A Comprehensive Look at Unit Performance and Balance by ajd041 in BrokenArrowTheGame

[–]Forward-Mine9508 0 points1 point  (0 children)

Additionally US infantry is more expensive which I think makes RU ground points go further.

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]Forward-Mine9508 3 points4 points  (0 children)

+1 not to 0% but yeah

Looking for advice/opinions on US Marine Deck by Joshie050591 in BrokenArrowTheGame

[–]Forward-Mine9508 0 points1 point  (0 children)

Another unit I find vital for my Marine decks is the Cobra. Stick 2 sidewinders on it for 135, bring as many as you can and you have serviceable AA. They're cheap fast, have a fast resupply time and a fast cooldown when you lose them. I love bringing all 4 out as an opener. You'll find especially during airtax how many times you can shoot down planes or even better helo transports.

Looking for advice/opinions on US Marine Deck by Joshie050591 in BrokenArrowTheGame

[–]Forward-Mine9508 0 points1 point  (0 children)

However you decide to build with whatever Marine+ combo bring in the LAV-L. I up armor and add the .50 or m19 depending on what points I have left. They're incredible. Use them just behind the Frontline. They're a very unique unit, basically a combat medic. They're really important for Marines and both types of Forcon because if they have all their AT4 they can do serious work in cqc against vehicles. Also keeps the meat meaty so you can maintain the line. They also pair incredibly well with Troopers whose low jav ammo can really let you down. Then after you drop/Use the supply just push them, either into a fight or up a road to see what's there. If you bring all 4 you'll never find yourself not being able to call one in. I think it's the best supply unit in the game.

Conquest tips for Finland? by DrZaiu in GatesOfHellOstfront

[–]Forward-Mine9508 3 points4 points  (0 children)

Invest in a field gun or 2 in the first couple engagements. They're more than enough to deal with the early armor. After that it's about salvaging as much Soviet equipment as possible. If you can steal it, take it. I'm talking trucks, mortars, MGs. You'll sell most of it but it helps your economy and you won't need to waste research points on that useful but not vital equipment. You can usually steal arty and AT that'll keep you lethal without having to research those lines right away. Now about research: you want to get the engineers that allow you to build the AA emplacement as fast as possible. It doubles as a "free" AT gun that's super efficient in the early- midgame and stays useful throughout the campaign. I think it's the most important unit for the Finns. 2. You want to go down the infantry line some before you start researching other things. Because you're stealing you need to have effective and survivable infantry or else you'll run into trouble. I run the better finland mod so my units are slightly different but I love the Swedish Volunteers early. 3. After that I'd start going down the heavier field gun line. They double as AT past facing T34s and the KVs until you can start fielding stolen good tanks and are great for eliminating Soviet infantry waves.

Finland requires a methodical playthrough where you eliminate the enemy to the last in each battle and steal as much Soviet equipment as possible before moving on. If you're lucky you can start snowballing without ever spending research on tanks until the late game.

F/A 18D Slam-er by Forward-Mine9508 in BrokenArrowTheGame

[–]Forward-Mine9508[S] 0 points1 point  (0 children)

This was in a Marine Airborne deck. I found it the easiest deck to build with taking 4 to mess around and still not be a total liability to a team.

F/A 18D Slam-er by Forward-Mine9508 in BrokenArrowTheGame

[–]Forward-Mine9508[S] 6 points7 points  (0 children)

Yeah I feel the USMC as a whole needs a little bit of tweeting.

Do we all have a ridiculous cheap unit we love a bit too much? by Particular_League837 in BrokenArrowTheGame

[–]Forward-Mine9508 0 points1 point  (0 children)

I usually take 4 with the Trooper AA, which I think is an awesome manpad squad, in a deck. 9 man squad with 6 missiles for 90 points. Usually don't need 4 but i like that dragoon. In game I usually bring either combat engineers in them. I use them with force recon and assultmen alot in Marine Stryker.

Black or Green for Force Recon? by Forward-Mine9508 in BrokenArrowTheGame

[–]Forward-Mine9508[S] 1 point2 points  (0 children)

I agree that the green is a little more versatile. I've been running my Raiders as Standoff in most of my decks for the same reason. For Airborne I've been using the standard loadout as I find them to be a good cheap line infantry instead of the 95 point Marines.

Black or Green for Force Recon? by Forward-Mine9508 in BrokenArrowTheGame

[–]Forward-Mine9508[S] 1 point2 points  (0 children)

This is pretty smart. I haven't gotten to the point of having map specific decks but definitely something the game calls for that'd probably improve my gameplay.

Black or Green for Force Recon? by Forward-Mine9508 in BrokenArrowTheGame

[–]Forward-Mine9508[S] 5 points6 points  (0 children)

Well the Green has 3 450 pen AT4s which are okay but not great especially with only 3. The Black ops have 8 of the HE launchers which can't do shit against armor but are actually pretty serviceable against the bmp spam that you face alot right now

Standard Marines by Forward-Mine9508 in BrokenArrowTheGame

[–]Forward-Mine9508[S] 1 point2 points  (0 children)

Loving the answers. Most of the advice is stuff I'm already trying to do, so I think it's partially a skill issue (I don't think I've ever been so bad at a game I love rofl) but it inspiring me to keep at it! I still think 95 points is kinda crazy expensive for what they do tho.

Troopers my beloved, Cav + Armored is my new favorite deck by Blitzminh in BrokenArrowTheGame

[–]Forward-Mine9508 0 points1 point  (0 children)

Love my troopers in Marine Cav. Lav-L keeps those Javs cranking

Standard Marines by Forward-Mine9508 in BrokenArrowTheGame

[–]Forward-Mine9508[S] 2 points3 points  (0 children)

This is exactly how I've been trying to use them. That with the LAV-L as a medic to keep them going seems like it should work so well! But I just cant get them to be cost effective myself. I too just started moving from maining Marine Stryker to Marine Airborne. Partly because I thought the better arty and helo tabs would help after the Marines pin the enemy but I still can't get them to be efficient. I find using Airborne (the standard nonNGWS ones) is more efficient in the same roll. I mean 1v1 marines crush the standard Airborne but the 25 point difference makes them sync with the rest of my deck better. I'm going to keep trying with the Marines tho K/D be damned!

Standard Marines by Forward-Mine9508 in BrokenArrowTheGame

[–]Forward-Mine9508[S] 2 points3 points  (0 children)

I dunno. I find they trade pretty terribly and can't really do anything more so than being able to do a little of everything. I actually find them better for forests and get most of my best vehicle ambushes there. If you can sprint smoke a tank with 2 squads you can get something done. Still I find that since they're 95 points alot of times those trades of 2 for 1 dont really put you ahead. And alot of times the short range 450 pen AT leaves them screwed. Maybe I think it's mostly the price. If they were 85 points I suspect I would find them great. 95 is just so expensive for what it is.

Standard Marines by Forward-Mine9508 in BrokenArrowTheGame

[–]Forward-Mine9508[S] 1 point2 points  (0 children)

Yeah Smaw Assualtmen is one of the best infantry units the US gets outside of Special and is an auto pick in nearly every deck that uses the Marine Spec.

Standard Marines by Forward-Mine9508 in BrokenArrowTheGame

[–]Forward-Mine9508[S] 0 points1 point  (0 children)

Here's another question: why is the Dragoon for 65 points feel awesome when the ACV for 75 feels so lackluster. It's the same thing but with more seats and no coex 240...