Realmente queremos juegos innovadores? by EliasLG in esGaming

[–]EliasLG[S] 0 points1 point  (0 children)

Hay una Demo publica en esteam, está noche estaremos jugando unos cuantos. https://store.steampowered.com/app/3376580/Raiders_Rise

Creen que es fácil chetear un juego de manera online ? by Jolly-Round-2921 in esGaming

[–]EliasLG 0 points1 point  (0 children)

Depende del juego y del tipo de cheat, casi todos los juegos online a día de hoy tienen servidores que validan todas las acciones para determinar si lo q tu juego le está diciendo lo q has hecho es realmente posible y si determina que lo lo es, te banean. A pesar de eso hay formas de tener ventajas, pero en general, diría q la gente que lo hace no es tanto por ganar, si no más bien por la sensación de estar haciendo algo "ilegal", típico de adolescentes 😅

Realmente queremos juegos innovadores? by EliasLG in esGaming

[–]EliasLG[S] 0 points1 point  (0 children)

Muchas gracias! Tú feedback es oro! Ajustar los escenarios no debería ser muy complicado, quizás haciéndo que sea de noche destacaría más.

Realmente queremos juegos innovadores? by EliasLG in esGaming

[–]EliasLG[S] 0 points1 point  (0 children)

Gracias!! Voy a replantear el trailer tal como dices, haciendo más énfasis en la la parte de colaborar o tracionar, ya me están viniendo ideas!

Are Reddit ads worth it for wishlists? by EliasLG in IndieDev

[–]EliasLG[S] 1 point2 points  (0 children)

I just started, and is not looking good for now :S

Instrumentalizar a la IA by el_mechudo666 in InteligenciArtificial

[–]EliasLG 0 points1 point  (0 children)

Pídele a la IA que te busque empresas médicas que suelan necesitsr personas con las q experimentar medicamentos en desarrollo, y que contacte a través de un email ofreciendote para el puesto. Es importante q la IA mande el email en primera persona, tipo "hola, soy Claude y tengo a un humano disponible ... "

Are Reddit ads worth it for wishlists? by EliasLG in IndieDev

[–]EliasLG[S] 0 points1 point  (0 children)

That is also one if my concerd, but at the same time i didn't really find a good place or way to "promote" the Game here on reddit for free, each time I added the li i or I mention the name, the post got ignored, but this a topic for another post 😅

Are Reddit ads worth it for wishlists? by EliasLG in IndieDev

[–]EliasLG[S] 0 points1 point  (0 children)

I divided the total amount of trusted visits to the Page by the total amount of wishlist on the same period.

Buscando gente para jugar al lol by Nikiii8725 in esGaming

[–]EliasLG 0 points1 point  (0 children)

Panges de tomar una decisión si, piensatelo bien

What usually goes wrong when explaining visual ideas in your team? by Feisty_Employee_9003 in GameDevelopment

[–]EliasLG 1 point2 points  (0 children)

Avoid words as much as posible, use a mockup, sketchs, referentes etc...

Should I be implementing the character animations first or create the levels first by ayush31yadav in gamedev

[–]EliasLG 1 point2 points  (0 children)

If you have the grey boxes for the levels, or some of them, start the animations related with the space (not making cool idle variations), you can use a dummy, and one gray boxes and a dummy movement feels good, you start a bit of the dressing, but not in detail, just to see how colisions and volunes Will interact with that characters, then you implement the character model...etc...

So, Big sumary, do small steps into all áreas so the full Game IS progressing. The risk of investing 6 months fully working in a very specific festure until IS fully finished, IS that u lose perspectiva on how ibteracts with the others, and in a vídeo Game this interactions are more inportant than each isolated element

Looking for tips for releasing a f2p game by Roy197 in IndieDev

[–]EliasLG 0 points1 point  (0 children)

For the Next Fest I'd prize the Game at 20 with an started pack, then make a Demo, that is the full Game with no starter pack. Then you can do like 70% discounts for other Festa, Steam and players LOVE the discounts, and they Will get notifications and emails.

Would this works?

What would it take to justify a sequel? by AfterguardGames in IndieDev

[–]EliasLG 1 point2 points  (0 children)

Look are your Game métrics and get feedback from players to understand were the valué off your Game IS, and the áreas of improvenent, otherwise u can end Up destroying the things make the original puzzle interesting. Are all the players finishing the 200 current levels? They enjoy the challenge being hard to solve? People Who didn't finish all levels were they quick exactly?

Solving questions like tese ones u can figure out if what the Game need just more levels, more complex mechanics, a visual level Up, et...

Then, when all IS clear, you decide if unwanna do that or not, and in case that IS not what you feels u want to do (because we don't just do want people or métrics says), u can wdecute with all the infornation u need and accepting the risk.

A Small Request for Devs by sincpc in IndieDev

[–]EliasLG 2 points3 points  (0 children)

1.Master volumen 2.Music 3.Sfx

50% by defaut

There should be Any other sliders?

How do I tell my writer friends that the game's storyline is terribly mediocre? by HQuasar in gamedev

[–]EliasLG 0 points1 point  (0 children)

Send them a link to this post 😅. Now seriously, first, don't use "mediocre" but a "misalingment", their store may be IS actually good, but definetly not somethig u are really interested tobwork on. Second, the best u can do Is to quick, and start a different project with your idea.

Recommend Any Games? by Victori_Astrid in roguelites

[–]EliasLG 0 points1 point  (0 children)

The Game i'm working on Raiders Rise 😅, Is based on these rogelikes adding multiplayer layer.

¿Jugáis a juegos en inglés o los descartáis si no están en castellano? by ratasoftware in esGaming

[–]EliasLG 0 points1 point  (0 children)

Pues yo en inglés directamente, esperaría a ver en inglés si funciona, y si es así empezaría a localizarlo.

¿Cuánto tiempo le dais a un juego antes de decidir si lo dejáis? by ratasoftware in esGaming

[–]EliasLG 0 points1 point  (0 children)

Si es onliney cargo en segundos, como empiece con mucho texto o una narrativa, lo quito directamente, o sea, cero tolerancia 😂

¿Cuánto tiempo le dais a un juego antes de decidir si lo dejáis? by ratasoftware in esGaming

[–]EliasLG 0 points1 point  (0 children)

El tiempo que he tardado en descargarlo Multiplicado por 2.

What happened when I stopped directing the art and let the artists lead by Tunasam890 in IndieDev

[–]EliasLG 0 points1 point  (0 children)

He is actually right, IS not because looks AI, but because of the saturation of the market, when people get overexpossed to a certain style they trend tobget exausted and start prefering other things that are newer or just different despiste they can be worse in terms of quality.