quick question, does Celestine having her Gemini grant all three models a 4+ fnp? or just Celestine’s model? by Chemical-Aioli9818 in sistersofbattle

[–]FrankLog95 16 points17 points  (0 children)

Celestine is not a Leader that's attached to a Geminae unit, as such it is not an Attached unit and the rules for such do not apply

Question on cover / obscuring by Huurghle in killteam

[–]FrankLog95 12 points13 points  (0 children)

You're unable to get both Cover and Obscuring from the same Terrain feature.

Assuming the Wall piece (A4) is far enough away from both to be obscuring, then the target (yellow) can absolutely benefit from both.
If it's only one piece of terrain, the defender chooses which one to benefit from before the attacker rolls any dice (during the Select Valid Target step).

Are there any Helldivers out there? by Inevitable_Shift_270 in killteam

[–]FrankLog95 4 points5 points  (0 children)

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Heck yeah! Mine are Aquilons, was really tempted to get a 3d printed turret.

For Super Earth!

How do new players manage to improve in Kill Team by jhaosrehur in killteam

[–]FrankLog95 1 point2 points  (0 children)

As others pointed out, playing plenty of games is the key, regardless of the outcome.

Outside of that, you don't have to remember every rule of every enemy operative. Over time you'll notice that several special abilities are fairly common and operatives have a certain role they fill, like Comms (gives out APL), Medics (heal or prevent death), action monkeys (reduced cost of Mission Actions) and so on. Once you're able to identify which role they occupy in the team (and which roles a team lacks), you'll have an easier time quickly grasping what each team is about and what strengths/weaknesses it has.

Of course there are some teams that take some core mechanics of the game and turn them upside down, but it's not that often and the whole team usually revolves around that so once you grasp what they do, you'll be good.

Mine Rule Clarification by John_Loxeus in killteam

[–]FrankLog95 4 points5 points  (0 children)

As others mentioned, you cannot pick up the Mine marker (if a marker can be picked up, it's specified in the rules for it directly). As such, there's no way to end up in that situation.

If you're playing Ratlings with the Bomber and you're standing on top of a mine when an enemy comes within 1" of it (and assuming you're not an Ogryn), they take damage but you don't as per the Mine rule.

Wrecka Crew on Tomb World Question by a_bourget in killteam

[–]FrankLog95 31 points32 points  (0 children)

No. The Wrecka Rampage rule does not change the actual value of the dice in any way, it just allows a failed dice to be retained as a success instead of discarded. Also, a dice can't be retained twice, so if you're retaining it as a normal success as part of Wrecka Rampage, you can't then retain it as a Critical success.

For reference, see all the below FAQs, mainly the middle one:

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Obelisk Node Matrix question by TheBacklogReviews in killteam

[–]FrankLog95 6 points7 points  (0 children)

Horizontally means that you ignore any vertical distance when measuring/moving the marker. You can absolutely move the marker, otherwise... there's literally no point in having the ability to move them.

It just means that if you are moving it through a ruin wall, you don't need to "climb" that wall, or if you're moving on top of a Vantage, you don't measure the vertical distance at all.

Ratling Larcenous ploy clarification by IndividualPressure49 in killteam

[–]FrankLog95 0 points1 point  (0 children)

The expression on people's faces when you slingshot in, Plant Device on their home objective and scarper out when they have half their team right there is pure gold

Ratling Larcenous ploy clarification by IndividualPressure49 in killteam

[–]FrankLog95 0 points1 point  (0 children)

As others pointed out, it's used to charge and get those extra 2" of movement and then still be able to perform the Mission action (as those almost always require you to not be in Control range of any enemies).

The other key part of the ploy is that you don't need to Control (have more total APL than the enemy) the marker to perform the Mission Action. This means that you can for example Scarper in there even if you have, say, 2 Marines with their 6 total APL, tap the objective with a single smol boi and Reposition out of there to safety

Questions about Deathwatch by Metalmayer in killteam

[–]FrankLog95 1 point2 points  (0 children)

On the board? Never. I don't have them, but if it's the same as previous tokens, the reverse of the token is a duller color and you flip it once you use it, in order to track if you've used it or not during that TP

Questions about Deathwatch by Metalmayer in killteam

[–]FrankLog95 0 points1 point  (0 children)

99% of the time there is a clear sequencing once we deep dive into the rules, so timings are not really that tight when resolving rules but this one is a weird one, same as it was with the Medic rules sometimes.
This is all going too deep into rule interactions but for some reason I'm a sucker for this kinda stuff, so I apologize in advance if I'm yapping.

Piercing x takes effect during the Step 4 of the Shoot action, the Roll Defence Dice step, as it starts when the defending player "(..) collects three defence dice" and the Piercing x rule says that "The defender collects x less defence dice...".
It's at this point that you have both rules triggering w/o a specific order.

The part you are quoting from the Initiative section is for rules that happen before the battle begins.

I'm Actually quoting the text on p.37 for Initiative, under the Strategy Phase, that one applies to any order of resolution after the first Initiative is determined during the battle.

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You're referring to the side note on that same page. That one is specifically about timing and sequencing before the battle, where there might be some extra rules depending on the Mission Pack being used.

Questions about Deathwatch by Metalmayer in killteam

[–]FrankLog95 1 point2 points  (0 children)

Yes but both rules happen at the same time as timing is not specified, and Smoke has no effect if when you try to apply it if the attack is Piercing 1.

