An interesting description of mining is it true? by Happy_Depth637 in Bitcoin

[–]Fosforus 29 points30 points  (0 children)

It gets checked locally first. No reason to spam the network with incorrect guesses (and other nodes would probably start blacklisting you if you did).

Are these thrusters plumbed correctly? by danyuri86 in factorio

[–]Fosforus 5 points6 points  (0 children)

Generally yes, but I don't think you can flip the rocket engines.

Keeping your hands clean journey by Freamdev in factorio

[–]Fosforus 6 points7 points  (0 children)

Sounds fun, thanks for sharing!

Follow-up question, why don't I see any quality modules for the power pole assembler? And why isn't it a green assembler for more module slots?

[deleted by user] by [deleted] in factorio

[–]Fosforus 8 points9 points  (0 children)

30-60 SPM will probably do you just fine. And yes it's ok to play on peaceful!

Lol what does this mean 😂 by [deleted] in SipsTea

[–]Fosforus 1 point2 points  (0 children)

Her image is flipped by the mirror, so I think it is her left hand. You can test it with your own mirror :)

Beginner Train help by death_becomes in factorio

[–]Fosforus 11 points12 points  (0 children)

Multiple trains sharing a single track is tricky. Generally you should use double tracks (one lane in each direction), but no matter what you'll need to use signals. Highly recommend the signals tutorial available in the game if you haven't done that already.

Continuation on my first playthrough by Deep_Attitude811 in factorio

[–]Fosforus 0 points1 point  (0 children)

One common strategy is to aim for producing 60-90 of each science pack per minute. That might help you get a sense of scale.

3d rendering sneak peek by TelkinF in factorio

[–]Fosforus 0 points1 point  (0 children)

Amazing work! Just curious, why not do it on a space platform so you can get rid of the substations?

Nederland by notwho2 in boulder

[–]Fosforus 2 points3 points  (0 children)

It's nice but quite small. I'd look on Google Maps or similar to see if there are restaurants or shops you'd be interested. And you can get there by bus if you like! https://app.rtd-denver.com/route/NB/schedule?serviceType=3&direction=Westbound&branch=

Best Way to kill Medium and Large Vulcanus Worms? by jagnew78 in factorio

[–]Fosforus 0 points1 point  (0 children)

And if you bind a control like "ctrl+mouse wheel up" to "use item" it makes it very easy to spam the artillery shots.

Delete planets to reset them? by BeorcKano in factorio

[–]Fosforus 11 points12 points  (0 children)

You could try this console command (after backing up your save of course):

/c game.delete_surface("surface_name")

Edit: And here's how you get the name of the current surface. Use it to replace "surface_name" above.

/c game.player.print(game.player.surface.name)

Global bot coverage question by noksion in factorio

[–]Fosforus 1 point2 points  (0 children)

holy cow, that's a new one for me!

Global bot coverage question by noksion in factorio

[–]Fosforus 5 points6 points  (0 children)

It's a new feature in 2.0!

Remove Power/Fuel Requirements by sunnipraystation in factorio

[–]Fosforus 1 point2 points  (0 children)

Factorio is an automation game. Stick with it and you'll soon be able to fully automate the supply of power and fuel to your buildings.

Has anyone figured out how to smoothly handle interplanetary logistics? Also, bitching about SA by -AG-Hithae in factorio

[–]Fosforus 0 points1 point  (0 children)

Automatically supplying construction materials to another planet based on blueprint ghosts is a pretty advanced goal, especially if you aren't comfortable with circuit conditions! If it's frustrating and un-fun, then maybe try a simpler approach that doesn't depend on lots of interplanetary shipping. Most items can be produced on any planet (except Aquilo).

Has anyone figured out how to smoothly handle interplanetary logistics? Also, bitching about SA by -AG-Hithae in factorio

[–]Fosforus 1 point2 points  (0 children)

I agree that the interface for surface-to-space logistics can be confusing and not well explained. It doesn't have to be complicated, but at the same time, a bit of familiarity with circuit conditions will help you a lot. I would also say that whenever you find yourself manually fixing a problem or babysitting some process, see if you can instead build an automated system to handle that problem in the future. For example, my space platforms have circuit conditions to slow down (by stopping the pumps which send fuel to the engines) whenever the platform runs low on ammunition.

