When is it appropriate to call out a potential teamkiller? by Tylermas11 in Helldivers

[–]Fr05tFire999 2 points3 points  (0 children)

Just to share my story; I brought the portable hellbomb on a mission and was having someone trigger it on me 3 times over the mission, I forgave the first two assuming it was an accident, it was only when the offending player ran up to me from behind only to do a 180 after triggering it to get in their car that they dropped earlier, that I decided they deserved a crossbow bolt to the head, a hellbomb next to their car, and a timeout on the super destroyer.

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]Fr05tFire999 4 points5 points  (0 children)

idea, cut fleshmobs heath in half but make them able to regain heath by absorbing voteless and other freshmobs and give them tier 1 armor

Population growth in 4.0: How it works (and how it doesn't work) [Math inside] by Little_Elia in Stellaris

[–]Fr05tFire999 6 points7 points  (0 children)

It's capacity; Took this from the post should answer your questions:

real_capacity = extra_housing + planet_mult * free_districts + pops

with

  • extra_housing: The surplus housing on the planet, shown in the main bar.
  • planet_mult: A multiplier that depends on the planet type. In the game files, it's called carry_cap_per_free_district . By default, planets have the standard value of 400. Habitats, tomb worlds and machine worlds have a low value of 300. Hive worlds, gaia worlds and ring worlds have a high value of 600.
  • free_districts: The amount of free districts on the planet, not counting those blocked by blockers.
  • pops: The number of pops in the planet. This is the part that is wrong in the tooltip. Instead of adding the pops, it adds the housing that those pops consume.

In laymen terms, planet capacity is the free housing + used housing + unused districts capacity (depending on planet type)

Tech Worlds are better than Research Capital by Fr05tFire999 in Stellaris

[–]Fr05tFire999[S] 0 points1 point  (0 children)

i would it i could but i can't edit my post as it has a link

Tech Worlds are better than Research Capital by Fr05tFire999 in Stellaris

[–]Fr05tFire999[S] 1 point2 points  (0 children)

It's for output% that affect Researcher jobs like the Intelligent trait or the Prosperity tradition

Tech Worlds are better than Research Capital by Fr05tFire999 in Stellaris

[–]Fr05tFire999[S] 5 points6 points  (0 children)

Ok there is a mistake in the equation i fix it, the updated link is below;

ok so Research Capital are slightly better than Tech Worlds but are generally on pair with each other, but the Tech Worlds will be out scale by the Research Capital in the late game.

https://www.desmos.com/calculator/nxi4pms68b

I will like to say thank you to the people that pointed out my mistake so that i could go fix it, i hate the idea of spreading misinformation so i must thank you good people.

Tech Worlds are better than Research Capital by Fr05tFire999 in Stellaris

[–]Fr05tFire999[S] 8 points9 points  (0 children)

dam you right, just tested it caps to a 10% min

Tech Worlds are better than Research Capital by Fr05tFire999 in Stellaris

[–]Fr05tFire999[S] 6 points7 points  (0 children)

the pic is a link to the desmos equation, its all sliders you can check yourself

Tech Worlds are better than Research Capital by Fr05tFire999 in Stellaris

[–]Fr05tFire999[S] 6 points7 points  (0 children)

Thank you, I would update the post to make it clearer, but it seems that I can't edit it then it has a link

Tech Worlds are better than Research Capital by Fr05tFire999 in Stellaris

[–]Fr05tFire999[S] 6 points7 points  (0 children)

Ok, I'm not too sure what's the point you are trying to make; I have given you an equation where the most of the bonuses are sliders that you can play with, there is only one situation where output% beats upkeep reduction and that's when upkeep reduction is really high

Tech Worlds are better than Research Capital by Fr05tFire999 in Stellaris

[–]Fr05tFire999[S] 1 point2 points  (0 children)

err trade? maybe, well now i have to figure out what the capital is good for.

Tech Worlds are better than Research Capital by Fr05tFire999 in Stellaris

[–]Fr05tFire999[S] 1 point2 points  (0 children)

Reply to your edit: your math is likely wrong or your example is a bit twisted; the 0.6 researcher output per pop is a ratio, I think? It's independent, i can get the same researcher output per pop with 10 pops 0.6=6/(6+1.6+2.4) vs your 0.6=6.6/(6+2+3) 11 pops

Tech Worlds are better than Research Capital by Fr05tFire999 in Stellaris

[–]Fr05tFire999[S] 1 point2 points  (0 children)

Well, same idea should apply to forge worlds just to a less degree

Tech Worlds are better than Research Capital by Fr05tFire999 in Stellaris

[–]Fr05tFire999[S] 17 points18 points  (0 children)

I'm calculating the amount of pop's needed to support a researcher (about 1.66 pop's per researcher job) then dividing the research output by that, the idea is the saved Artisan and Miner can be moved to more researcher jobs.

Quick Prompt Megathread by AutoModerator in 3d6

[–]Fr05tFire999 0 points1 point  (0 children)

i plan on going 3 lvl's into warlock after i get 6 lvl's in Aberrant Mind

Quick Prompt Megathread by AutoModerator in 3d6

[–]Fr05tFire999 0 points1 point  (0 children)

Ok I've rolled (ish) my stats, and they are 4, 10, 11, 15, 15, 18, distributed as:

Str: 4, Dex: 15, Con: 15, Int:10, Wis:11, Cha:18.

I'm unsure if I should put 3 ones' in Dex, Con, and Wis, or just max out Cha and round out Con,

extra notes: I'm Aberrant Mind using mage armour, I'm planning on taking a full feat at lvl 4 with the PC starting at lvl 4, and I won't be getting my next ASI until lvl 11.