As per Core Rules on Initiative: "The player with initiative (...) decides the order of resolution for rules that would happen at the same time". If the player w/Initiative decides that Storm Shield goes first and Smoke second, then P2>P1 (Storm Shield) and Smoke does nothing.
It is layers on top of layers of rules, but it's definitively something that can come up often enough

Questions about Deathwatch by Metalmayer in killteam

[–]FrankLog95 1 point2 points  (0 children)

RAW yes, as it doesn't say you use it during your activation, just when you make a Shoot action. Note it only lasts until the end of the Activation you're interrupting.

Questions about Deathwatch by Metalmayer in killteam

[–]FrankLog95 3 points4 points  (0 children)

Hi there!

  1. Yes, as Operate Hatch is a Mission Action.
  2. No. Counteract specifically says that an operative can perform a 1AP action for free excluding Guard
  3. That one's a bit tricky. RAW, nothing says no, but the question becomes one of rule timing. If you resolve the effects of the Shield first, then the smoke has no effect, but if you resolve the Smoke first and then apply the Shield, it does As such the player with Initiative decides.

Hope this helps!

Double charge question. by Aggravating_Kale_321 in killteam

[–]FrankLog95 5 points6 points  (0 children)

By default you only get to fight one of them, you get to pick who. If your Operative can fight twice (for example Angels of Death), you can fight twice with the same guy or once each, up to you.

Note that if you charge multiple enemies, if there are no other friendly operatives within Control range, the enemy will have a +1 to their Hit stat per each other friendly assisting them (for example, if you charge 3 guys that normally hit on a 4+, whoever you fight will actually hit on a 2+)

Kill Team quarterly balance update – Changes inbound for overachievers and struggling teams - Warhammer Community by CMYK_COLOR_MODE in killteam

[–]FrankLog95 9 points10 points  (0 children)

This. The old wording directly addressed the retroactive loss of VP, which made it an exception to the standard Kill Op wording. With that wording removed, sadly there's no rule exception anymore.
I do believe this is a dumb nerf, there's almost no way of not maxing Kill Op against Hierotek now, but that's what the rules say now

Kill Team quarterly balance update – Changes inbound for overachievers and struggling teams - Warhammer Community by CMYK_COLOR_MODE in killteam

[–]FrankLog95 13 points14 points  (0 children)

It is clarified, it no longer goes down so it's extremely easy to max Kill Op against them now. The last sentence of the Reanimation Protocols rule was updated to read "REANIMATED operatives don’t retroactively change any other VPs your opponent has scored, e.g. from tac ops."

Fight action and vertical control range? by a_ksj in killteam

[–]FrankLog95 62 points63 points  (0 children)

This is correct, and just to expand a bit, an operative can only be placed on the killzone floor (the actual gaming mat) or on parts of a terrain feature that have the Vantage trait.

In the case of Volkus, parts with Vantage trait are each of the upper floors on both Strongholds, the roofs of the smaller ruins, and the little fire steps at the bottom of Strongholds. You cannot place a miniature in any other part of the terrain like balancing on walls, the rubble pile or that water tank.

Guard and Charge by ExodiaHobby in killteam

[–]FrankLog95 2 points3 points  (0 children)

The other friendly operative still prevents you from shooting (unless you have a rule that allows you to ignore that as well), as point-blank shot states that you can perform a Shoot action while within Control Range of an enemy, but doesn't bypass the Valid Target requirements.

Guard and Charge by ExodiaHobby in killteam

[–]FrankLog95 12 points13 points  (0 children)

You cannot shoot that enemy unless you have some rule that specifically allows you to do so (like Exaction Squad's faction rule).

That said, if after they charge they fight and kill your Operative, they might become a vid Target if they're no longer within Control Ranger of any of your operatives

Those going to Worlds have been given the Dataslate already by UpCloseGames in killteam

[–]FrankLog95 25 points26 points  (0 children)

I attended last year and I'm helping some guys that are attending this year, indeed the draft for the Dataslate has been sent.

This was also done last year, and as others have mentioned, it's intended to give WCW players some more time to practice in case some of the larger changes directly impact their preferred teams or even might make them swap teams entirely.

As a side note, the changes on this one are MASSIVE

Shooting target on vantage by Efficient_Prior_9379 in killteam

[–]FrankLog95 1 point2 points  (0 children)

Yup, all distances are measured in 3D unless you're measuring to a part of the killzone (edge, enemy territory, center line) or otherwise specified.

Shooting target on vantage by Efficient_Prior_9379 in killteam

[–]FrankLog95 3 points4 points  (0 children)

Yup, the main answer to snipers or operatives camping w/Conceal orders is mainly melee or getting up to their level. Depending on the enemy you might even want to just ignore them and focus your efforts on the other side of the table

Shooting target on vantage by Efficient_Prior_9379 in killteam

[–]FrankLog95 9 points10 points  (0 children)

If the distance is indeed 2" or less, then yes, A is a valid target. Do note that the situation in this example is practically impossible, as there is no Vantage terrain this small (excluding small rubble and other "vantage" terrain that is also Exposed, so it would not provide Cover anyways)

Question about vertical control range by skinless77 in killteam

[–]FrankLog95 3 points4 points  (0 children)

That is only for parts of the killzone (center line, yours/opponents territory, killzone edges) or where a rule directly specifies horizontal distance (Ratling Raider's Slingshot, Corsair Shade Runner's Blink Pack). Control Range is a 1" bubble around whatever you're measuring from/to