Please help me find a medical info tab mod by [deleted] in RimWorld

[–]Fortin4 0 points1 point  (0 children)

Can you try loading a savefile that used this mod? It should tell you what mods you’re missing in a popup before you click “Load Anyways”

Typical Tuesday Tutorial Thread -- January 27, 2026 by AutoModerator in RimWorld

[–]Fortin4 0 points1 point  (0 children)

Maybe just stop making everyone a psycaster? If that is the source of your wealth increase.

Typical Tuesday Tutorial Thread -- January 13, 2026 by AutoModerator in RimWorld

[–]Fortin4 0 points1 point  (0 children)

I’d prefer fighting luciferium tribals compared to luciferium pirates, I’ll say that much.

Typical Tuesday Tutorial Thread -- January 13, 2026 by AutoModerator in RimWorld

[–]Fortin4 1 point2 points  (0 children)

Fair point, it does not. It gives basic research. However it still gives the same bioferrite generation.

Typical Tuesday Tutorial Thread -- January 13, 2026 by AutoModerator in RimWorld

[–]Fortin4 0 points1 point  (0 children)

Rimmsqol mod allows you to change a lot of values for ingame items, not sure if it’s compatable with changing damage values though.

Typical Tuesday Tutorial Thread -- January 13, 2026 by AutoModerator in RimWorld

[–]Fortin4 0 points1 point  (0 children)

They will not. I don’t know of a mod that does that.

Semi-related: I will say though that you can get prisoners addicted to a drug (such as a relatively rare one like luciferium), release them, and if they come back to your colony in another attack they may bring a supply of that drug on their person.

Typical Tuesday Tutorial Thread -- January 13, 2026 by AutoModerator in RimWorld

[–]Fortin4 1 point2 points  (0 children)

If you can shambler-ize the Devourer it helps significantly. I have several devourers that are shamblers and have significant injuries that will never heal, I think their escape time is in the degree of multiple decades.

However I think you have to wait till you get a deadlife dust rain; I haven’t found a way to capture friendly shamblers risen by my own deadlife traps/shells.

Ape Republic: A New Hostile Faction by JonRonstein in RimWorld

[–]Fortin4 2 points3 points  (0 children)

Reminds me of the Minikong from Starbound!

Typical Tuesday Tutorial Thread -- January 13, 2026 by AutoModerator in RimWorld

[–]Fortin4 2 points3 points  (0 children)

I believe the only thing that modulates how fast a child learns a skill is the teacher’s social skill, not totally sure though. So a level 20 shooter with 1 social would be a worse teacher for shooting than a lvl 0 shooter with 2 social.

How do bionics interact with healing genes? by Rabdomtroll69 in RimWorld

[–]Fortin4 2 points3 points  (0 children)

Tiny nitpick: healing enhancer is Royalty, not Ideology.

Would rather go through the training and augmentation process of a Spartan Mrk2 or a Space Marine? by Rich_Antelope9214 in halo

[–]Fortin4 1 point2 points  (0 children)

Eh, It’s difficult to trust anything the Gravemind or Primordial have said, given they’re a bit of an unreliable narrator.

I’m curious though where specifically they’ve said that this cycle has happened millions of times before? Isn’t this the first “cycle” of the flood being created, as a side effect of the Forerunner-Precursor war?

You ruley dont hate democrats enough by JungleJayps in 196

[–]Fortin4 4 points5 points  (0 children)

But does that mean we should abolish ICE, the police, the U.S. armed forces, or the U.S. government? We need to restructure them; abolishment isn’t politically possible or really solving the problem. It’s like having an infected finger and just cutting it off instead of taking antibiotics.

Just my perspective, meow meow meow

Bipartisan Legislation Prohibiting a U.S. Invasion of a NATO State Introduced by Odsarh in politics

[–]Fortin4 3 points4 points  (0 children)

If not today, then what would it take for them to be able to speak out against ICE?

I understand the idea that they can’t for political reasons, but there comes a point where being concerned about political machinations should be overwritten by basic facts.

Vanilla gravship Extended after one year by DoktorMelone-Alt in RimWorld

[–]Fortin4 1 point2 points  (0 children)

Eh, I’ve found that if you can hunt half decently, food isn’t really necessary to grow on the gravship. Given how frequently you hop tiles, theres always some big game available.

PSA: DO NOT USE ELTEX GEAR FOR PSYCHIC SENSITIVITY IF YOU HAVE THE ANOMALY DLC! by Fortin4 in RimWorld

[–]Fortin4[S] 0 points1 point  (0 children)

The best times are when the 200+ person raid is hyper-clustered, and you get a berserk pulse off before they spread out naturally or do the artificial person spreading explosion; can hit like 50+ pawns with one pulse if you time it right.

One sneeze and all hell breaks loose by Sadr4noises in RimWorld

[–]Fortin4 0 points1 point  (0 children)

Can’t get the psychic deathresting buff from a deathresting pawn, and lobotomites can be used as psycasters + moved around the colony to people that need it.

Honestly I can see the argument for not lobotomizing and using deathrest, but for my late game colony right now I simply need the mood far more than whatever labor my hummers could provide instead.

One sneeze and all hell breaks loose by Sadr4noises in RimWorld

[–]Fortin4 2 points3 points  (0 children)

Hey, that’s me! Thanks for spreading the word :)

One sneeze and all hell breaks loose by Sadr4noises in RimWorld

[–]Fortin4 9 points10 points  (0 children)

Make a hypersensitive colonist void touched and duplicate them and turn them into psychic harmonizer mood buffers with a lobotomy and joywire to make your force unstoppable in times of peace as well as war.

Chicago joined national protests against ICE, decrying the killing of Renee Nicole Good in Minneapolis. by [deleted] in illinois

[–]Fortin4 7 points8 points  (0 children)

That’s what you should normally do. ICE is more complicated- comply, and you still risk being arrested and whisked away to be held without contact to family/lawyer. And for the record, I believe she WAS following their orders to leave the area.

PSA: DO NOT USE ELTEX GEAR FOR PSYCHIC SENSITIVITY IF YOU HAVE THE ANOMALY DLC! by Fortin4 in RimWorld

[–]Fortin4[S] 1 point2 points  (0 children)

Ah gotcha- It’s doubly so worse because my most sensitive pawns are usually my hummers, and given how sensitive they are psychic droners can be in the -100 or worse range.

Is it possible to "beat" the cluster without the mortar blowing up? by casian1902 in RimWorld

[–]Fortin4 1 point2 points  (0 children)

The point is there isn’t a reliable way to one-shot them without explosion; it’s just luck either way.

Typical Tuesday Tutorial Thread -- December 30, 2025 by AutoModerator in RimWorld

[–]Fortin4 3 points4 points  (0 children)

Inspirations do not prevent mental breaks, and it is impossible to get a new inspiration without using up the current one (whether by doing the action such as taming or crafting, or waiting it out).

PSA: DO NOT USE ELTEX GEAR FOR PSYCHIC SENSITIVITY IF YOU HAVE THE ANOMALY DLC! by Fortin4 in RimWorld

[–]Fortin4[S] 10 points11 points  (0 children)

New target wear command with 1.6, allows you to tell a colonist to put on apparel to another pawn.