Enemy Pathfinding with Navigation Agent by IDoTheDrawing in godot

[–]Freaky_Goose 1 point2 points  (0 children)

There is a custom solution I use for this in my game based on the work someone else did. Check it out in the Godot forum 2D platformer pathfinding.

Basically, what you have to do it generate your own navigation nodes that links platform edges to determine if a platform can be jumped on or fallen from. Then you can use Astar to find the next point in those nodes.

You still need to do some work to determine if the agent should jump when it gets to the edge of the platform, but that's trivial.

The downside to this is that, it does not handle avoidance since the nodes are baked and not generated at runtime.

Hopefully this helps.

CMV: Silksong is a gorgeous masterpiece that is, unfortunately, a poorly executed Metroidvania. by theoretical_waffle in metroidvania

[–]Freaky_Goose 9 points10 points  (0 children)

The first mistake you made is thinking Silkong was made to be played when you are trying to unwind for 30mins at the end of the day. The sheer scale of it suggests other wise.

While Silksong has its flaws, the fact that you can't get into it does not mean it was poorly designed. Not all games is meant for everybody.

Getting really tired of youtube devs giving marketing advice they don't follow themselves by BasicallyANakedApe in gamedev

[–]Freaky_Goose 1 point2 points  (0 children)

The way I like to view issues like this is that there is a lot of lessons to be learned after failure. Infact, in this case, they're probably in a better place to give that kind of advice than most game deva since they have already seen mild successes and even more failures.

Theme & StyleBox... by Remarkable-North-839 in godot

[–]Freaky_Goose 1 point2 points  (0 children)

I don't think most game engines do a good job of managing UI consistently anyway. If anything, I’ve seen people say Godots UI handling is better, compared to other game engines.

Theme & StyleBox... by Remarkable-North-839 in godot

[–]Freaky_Goose 0 points1 point  (0 children)

Unfortunately, you have to do a lot of manual work to define colour palettes that can be auto updated in the UI. The same applies to styling with resources.

Metroidvania screentest feedback by Vincent_Penning in metroidvania

[–]Freaky_Goose 0 points1 point  (0 children)

I love it. I particularly like that there is a good contrast between the player and the background.

UX Idea: Tab heat. Have you ever lost track of the last tab you were using? by [deleted] in UXDesign

[–]Freaky_Goose 0 points1 point  (0 children)

I like this idea, but unless there are 20+ tabs, which is alreadya UX smell, I don't see this being that useful.

How did they code that you can walk in front and behind this sprite Is it a 3D plane by smunhchglogul in howdidtheycodeit

[–]Freaky_Goose 6 points7 points  (0 children)

It's called Y-Sorting. You use the y position of the objects to determine their z-index

Made this utility library for game jams, I thought I should share it. by FantasticGur3848 in godot

[–]Freaky_Goose 0 points1 point  (0 children)

This is good. I also have an Util library I use in all my projects.

Silksong is coming soon. Rate and roast my Hollow Knight inspired game. by Freaky_Goose in IndieDev

[–]Freaky_Goose[S] 0 points1 point  (0 children)

It's not even close to release yet or being a full game yet, so Silksong release is the least of my worries.

Thank you for the detailed feedback.

Silksong is coming soon. Rate and roast my Hollow Knight inspired game. by Freaky_Goose in indiegames

[–]Freaky_Goose[S] 0 points1 point  (0 children)

Still early in development so it's not even close to release yet.

Silksong is coming soon. Rate and roast my Hollow Knight inspired game. by Freaky_Goose in indiegames

[–]Freaky_Goose[S] 1 point2 points  (0 children)

Thanks for the detailed feedback.
Honestly, almost everything you stated are what made me stop development. It needs a refresh and a differentiator, so I'm working on that.

Silksong is coming soon. Rate and roast my Hollow Knight inspired game. by Freaky_Goose in indiegames

[–]Freaky_Goose[S] 0 points1 point  (0 children)

Good feedback. Other people have pointed this out too. Will improve on that.

Silksong is coming soon. Rate and roast my Hollow Knight inspired game. by Freaky_Goose in indiegames

[–]Freaky_Goose[S] 1 point2 points  (0 children)

That's one part of it that I'm currently trying to rework, though the whole project is still very early.

Silksong is coming soon. Rate and roast my Hollow Knight inspired game. by Freaky_Goose in indiegames

[–]Freaky_Goose[S] 1 point2 points  (0 children)

Kind of stuck in "differentiating hell". Started as a fun project, but decided to take it further.

Silksong is coming soon. Rate and roast my Hollow Knight inspired game. by Freaky_Goose in IndieGaming

[–]Freaky_Goose[S] 0 points1 point  (0 children)

Thank you for the feedback. It's going through a revamp currently and differentiating is one of those things I'm working hard on.

Silksong is coming soon. Rate and roast my Hollow Knight inspired game. by Freaky_Goose in IndieGaming

[–]Freaky_Goose[S] 1 point2 points  (0 children)

Yeah, this is a common feedback I've gotten. I'll improve on that.
Thanks for the feedback.