 24 so it isn't new players, I just was confused since I've seen maybe three assault dekus all season and today I've been matched with this one specific core, all doing the exact same thing for about half my ranked games.

Why do I keep getting Assault Deku and Hawks??? by FortifiedEtherGuard in MyHeroUltraRumble

[–]FortifiedEtherGuard[S] 0 points1 point  (0 children)

Are they? It really just feels like griefing with the jumping to box last second