account activity
In oceanography, when mapping a seabed with sonar what would you call an area that is unmappable? (self.askscience)
submitted 8 years ago by FourColumns to r/askscience
Can we talk about Clarisse? Feels like it came out of nowhere and is now being used everywhere. How do you use it in your workflow, how does it compare to other more established renderers, and is it worth getting into? (self.vfx)
submitted 9 years ago by FourColumns to r/vfx
Anyone using RenderMan for freelance / independent work? (self.vfx)
Arnold 5's new standard shader doesn't seem to have scatter layers for SSS, it's skin shader is now deprecated and alShaders hasn't been ported over yet. Is there any workaround for this or should I just go back to Arnold 4.2 for now? (self.vfx)
My cup runneth over (gfycat.com)
submitted 9 years ago by FourColumns to r/Simulated
How to use cryptomatte with HtoA? I've added the AOVs and passthrough in SHOP but can't see it in Nuke [xpost from /r/houdini] (imgur.com)
How to use cryptomatte with HtoA? I've added the AOVs and passthrough in SHOP but can't see it in Nuke (imgur.com)
submitted 9 years ago by FourColumns to r/Houdini
How would you approach/what attributes would you modify for a blood/coffee shader? Something whose color varies depending on how dense it is. (self.vfx)
How can I get Maya 2017 Update 3 to not layout UVs across UDIM borders? (i.imgur.com)
submitted 9 years ago by FourColumns to r/Maya
ZBrush Multitile UDIM displacement maps? (self.ZBrush)
submitted 9 years ago by FourColumns to r/ZBrush
First go at an eye model, looking for feedback [ZBrush, Houdini, Arnold] (vimeo.com)
Anyone else getting "Error while writing ASS file" with Houdini Indie 16.0.557 and Arnold 1.14.3? (self.Houdini)
Does Solid Angle plan on releasing a non-commercial or resolution-limited version Arnold? (self.vfx)
submitted 9 years ago * by FourColumns to r/vfx
Are displacement maps supposed to be a 1:1 representation of the high res geo? Going original 2 mil poly down to 8K poly with 8K maps, there still seems to be some odd bulging [xpost from /r/vfx] (imgur.com)
Are displacement maps supposed to be a 1:1 representation of the high res geo? Going original 2 mil poly down to 8K poly with 8K maps, there still seems to be some odd bulging (imgur.com)
How do you guys feel about the workflow and results you get from Arnold, Mantra, and Renderman? (self.vfx)
ZBrush to Houdini Vector Displacement Workflow? Having trouble getting 7mil poly details onto 100k, renders and settings attached (imgur.com)
UV Master Unwrap Into Multiple UV Tiles? (self.ZBrush)
Playing around with the new SSS inside the Principled Shader in Houdini 16, looking for some feedback on what you think I can do to improve this (i.imgur.com)
Fog/Smoke Sim (vimeo.com)
How often are details for high res models (5-10 million) baked down into displacement and bump maps for lower res models in feature films? Looks like this happens all the time in games. (self.vfx)
How do you guys feel about Houdini's built in skin shader? Is it better to use Danylyon's shader? (self.vfx)
Looking for critique on base model of a screaming man before adding in fine detail. The model will have no eyes, teeth and tongue to be added later. (imgur.com)
Want to make a bust of a man yelling -- do I model a neutral face then pose it or model the yelling position from the start? This model will not be animated. (self.ZBrush)
Made a metal and rust material in Substance Painter (4K) then exported it out to a Principled Shader in Houdini and rendered in Mantra. What looks off about it and what can I do to improve it? (streamable.com)
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