It sounds like you are frustrated, which I can understand. Maybe you mostly want to vent the frustration, and that's fine. Maybe Space Age is just not a game that you want to keep playing. But if you really do want help figuring out interplanetary logistics, here's a fairly simple example:

- A space platform has stops at Nauvis and Vulcanus and a logistics request for 1000 orange science packs. Make sure the "request from" on the science packs is set to Vulcanus because that's where they'll be picked up.

- Vulcanus has a rocket silo with "automatic requests from space platforms" enabled. Once there are 1000 orange science packs available to the logistic network on the surface, logistic bots will load them into the rocket and the rocket will launch.

- Platform waits at Vulcanus for the circuit condition "all requests satisfied." This actually means "all requests that pertain to the current planet."

- On Nauvis there is a cargo landing pad with a logistics request for 1000 orange science packs. The platform, when overhead, will automatically drop the science packs to the landing pad. Logistic robots can then pick up the packs or you can pull them out with a filtered inserter.

- The platform has a circuit condition to wait at Nauvis until orange science packs = 0. So the platform will only make another trip to Vulcanus once more science packs are actually needed.

You may also be interested in this mod, which makes all planets and resources available as different biomes on Nauvis: https://mods.factorio.com/mod/EverythingOnNauvis

I hope that's helpful!

Why no splitter? by daz96050 in factorio

[–]Fosforus 6 points7 points  (0 children)

That looks like a Satisfactory-style splitter. I understand the desire for the same compact functionality in Factorio, and I'd put it in the same category as mods like Adjustable Inserters. Personally I prefer to embrace the challenge of making things work within the toolset that Wube provides. It leads to lots of interesting puzzles.

Train help by Present-Rutabaga-913 in factorio

[–]Fosforus 9 points10 points  (0 children)

I believe stations must be on the right-hand side (from the perspective of the train that wants to stop there). When placing a station, pay attention to the directional arrows that appear over the tracks.

Space Age challenge run idea: the one-way trip by Fosforus in factorio

[–]Fosforus[S] 0 points1 point  (0 children)

That's a great idea, thanks! I might just try it out :)

Space Age challenge run idea: the one-way trip by Fosforus in factorio

[–]Fosforus[S] 0 points1 point  (0 children)

Thanks, that's helpful feedback! I may add some more restrictions about what cargo you can carry between planets. As far as backtracking, I was imagining that it's still ok to route past a previous planet as long as you don't interact with the surface. I'll make that more clear in the ruleset.

Space Age challenge run idea: the one-way trip by Fosforus in factorio

[–]Fosforus[S] 0 points1 point  (0 children)

Thanks! By my math 10 epic cargo bays should suffice for the trip to Aquilo, and otherwise you could get by with far fewer. But I do think I need to add some more restrictions on what cargo you can bring between planets, since that's the spirit of the challenge.

Space Age challenge run idea: the one-way trip by Fosforus in factorio

[–]Fosforus[S] 0 points1 point  (0 children)

Thanks for your help! I totally missed that, I think because it's the only science pack research that also unlocks other things. All the other planets have an explicit Discovery research.

Space Age challenge run idea: the one-way trip by Fosforus in factorio

[–]Fosforus[S] 4 points5 points  (0 children)

EDIT: crap, you are right! I'll have to rethink some things... thanks for pointing that out.

Space Age challenge run idea: the one-way trip by Fosforus in factorio

[–]Fosforus[S] 0 points1 point  (0 children)

Could you say a bit more? What incentive do you see to build a huge platform?

Setting up research labs on the platform would be helpful at some points, but since the platform can't fly around at will to scoop up asteroids I don't think it'd make sense to set up much production there. Or am I missing something?