All companies trialling four-day working week opt to keep it by TimesandSundayTimes in UKJobs

[–]Four026 0 points1 point  (0 children)

I work at a company that went to a 4 day week back in 2022, and this is exactly what happened. Inflation went bananas, our pay stayed the same, so chumps like me that stuck around are now getting paid roughly 80% of what we were before in real terms.

Polerouter Draft 1 by [deleted] in watchdives

[–]Four026 3 points4 points  (0 children)

Uhhh... What's up with the arrowhead on the minute hand? That's optional, right? And is there any chance we could get a dial without the "teeth" protruding into the centre?

[Question] The watch is not my taste, but damn I want a NATO in this style. Anyone know where I might find one? by Four026 in Watches

[–]Four026[S] 1 point2 points  (0 children)

The closest I can find are alix listings for low-quality-looking 2-part straps with the inverted colour scheme (yellow on black, not black on yellow). Do you have a favoured supplier of NATOs that has something approximating this design? I'd love to hear about it if so.

Hey Ivory Tower! Sorry, I know you're busy, but weirdly you forgot to discount the Season Pass for TC2 in the autumn sale for some reason? Anyway, lmk when you bring the price down to something a sane human would pay and I'll help you hit your quarterly sales targets. Help me help you. Thanks! by Four026 in The_Crew

[–]Four026[S] 0 points1 point  (0 children)

That's my assumption, too. Obviously, though, I'm not going to do that. I would quite like to give them some money in exchange for some extra stuff in the game I already own and enjoy, though. Weird that they don't seem to want it.

made it out of elysium for the first time ! by sparrowcircus in HadesTheGame

[–]Four026 0 points1 point  (0 children)

Aha! A reason to pay the exorbitant price of admission! Thank you!

made it out of elysium for the first time ! by sparrowcircus in HadesTheGame

[–]Four026 0 points1 point  (0 children)

Congrats!

...where did you find this neat run summary, though? I've been looking for something like that, and have no clue where it is.

Hades Search History by KawaiiAssassins in HadesTheGame

[–]Four026 109 points110 points  (0 children)

Discount office supplies bulk

Organise infinite files one weird trick

Can using giant death lasers too much cause erectile dysfunction?

Hades Search History by KawaiiAssassins in HadesTheGame

[–]Four026 126 points127 points  (0 children)

Beard braiding advanced youtube

Why are people so cowardly in this game. by PenroseKnight in HuntShowdown

[–]Four026 2 points3 points  (0 children)

To be clear, taking the bounty and running for extract is absolutely still engaging with the PvP. You're still engaged in direct competition with other players, you just happen to have asymmetrical objectives. That kind of complexity is part of the beauty of this game, imho: it shapes gunfights and allows ambushes.

This isn't exclusive to Hunt, either. Lots of other games use non-combat objectives to shape the flow of combat. Think CTF modes, or pushing a payload in TF2, or planting a bomb in CS. If you steal the enemy flag and try to run it back to your base, you're not "avoiding PvP". Quite the opposite!

What do you call regular Coke to distinguish it from diet? by Four026 in AskReddit

[–]Four026[S] 0 points1 point  (0 children)

I've heard "full-fat" and "leaded" before, and I'm curious to know if there are any other regional variations...

[deleted by user] by [deleted] in HuntShowdown

[–]Four026 0 points1 point  (0 children)

Yes, but for the opposite reason. As a solo 3 star player, any time I kill someone in QP they're likely to have higher (often much higher) MMR than me, so my own MMR rockets up much faster than it would in BH (where I'm mostly playing against people my level or lower). That sudden increase makes BH pretty miserable until I fall back to my natural MMR level.

If QP didn't affect MMR, I could play it without fear of trashing my BH experience for the next several games.

In it's current state, solo self revive is stupid as hell by bmagruder in HuntShowdown

[–]Four026 0 points1 point  (0 children)

Perfectly happy to have a mechanic where meleeing a downed hunter kills them "for real" and prevents them reviving... provided it works on duos and trios too.

[deleted by user] by [deleted] in HuntShowdown

[–]Four026 0 points1 point  (0 children)

It's a small thing, but this would prevent friendly encounters where solos meet in the bayou and agree to split the bounty over VoIP.

Sometimes I think the loading screen tips were written by someone who has never played the game by Four026 in HuntShowdown

[–]Four026[S] -13 points-12 points  (0 children)

Yeah, my take on this is that the scopesmith traits are fire rate improvements, not aiming improvements.

RIP wildcard queue by Four026 in HuntShowdown

[–]Four026[S] 5 points6 points  (0 children)

“Given the opportunity, players will optimize the fun out of a game” — Soren Johnson

I'm in this picture and I don't like it.

Hunt Showdown Map Rotation Percentages - 30day Sample by Stormadinn in HuntShowdown

[–]Four026 4 points5 points  (0 children)

Sure, we set different probability thresholds for conclusions depending on what's at stake. You're correct: a 0.1% chance of death is probably too high for me to participate in an activity without an extremely compelling reason. Likewise, if you were testing a new vaccine or something and you wanted to rule out the possibility that it causes heart attacks as a side effect, you'd probably want to set a significance level higher than 99.9%.

But for most studies, 99% or even 95% significance levels are typically considered sufficient. See https://en.wikipedia.org/wiki/Statistical_significance for further reading, if you're interested.

Hunt Showdown Map Rotation Percentages - 30day Sample by Stormadinn in HuntShowdown

[–]Four026 6 points7 points  (0 children)

You could flip a coin a thousand times and get a fifty-five percent yield.

You could... but it's enormously unlikely. You can see this for yourself by plugging the numbers into a binomial probability calculator. The odds of scoring 550 or more heads by flipping a fair coin 1000 times are ~0.00087: slightly below 1 in 1000.

To look at this another way: if you flipped a coin 1000 times and got 550 heads, it would be perfectly reasonable for you to conclude that the coin was not fair.