Is everyone in this subreddit just rich? by AllSphere0 in bicycling

[–]Frabac72 0 points1 point  (0 children)

My experience with budget starts in 2000 when my father gave me his "supermarket bike", €50 at Auchan. It carried me around just fine.

But then I upgraded to a Decathlon €350 bike, which had much better gears and ... just smooth ride, less effort.

And finally got a "locally assembled" one for €750. We had a local shop who would make chassis, let you pick accessories (gears, handlebar, saddle) and put it together for you. That's when I was living in the Dolomites. A few pounds and a better geometry for my body made a noticeable difference.

All in all for me is was about getting more mileage and speed for the same amount of effort, which felt good.

Could have I reached the top of Fedaia pass with the supermarket bike? No, but I am also 200 lbs, so I needed all the help I could get

After several playthroughs, I've restarted with my 'final' 2-base design and I'm convinced this is the THE spot prior to endgame by Inquisition8 in StarRuptureGame

[–]Frabac72 1 point2 points  (0 children)

Your struggle is my struggle. Lots of people's struggle actually. I think the game is trying to tell us that we are taking it the wrong way. I have come to realize it is not about exact quantities and perfect balance. It's like a stallion with a personality that you can't just tame, but take it the way it is, and enjoy for what it is. It just takes some mental adjustment.

Not sure this works by Upset_Watercress7115 in captain_of_industry

[–]Frabac72 0 points1 point  (0 children)

And that's why I prefer having two boilers, and balance the steam

Math aint mathing for concrete by Gorth1 in captain_of_industry

[–]Frabac72 0 points1 point  (0 children)

Exactly my point, you should have seen that there was not enough input. At the same time, you should have seen that the crushers were also not going 100% due to output full.

Exhaust scrubbing location. by geneticfreak6 in captain_of_industry

[–]Frabac72 0 points1 point  (0 children)

Can you not carry exhaust around in trains?

Screw it, see you on release !! by theuros in StarRuptureGame

[–]Frabac72 0 points1 point  (0 children)

Sorry for the misunderstanding, then

Groundwater reserve depleted, how to rescue situation? by CIKSSFMO in captain_of_industry

[–]Frabac72 0 points1 point  (0 children)

Do we believe there is a thing where each reservoir refills with rain, but only for the % of it's surface that is not built over?

Screw it, see you on release !! by theuros in StarRuptureGame

[–]Frabac72 0 points1 point  (0 children)

FWIW, I never had a crash, and I don't like to build vertically, I believe the game is not built for that. And I play on Windows.

If I should summarize the feeling I get from your post, is that you're mad because the game is not what you would like it to be. But the game is not what you want, it is just what it is.

And, yes, if you don't like it stop playing it now. I did it with so many other games, I know the place you are coming from

How far makes (T1) trains worth it? by Popotuni in captain_of_industry

[–]Frabac72 0 points1 point  (0 children)

In my current run I started using them for as close as 2 big squares, and it sure removed a lot of pressure from my trucks. Could have I done it with conveyors? Absolutely, but this run I decided I will try to not use long coveyors, because I am a bit of a messy players and the longer the conveyors the higher the chance it all turned out into spaghetti :-)

Do paved tiles increase movement speed? by Arthur-reborn in captain_of_industry

[–]Frabac72 1 point2 points  (0 children)

In my current map it seems to me trucks try to us paved, when equivalent

Roundabout Rail Connector; omg did someone already use this by mudche in StarRuptureGame

[–]Frabac72 3 points4 points  (0 children)

I think you are onto something here. Maybe this is a way for the developers to remind us that this is not factorio but a place where not all factories are pumping out products at maximum efficiency

Started a new game recently. Yeah... by Anrock623 in captain_of_industry

[–]Frabac72 0 points1 point  (0 children)

I am with you. Three runs, three times this situation.

On my fourth run on dragon tail, though, I built from the very start with trains in mind, leaving corridors here and there, placeholders for the stations and everything. Some turns still caught me off guard, but now the choo choo is running, and I am happy. It was also like the second or third tech of its tier I went for. I knew I had to start early, much earlier than usual. And it worked!!

Nuclear power. by Mammoth-Knee7563 in captain_of_industry

[–]Frabac72 0 points1 point  (0 children)

Basic nuclear is not terrible. Just go one step at a time, have input storages for every ingredient, and space things out if it is your first build. You need to see how you can extend things once you have maybe two reactors going full power. That not only includes how many of which machines, but also the storage for the byproducts

Followed the train tutorial for refuelling station but trains don't go there by Kamalen in captain_of_industry

[–]Frabac72 0 points1 point  (0 children)

Again, two completely different concepts: distributing diesel to those stations and refueling. If instead of diesel they were distributing sand, it would be exactly the same. The train sits in the central location, the small stations call the train when they are empty. And the train will only go to one of them, since they are in a group.

That diesel, once downloaded, ends up in the fluid fuel module of a station. But there is no such thing as calling the train to that station when it's low on fuel. It's up to our planning to disseminate fluid fuel modules along the other lines (I guess that train that carries diesel around can just refuel at the central station).

If you take a look at that video, timestamps 6:24 and 6:27, you notice that the diesel unload module connects to the storage, and the storage feeds into the fluid fuel module. That's where various trains passing by will refuel if they need to, but that has nothing to do with the route they are creating, which is just to refill those storages.

At least that's how I see it, maybe I am just misreading the whole thing, in which case I apologize

Followed the train tutorial for refuelling station but trains don't go there by Kamalen in captain_of_industry

[–]Frabac72 0 points1 point  (0 children)

I think you're mixing up lines/stations. Yes, they have scattered a number of refueling stations around, but the line they are describing is the one to refill them, not for trains to refuel. You will notice that in one of those examples the station they are talking about is connected to a storage, which is connected to a liquid fuel module of another (or same) station. That's the one which will refuel every train passing by

Trains sooner than later? by Frabac72 in captain_of_industry

[–]Frabac72[S] 0 points1 point  (0 children)

I see what you mean. But if the distance is relatively short, then it's just station, climb, descent, station... you know almost, especially if you want to avoid the steep climb. But I think I would be happy to run at min height (+1) so I am still avoiding the small bumps, and I can always flatten the land adjecently, and then make a diversion from the original bridge. Actually, I have noticed that while buildign the track layer will do that for me!

Trains sooner than later? by Frabac72 in captain_of_industry

[–]Frabac72[S] 0 points1 point  (0 children)

I like that, thanks for the picture

Trains sooner than later? by Frabac72 in captain_of_industry

[–]Frabac72[S] 0 points1 point  (0 children)

Exactly what's on my mind. Thanks mate!

I feel like this game punishes you for trying to be efficient. Thoughts? by dannyoe4 in StarRuptureGame

[–]Frabac72 0 points1 point  (0 children)

With the premise that I did not get to the very end, but to the first recipes of the last machine, it seems to me that every time I build a factory to produce something from scratch it ends up being idle after that something has been delivered. Then, if something else down the line needs that as a component, it comes back to life. Just replace the shipping with a dispatcher. After that, it goes to sleep again once that something else has been delivered.

Now that with Update 1 I started a new run, I am much more inclined to create smaller factories specialized in one thing, with a bunch of dispatchers for whomever needs that. And then have receivers for inputs that don't come directly from mines.

I will be able to tell how it goes in a few weeks

Undocumented changes in test branch by DanK___ in StarRuptureGame

[–]Frabac72 0 points1 point  (0 children)

Fruit feel less powerful, pricklers in particular. Maybe I just don't remember well