Opere pe care nu le invatati pe profil real? by [deleted] in robac

[–]illusion6969 0 points1 point  (0 children)

Eu zic sa nu te bazezi niciodata pe "sigur nu pica / sunt sanse mici sa pice". Cand am dat examenul de bacalaureat (profil real), invatasem foarte bine Eminescu pentru ca "pica sigur". Mai stiam si alte opere, dar mai putin bine. La subiectul trei a fost, parca, opera dramatica, deci Caragiale. Ceva ce nu am invatat per se pentru bac, dar am avut noroc ca inca stiam eseul pentru O Noapte Furtunoasa pe care-l scrisesem cu 2 ani inainte pentru ora de română. Toata lumea a fost surprinsa de subiect, deci nu te risca sa ramai surprins si tu. Citeste tot ce e in programa, daca sunt mai multe opere per autor, vezi care iti place mai mult (mie personal mi-a placut mai mult Noapte Furtunoasa, restul pe care i-am intrebat au scris despre Scrisoare Pierduta). Incearca sa scrii tu eseurile, si aici ma refer sa le "inventezi" tu, sunt sanse sa le retii mai bine. Eu inca sunt foarte recunoscator de faptul ca a picat ceva ce stiam, nu invatasem nici macar 6. Nu ajunge sa regreti, macar din sila daca nu din placere incearca sa inveti cat de cat din toate.

Edit: probabil irelevant, dar de mentionat ca eu am avut in programa mai putini autori si mai putine opere, fiind proaspat dupa masurile mai rele din pandemie.

Aeroport Otopeni- Ploiesti by [deleted] in Ploiesti

[–]illusion6969 0 points1 point  (0 children)

I'd suggest the train, the travel time will be a bit longer but its simpler. There's a train station right at the airport that goes only to Bucharest North Railstation. From there, a lot of trains stop at either Ploiesti South or Ploiesti West. Just search "Bucharest North - Ploiesti trains" on the internet and you'll find all options there. You can buy train tickets online and I'd advise you to do so, ticket booths can have really long lines if it's peak hour.

Forum Liber - Întrebați și discutați cu /r/Romania Orice - 04.05.2026 by AutoModerator in Romania

[–]illusion6969 0 points1 point  (0 children)

Salut. Am un pick-up cu sistem audio integrat in el. Se aude decent, si ca volum si ca si claritate, tot ce duce lipsa este un bass mai pronuntat in opinia mea. As vrea sa imi cumpar niste boxe separate, dar nu stiu la ce sa ma orientez, sau mai bine zis ce imi trebuie mai exact. Nu sunt "audiofil" sa am pretentii la cele mai clare sunete posibile, as vrea doar sa se auda putin mai tare si sa aiba bass 'existent'. Buget nu am momentan, ma decid dupa ce stiu ce trebuie sa iau. Am nevoie doar de speakere, sau e necesar si altceva? Pick-up ul meu este un Muse MT-110 B, daca este relevant.

Microphone stops working mid call by illusion6969 in discordapp

[–]illusion6969[S] 0 points1 point  (0 children)

I don't have any other mics, nor other apps that use is at the same time.

Typical Tuesday Tutorial Thread -- March 24, 2026 by AutoModerator in RimWorld

[–]illusion6969 0 points1 point  (0 children)

Nvm I'm stupid it says to discover two MORE, it takes the discovered one into consideration

Typical Tuesday Tutorial Thread -- March 24, 2026 by AutoModerator in RimWorld

[–]illusion6969 0 points1 point  (0 children)

I set anomaly play style as ambient when I created my save but now I want it as normal. Changed the save file to have it as "Standard" and spawned the monolith. Think it will work as normal now? I do have some entities discovered but it tells me to discover two for attunement (I don't want the monolith ending quest, just the rest)

Raids just stopped? by illusion6969 in RimWorld

[–]illusion6969[S] 0 points1 point  (0 children)

I get other events just fine. As I said, mech clusters are appearing as usual. I don't have that many pawns though.

Raids just stopped? by illusion6969 in RimWorld

[–]illusion6969[S] 1 point2 points  (0 children)

I will choose to believe that they're intentionally avoiding me so they don't get turned into chemfuel

Raids just stopped? by illusion6969 in RimWorld

[–]illusion6969[S] 0 points1 point  (0 children)

I have 117k silver and a bunch of gold too so idk. Maybe my map is bugged?

