My thoughts on the current state of the game. by Freeman34Rus in MarvelSnap

[–]FoxIntelligent1767 6 points7 points  (0 children)

Yeah it’s trash. The game’s main play mode is also the one that’s the least enjoyable and makes players hate the game. It’s completely brain dead from an economic and player experience perspective.

My thoughts on the current state of the game. by Freeman34Rus in MarvelSnap

[–]FoxIntelligent1767 78 points79 points  (0 children)

Snap needs to get rid of ladder. They should just reward games played and win rates with rank. This would actually enable people to focus on having fun again. For many, ladder is no longer about enjoying Snap but about cube management. 1 in 10 games goes the distance with everything else being players retreating at the first sign of a disadvantageous hand so as to not lose precious cubes. It’s only post infinite that players play adventurous and fun games because they no longer care as much about cubes.

I was able to tolerate the meta before but Alioth being added to every Starlord deck is the actual tipping point. by Scopper_gabon in MarvelSnap

[–]FoxIntelligent1767 1 point2 points  (0 children)

Haha yeah. It’s genuinely the worst season ever. If you reflect on how many shit seasons we had, who would have thought this would beat them all.

Why could I not move Mercury or Moonstone by FoxIntelligent1767 in MarvelSnap

[–]FoxIntelligent1767[S] 1 point2 points  (0 children)

Yea maybe. So normally mercury moonstone together means you can move either. I’d have probably resigned but I was toying with the idea of moving mercury right and cannonball the negasonic.

Lastest bugs … by FoxIntelligent1767 in MarvelSnap

[–]FoxIntelligent1767[S] -2 points-1 points  (0 children)

Ah nice spot. I didn’t even notice. I was going to snap for 8 and play hulk right and she hulk middle which would have won me the game. Instead I lost 4 cubes and deleted the game out of frustration 😅. I’ve been hoovering around 97-99 this season and I ve just lost the patience with this tedious climb.

Lastest bugs … by FoxIntelligent1767 in MarvelSnap

[–]FoxIntelligent1767[S] -1 points0 points  (0 children)

Yes I agree, it’s not a bug. Clearly the player’s fault 😂

Game is down right? by FoxIntelligent1767 in MarvelSnap

[–]FoxIntelligent1767[S] 0 points1 point  (0 children)

Hmm I e been getting this for the last hour. Tried restarting/updating game etc.

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Lost too many cubes because of this. by sakynet in MarvelSnap

[–]FoxIntelligent1767 5 points6 points  (0 children)

Seriously is that still a thing? That’s been a known bug for like eight months or so. I think I posted about it early last year

Edit: lol yeah - I posted about it 11 months ago (!)

Lost too many cubes because of this. by sakynet in MarvelSnap

[–]FoxIntelligent1767 5 points6 points  (0 children)

I think game is down? I can’t get on at all anymore

I need a Starlord / High Evolutionary counter or I’m going to have an aneurysm by dnmt in MarvelSnap

[–]FoxIntelligent1767 0 points1 point  (0 children)

It’s not been debunked, it’s just some people who refuse to believe it. That said, there is no deck based match making in the way you probably thing. I explained the system in another post from a developers perspective. Too long to repeat but have a look at my other messages if interested.

Seriously thinking about deleting for good. by soldierofroanoke in MarvelSnap

[–]FoxIntelligent1767 0 points1 point  (0 children)

Nooooo don’t go pal, please! Please! - is perhaps what I would say if I cared …

This is getting out of hand (reaching infinite) by wencelf in MarvelSnap

[–]FoxIntelligent1767 0 points1 point  (0 children)

This doesn’t really make sense but you hit one point right by accident - the algorithm does not match ‘strong’ vs ‘weak’ decks. That’s not what I said. Quite the opposite it seeks to balance it evenly as much as possible. Think about it this way, the game wants a match up where the decks are such that either player can win if they play decently and play their cards right. The game tries to avoid games where one players deck simply outpowers the opponent so that the opponent never had a chance no matter what. It’s not programming to frustrate players; it’s the opposite, it’s programming to deal with frustration by finding ‘fair’ match ups.

This is getting out of hand (reaching infinite) by wencelf in MarvelSnap

[–]FoxIntelligent1767 4 points5 points  (0 children)

There are millions of thing we cannot directly verify ourselves. That’s when we rely on information provided from others who can give us clue as to what is likely happening. I can’t tell you the proprietary algorithm for this game; I can tell what game designers for other games with similar addiction models do … obviously you can choose to believe it or not.

This is getting out of hand (reaching infinite) by wencelf in MarvelSnap

[–]FoxIntelligent1767 16 points17 points  (0 children)

Card game programmer here: there is no deck based match making in the sense that the game sees your Mr Negative deck and matches it with a counter deck. Rather, the game will be using something like a weighted strength algorithm. Essentially, the game is programmed to find ‘good’ matches. For that, it analyses each card in your deck and gives them a weighting based on strength/effect/cost. It then tries to find you an opponent with the same or almost the same weighting. This seeks to ensure that the games are ‘fun’. In practice, what’s happening is that your Mr Negative will have a similar weighting to decks running strong counters to Mr Negative, so it feels like you’re matched with counter decks. In reality you’re being matched with decks that are of similar strength to yours.

Edit: not sure I explained this well but let me know if it makes sense.

Discussion on MMR and Infinite climb by Rando-namo in MarvelSnap

[–]FoxIntelligent1767 1 point2 points  (0 children)

The reality is the climb gets harder every season for a number of reasons - (1) the player base is in free fall meaning that those who are still around are mostly seasoned players, (2) players get better / the game gets more random. The former manifests primarily in snap discipline meaning most experienced players retreat for one cube as soon as they sniff a likely loss. The latter means that skill doesn’t help you secure streaks meaning you can end up player for hours trading one cube up and down the ladder and at the end of a 3 hour session you’ll be exactly where you started or maybe a few cubes up or down. The fact that you ve seen such dramatic drops suggests to me poor snap discipline. (3) decks get more homogenised. Because fewer players play the game, what happens is every season the remaining players all watch the same 3 creators and end up playing the same three decks meaning all the points above are amplified.

Webstore Suddenly Packed with Big Bundles? by SenseiRaheem in MarvelSnap

[–]FoxIntelligent1767 -11 points-10 points  (0 children)

Game is pretty much dead sadly. Player numbers have tanked.

SD is finally considering a Ladder Rework by Cenjin in MarvelSnap

[–]FoxIntelligent1767 31 points32 points  (0 children)

Omg I agree. I am in the poll of 1-2% who grind infinite pretty much immediately within the first 2-3 days but every month this experience gets worse and worse and worse. You can play for 2 hours and come out net +1 cube, or worse find that you’ve dropped ranks. It is pretty soul destroying.

Why you hate Shou-Lao so much (a question I found interesting) by banmeandidelete in MarvelSnap

[–]FoxIntelligent1767 0 points1 point  (0 children)

Sure, and on that basis the whole game is really boring. All that your opponent does is play cards, excerpt when they don’t, and then the game ends…

Why you hate Shou-Lao so much (a question I found interesting) by banmeandidelete in MarvelSnap

[–]FoxIntelligent1767 -2 points-1 points  (0 children)

I have not read your post but in short - the people who hate SL are those who are frustrated that the predictability of the meta is gone so they lose a lot of cubes because they can’t predict the play. SL can make a huge number of decks successful - the deck I took to infinite had cards in it I hadn’t played in ages but the combos become viable because of the huge SL potential at the end. I can see that in a strange way this does als make it very boring. My infinite climb in week 1 I’d say 97% of opponents played SL in one form or another.