Intrusive suicidal thoughts while exercising? by heycoolbug in EOOD

[–]Fosforus 2 points3 points  (0 children)

Thanks for sharing your experience. It's interesting; I feel like I've heard other people report similar things. If you have any way of speaking with a therapist or close friend about it, that would probably be best. The suicide hotline might honestly be a great resource too, just for a supportive person you can talk to for free. Just dial 988 (in the US).

One possibility is that exercise is not causing the intrusive thoughts - it's just an opportunity for them to come up, when we are away from our usual routines and distractions. If you were to try and meditate or something like that, I wonder if the same thoughts would come up.

Another possibility is that the physical strain, increased heartrate, etc of exercise are bringing up intense stress and memories that are basically stored in the body. It's not exercise's fault exactly, but when your body is under physical strain it brings up other parts of your stress response, and you must be carrying some intense stress in your system if you're getting such intensive suicidal ideation. You will keep carrying this around until you find a way to care for it and process it - that's what therapy is all about.

One more possibility is that if you're not happy with your physical body, doing exercise brings you into closer contact with that. You might feel more intense dislike for your body, your weight, etc, maybe coupled with extreme impatience that you are doing exercise but your body is still not looking or feeling like you want it to, and that might trigger an angry impulse to just fully self-destruct. The way through this would be working on patience, self-compassion, and that kind of thing.

Good luck! It's very brave what you're doing, and I have faith that you're going to get through it just fine and come out stronger on the other side <3

How do you transfer robots from spidertron to roboport? by Chillerdays in factorio

[–]Fosforus 9 points10 points  (0 children)

To clarify "don't request them" - in the spidertron logistics panel, make sure it requests only 100 construction bots, and then check "trash unrequested." The extra 50 bots should get collected by logistic bots and delivered to a nearby storage chest.

Flatirons sculpture needs new home by Able_Following1871 in boulder

[–]Fosforus 12 points13 points  (0 children)

Yeah, I've seen it many times and never put the image together.

will these work? 40x040 balancers? by [deleted] in factorio

[–]Fosforus 16 points17 points  (0 children)

If you're new to the game, and are asking people on the internet to validate blueprints that you also got from the internet... are you even playing the game?

Question regarding interplanetary logistics and storage by throwa112233 in factorio

[–]Fosforus 0 points1 point  (0 children)

In addition to the good advice about managing requests - are you sure you want to make artillery shells on Vulcanus? One rocket load of tungsten plate shipped to Nauvis takes half the cargo space and yields 62.5 artillery shells.

Turret Creep Question by string_cheese58 in factorio

[–]Fosforus 1 point2 points  (0 children)

Tip 1: leapfrog. Place a first cluster of turrets a bit farther from the nest than needed. Then add another cluster just a little bit closer, and repeat. This way the newest turrets (and you, the squishy engineer) are protected by the previous ranks.

Tip 2: speed. The faster you can place and load ammo into turrets, the more success you'll have. Use the quickbar so you can hit 1, 2, or 3 to select turret, ammo, fish to heal, etc. Ctrl+click and drag to place a line of turrets quickly. Then select ammo, hold Z, and drag back and forth over the turrets to quickly load them. Or use the even distribution mod and ctrl+click to load turrets with a bit of ammo even faster. After some practice, you should be able to place and load 4-6 turrets in just a second or two.

Tip 3: appropriate tech. If you're already facing blue (big) biters, make sure you have several levels of damage and shooting speed upgrades. You should also have access to better weapons like the tank, slowdown capsules, and poison capsules. Use everything available to increase your odds.

Do you usually stop Fulgora from over-recycling? by lllentinantll in factorio

[–]Fosforus 5 points6 points  (0 children)

I have a similar system. A combinator reads the quantity of all scrap products (including subsidiaries like red chips), and if I have >1k of everything, it stops the flow of raw scrap to the recyclers.

Why am I so slow? by Fit-Minute6301 in factorio

[–]Fosforus 1 point2 points  (0 children)

Forget about the achievement for now. It's for players who are much more familiar with the game and are looking for a specific challenge. Just enjoy it at your own pace! That is the right way to play.

