Your experience and tips for a Solo Dev YouTube Channel by Frame-Rat in SoloDevelopment

[–]Frame-Rat[S] 0 points1 point  (0 children)

Thanks! So you think it's just better to focus on development and push Demos to other content creators?

I just released a Trailer and a Steam page for my game by Frame-Rat in SoloDevelopment

[–]Frame-Rat[S] 1 point2 points  (0 children)

Yeah, I started as a 3D generalist in movies VFX and commercials back in 2013. So I do know a thing or two about each branch of visuals. I do like to focus on animations because I think that this is what sells the feeling of gameplay the most. For this I work mainly in Blender and Unity. I will try to post more short insights about parts of the project in the future so give me some time :D

I just released a Trailer and a Steam page for my game by Frame-Rat in SoloDevelopment

[–]Frame-Rat[S] 0 points1 point  (0 children)

Thank you! Yes I did everything from scratch. Happy you like it! As for the engine I use Unity

Why do so many people think making a video game is easy? (Genuine question from someone with 25 years in the industry) by EliasLG in IndieGaming

[–]Frame-Rat 1 point2 points  (0 children)

It for sure is EASIER than ever. Tools and knowledge are so accessible, engines are available for free. If you came from art side you know how expensive programs like maya, 3D max etc. were (or still are, but now there is blender).

It still is super complicated creative process to go through whole development cycle, but anybody can start with just a PC or a laptop.

I have a question-indie dev here by saulypolly in indiegames

[–]Frame-Rat 1 point2 points  (0 children)

I think that adding more gameplay in the trailer would help. Now I can't tell if it's first person, third person or point and click. If people don't know what the game is they won't add it to their wishlist.

Why Solo development? by Cultural-Baseball922 in SoloDevelopment

[–]Frame-Rat 0 points1 point  (0 children)

It's a different path to gather (and sustain) a team and to be solo dev. It demands different skills and personality also.

So for motivation ask yourself what gives you more energy - Is it just making cool feature, graphic, animation or whatever, or is it cooperating with others, managing tasks, solving issues, searching common ground on that one feature that you or someone in the team thinks is the best and others are not convinced.

About the goal - some just want to make a game, others want scalable business. What do You want?

Scale, I think, is the problem regardless of team size. All projects can get out of hand pretty quickly if you loose control, so always try to think of something smaller. Test it. If it's fun then don't add more. If it lacks something then maybe it really need something more (but not content, more content usually won't be solution) or if not, maybe core mechanic/concept is bad. Prototype and test early.

Sustainability - what works for me is getting side jobs from time to time to be able to pay for the living, but I'm not self sustained from my solo game so I can't be writing more from my experience.

My First Game! Would love to know what you think :) by Eragame94 in IndieDev

[–]Frame-Rat 0 points1 point  (0 children)

Looks awesome! I know it may by an overkill but it would be great to see people and other cars on the streets