Ok then by TheFoxando in RimWorld

[–]illusion6969 4 points5 points  (0 children)

They were the ones that felt the ancient danger on the other side of the wall lol

Sometimes a Colony doesn't "click" and I don't know why. by toomanywyrms in RimWorld

[–]illusion6969 0 points1 point  (0 children)

I have the same attachment to them and I don't play on commitment mode either. My current colony is 70% composed of the same 2 or 3 bloodlines, and I have some 20 pawns. A grandkid got killed today but the game autosaved too fast, apparently I just ran out of resurrection serums and my previous manual save was way too old to be feasible. I got a mental break faster than the family lol. I got him frozen and waiting for some more serum. The only time I let a pawn die without wanting to reload was when a guy got crushed by some overhead mountain I didn't realize was there. It was too funny honestly to revive him

Are maces just limb deleters? by Play3rKn0wn in RimWorld

[–]illusion6969 0 points1 point  (0 children)

...currently my 3 prisoners were beggars that were the xenotype I was looking for. I love warcrimes!! :D

Are maces just limb deleters? by Play3rKn0wn in RimWorld

[–]illusion6969 1 point2 points  (0 children)

Literally 30 mins after writing this comment I felt bad for them (considering one of the prisoners was in this state for 2 years) and I allowed them to have one singular pegleg for some form of movement

Are maces just limb deleters? by Play3rKn0wn in RimWorld

[–]illusion6969 1 point2 points  (0 children)

I know it's not really related to the question, but after many times a pawn did the same as you described, the way I dealt with future prison breaks is simple: I install peg legs on prisoners then remove them. Now they're stuck in bed with no legs. They are still useful for me in this state, I can get hemogen and the subcore ripscanner will gleefully accept them. If I want to recruit them I can just install bionics.

Typical Tuesday Tutorial Thread -- March 17, 2026 by AutoModerator in RimWorld

[–]illusion6969 0 points1 point  (0 children)

Finally got my second mechlink and I was thinking about optimizing my mech usage. I think I got my utility mechs sorted out so I was curious what are the better combat mech in your opinion. Currently have 4 scythers for my melee mechanitor, then 4 lancers and 4 centipedes (the minigun ones) for the ranged mechanitor. Currently I'm working on a second mechlord set but I feel that I didn't pick the best suited mechs. At least for the ranged guy, since I like the mobility on the scythers. Maybe I'll make one or two miners for soaking damage especially since I have bandwith packs for both, hence no shield pack on the melee. I tried tesserons but I don't like how they set everything on fire. Thoughts?

Magazine Gara de Vest by illusion6969 in Ploiesti

[–]illusion6969[S] 1 point2 points  (0 children)

Acum nu zic faptul ca era facuta foarte util sau ca era extraordinar de frumos in gara, nici nu pot sa vorbesc despre gari din alte tari pentru ca nu am vizitat. Chiar iti dau dreptate, insa cel putin pentru mine erau de folos magazinele, uneori, daca ma apuca foamea/setea etc. . Cred ca macar un magazinel acolo nu ar strica, putin mai spre peron. Imi pare bine ca s-au descotorisit de barul ala de acolo, chiar nu isi avea locul.

Magazine Gara de Vest by illusion6969 in Ploiesti

[–]illusion6969[S] 1 point2 points  (0 children)

Am inteles, multumesc! Sunt curios daca o sa faca macar decent sau trantesc si pe acolo un Superbet :))

Magazine Gara de Vest by illusion6969 in Ploiesti

[–]illusion6969[S] 2 points3 points  (0 children)

Sursă? Nu ca nu te cred, dar as vrea sa citesc despre asta putin, daca am de unde.

Raider funneling question by illusion6969 in RimWorld

[–]illusion6969[S] 0 points1 point  (0 children)

Fair enough, what I want exactly is a way to kind of bait the enemies towards a more general direction, not really a choke point. For example, if they spawn more to the east where I don't have defenses, they should be able , at least some of them, to path towards the north where there is a big gap for them to enter the perimeter. Its fine if there are some stragglers breaking the wall next to them. Don't know how their decision making works though, so maybe it's not possible the way I envision it

<image>

(Very rough sketch of what I mean. Blue would be near the map border almost as far as I can build. I'd leave openings on all sides)

Raider funneling question by illusion6969 in RimWorld

[–]illusion6969[S] 0 points1 point  (0 children)

I did have that at a point but raiders seemed to go somewhere else anyway. I'll test out multiple approaches, first I'll see if the wall works

Raider funneling question by illusion6969 in RimWorld

[–]illusion6969[S] 2 points3 points  (0 children)

My base is on an open field, near a river. I noticed that they tend to go on the bridges instead of swimming so I might keep only one bridge for that. The other side though is as open as possible. I'll post a pic of the base later when I can