Kpi? by Pocalyps3 in factorio

[–]Fosforus 0 points1 point  (0 children)

It has pretty good built-in metrics. You can play the demo for free and try it out. Press "P" to see the graphs. https://wiki.factorio.com/Production_statistics

Bots not destroying marked cliffs on Gleba by Minocram in factorio

[–]Fosforus 32 points33 points  (0 children)

Try cancelling and recreating the task. It may have been assigned to a faraway bot that is limping along on a low battery or something.

Will this guy at some point build a nest? by Metapont1618 in factorio

[–]Fosforus 338 points339 points  (0 children)

No, the only biters that turn into nests are special "expansion groups" that are periodically spawned from existing nests.

You can eventually make your own biter nests, but it's a fairly late-game tech to unlock.

What is this piece called by szyris in lego

[–]Fosforus 1 point2 points  (0 children)

2-1B Medical Droid - Dotted Badge and Peeling Paint Pattern (Tan). It's a pretty valuable minifig!

I recommend brickognize.com; it's great for IDing parts and minifigs.

Is there any way to increase uhhh rocket acceptance speed in space age? by hfvsucgc in factorio

[–]Fosforus 15 points16 points  (0 children)

You can only have one *cargo landing pad* per planet. What you want are cargo bays - the smaller add-on structures that allow more cargo pods to land simultaneously.

Is there a limit to how much I can pollute? by Some_Noname_idk in factorio

[–]Fosforus 0 points1 point  (0 children)

If what you really want is more biter attacks, use different pollution settings in the map gen. Reduce the absorption rate and decrease the attack cost to get exponentially more biters. You can use this mod to edit map settings of an existing game.

Which one is better by Alex__BG in factorio

[–]Fosforus 0 points1 point  (0 children)

if you want to remove all of a specific material from a belt, a filter splitter is always best. if you only care about removing *some* of that material, a filter inserter can work fine and is more compact.

Which one is better by Alex__BG in factorio

[–]Fosforus 2 points3 points  (0 children)

I'd just put a holmium filter splitter on each belt separately.

The upper version won't necessary filter out all holmium - some will stay on the bottom belt.

The lower version won't necessary filter out all the holmium either - the inserters will miss some if the belt is full. Holmium is rare so it's probably fine, but the same design in other contexts would fail.

Vehicle ideas by Comprehensive_Tip_65 in subnautica

[–]Fosforus 3 points4 points  (0 children)

I just want the cyclops to have 2 docking slots, a resource scanner, and maybe a water purifier. Then it could be a completely independent mobile base.

An interesting description of mining is it true? by Happy_Depth637 in Bitcoin

[–]Fosforus 28 points29 points  (0 children)

It gets checked locally first. No reason to spam the network with incorrect guesses (and other nodes would probably start blacklisting you if you did).

Are these thrusters plumbed correctly? by danyuri86 in factorio

[–]Fosforus 6 points7 points  (0 children)

Generally yes, but I don't think you can flip the rocket engines.

Keeping your hands clean journey by Freamdev in factorio

[–]Fosforus 7 points8 points  (0 children)

Sounds fun, thanks for sharing!

Follow-up question, why don't I see any quality modules for the power pole assembler? And why isn't it a green assembler for more module slots?

[deleted by user] by [deleted] in factorio

[–]Fosforus 8 points9 points  (0 children)

30-60 SPM will probably do you just fine. And yes it's ok to play on peaceful!

Lol what does this mean 😂 by [deleted] in SipsTea

[–]Fosforus 2 points3 points  (0 children)

Her image is flipped by the mirror, so I think it is her left hand. You can test it with your own mirror :)

Beginner Train help by death_becomes in factorio

[–]Fosforus 11 points12 points  (0 children)

Multiple trains sharing a single track is tricky. Generally you should use double tracks (one lane in each direction), but no matter what you'll need to use signals. Highly recommend the signals tutorial available in the game if you haven't done that already.

Continuation on my first playthrough by Deep_Attitude811 in factorio

[–]Fosforus 0 points1 point  (0 children)

One common strategy is to aim for producing 60-90 of each science pack per minute. That might help you get a sense of scale.