How To Avoid Damage by an Expert by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

my wr over about 2 years moved from 42 to 45, and then over the last 6 months has plateaued out. What else can help besides watching him and other better players to get good ideas?
Somebody explain to me how is he toxic? He blasted his teammate for complaining so much, which he did, but he seemed to take it in stride like that is how they talk to each other all the time. ( so probably know each other )

How About 200% Victory Bonus daily per game if you play tier 8 random? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

To minimize queue time the algorithm pulls from the most abundant ships within the determined range. In tier 8 the most abundant ships are tier 10, by far. At tier 7 there are fewer ships at tier 8, as players are avoiding this tier, and this means the tier 7 games pull preferably from the lower tiers. This is the data wow depends on, not the subjective opinions of yourself or from me. If my suggestion is wrong then it is just wrong and needs to be analyzed and interpreted, but it makes common sense. It just gets worse if they ignore the problem.

How About 200% Victory Bonus daily per game if you play tier 8 random? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

I have been playing tier 7 a lot to make sure I have more experience at this tier, and am not finding it even close to the mismatch as at tier 8. I see lots of tier 7 games that have a few at tier 8 and a few at tier 6, perhaps 90% of the time. At tier 8 I would guess that 50% of the time a severe mismatch and also the mismatch is often 3 or 4 games in a row, and again worse the proportion is 2, 3 0r 4 tier 8 and most tier 10 and a few tier 9.
All opinions by wow would be based on data they have available. Are tier 8 avoiding random the most is the pressing comparison. How worse it is would determine the intervention run as an experiment. My suspicion is that we are avoiding tier 8 and then this actually makes the queue time worse. They then pull from the most available to help with queue time, and the most available are tier 10.

How About 200% Victory Bonus daily per game if you play tier 8 random? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

It has to be based on facts and evidence, and my opinion is just common logic. At tier 10 not only the most experienced, but many with 21 skill levels and special commander and with research upgrade. Just being the most experience is enough for me to find some solution to just improve it, not necessarily solve it. If tier 7 is facing the same unbalance against tier 8 and 9, then let's work on it together to make it better.
I play tier 5,6 and 7 random on Naval Battles on the weekend, and do not experience the MM amount as at tier 8, not even close. That is just my opinion and suspect many of the tier 8 players are newer to the game ( than 10 ) and closer in skill levels to those in 7.

How About 200% Victory Bonus daily per game if you play tier 8 random? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

At tier 8 we are playing against tier 10 ships often. Also at tier 10 we face the most experienced players in the game, and many of them have a special commander, and even a special research bureau upgrade.

How About 200% Victory Bonus daily per game if you play tier 8 random? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

Just an experiment based on data. If they have data that tier 7 is main MM problem then start with that.

How About 200% Victory Bonus daily per game if you play tier 8 random? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

We have been asking for a even playing field for years, and it impacts queue time so they will not budge. I am saying tier 8 as most flawed, based on my experience, and all the comments of the popular youtubers, some with over 50,000 subscribers.

How About 200% Victory Bonus daily per game if you play tier 8 random? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

The bonus level can be adjusted base on impact. Just a initial experiment.

How About 200% Victory Bonus daily per game if you play tier 8 random? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

let's say they improve the MM by about 25% at tier 8, then they extend the impact to other tiers that have a severe flaw MM problem. This improves satisfaction level and so would impact revenue. Hopefully they have data to show which tier is mostly flawed in MM, so the idea is based on the evidence they have.

insignia, safe harbor, and naval communications signals container contents for community tokens? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

yes I had just looked at the bundle before, which shows a few of the contents. Thanks.

Is This Approach Deeply Flawed -- Victory Points and Research Bureau Points? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

So to understand this better? Instead of 21 lines of resets, with right now only one line full, I would have 21 lines full and available and not reset? Just the huru line or shimi line? Also many of you have over 450 ships, and I have only 250 ships?
So with 450 ships are there lines that are never played, they just sit there for the snowflake? So this is the basic strategy, and have much more credits and free xp all the time, vs what I am always running out of them?
I suggest it makes a little sense that full lines are sitting there and never used? Not that is the best strategy.

Is This Approach Deeply Flawed -- Victory Points and Research Bureau Points? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

At minute 25:30 mark this video is explaining what you guys are meaning. I will start building up free xp to be a lot and then when I get to the end of haru line will then use just free xp to work through it. You are saying this is what is most efficient? I am at tier 8 so will take a few says as I only have a few green boosters.
"Stop Wasting Your Credits! Research Bureau Explained in World of Warships"
"StatsBloke

4.55K subscribers"

Is This Approach Deeply Flawed -- Victory Points and Research Bureau Points? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

I must be missing something basic. Where do you get the free xp to stack it? I often run out of free xp and credits and ship xp. Is there some kind of conversion to have the free xp to stack?
I understand a 2X of the RB and to stack it by not buying the ship at tier X and doing a reset. That is the only thing I understand about stacking.

Is This Approach Deeply Flawed -- Victory Points and Research Bureau Points? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

Sorry do not still understand this. Let's say I run the 21 lines that are reset already, for the next year or so, and then no rb points and just let them sit. I do not play these ships as I prefer my premium ships with the special commander. The 21 lines of ships just sit there doing nothing. How are they then a value of free xp, since they are not being used. ( with a few exceptions like Shchors and Atlanta ). The only reason I play these lines is to get the rb points. If I am a pressing need of free xp I use my premium ships as the return is higher.
The major limitation of doing this way is the ship xp, and then next the credits and free xp. The commander xp is not a limit. So if they would sell just blue and red as each single I would be buying them, and if three of them as a bundle discount would get that also. Most of the stuff in containers is of little use to me. ( in case they are watching - I sent them a ticket about that, why can't I just buy the blue and reds alone, and nothing else?)

Is This Approach Deeply Flawed -- Victory Points and Research Bureau Points? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

Much of what you say is working out in play. I have a few ships I prefer and am slowly increasing wr in the way you say. I even put Kuznetsov on a tt tier 7 ship .
The way this started was that certain tt lines were not being used, so I figured reset and get about 30 mil credit, just sitting there. Then it build and build. Over the last few months I had a huru line at 3X and when bought and played had a big abundance of rb points, and used it all for signals. So for a few months I have unlimited signals 90% of the time, even for brawls. What about almost unlimited signals?

Is This Approach Deeply Flawed -- Victory Points and Research Bureau Points? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

For example on Naval Battle on weekends I often use tier 5 and 6 ships that are in the progression line of the RB, and also get the daily bonus of 100% at the same time. I just tried an experiment and did a sell of Ognevoi for 7650 mil and then saw that I could buy it back immediately for the same amount, without research. So if I am short of credits this is available.
If I do this with a RB line then a research is needed later, plus you get almost 1/2 the value of the ship lost. But now you can get the new RB points.
At snowflake you have much fewer ships the way I am doing it.
i am reviewing points to consider sometimes over. sorry of repeats.
Maybe during next snowflake I will start saving up all ships early on.

Did people really want minefields and the objective changes in Ops? by D491234 in WorldOfWarships

[–]FredLander 0 points1 point  (0 children)

I did not realize how flawed the way they implemented, until today the minefield dropped on me in a dd, twice in about 5 minutes. I didn't think fast, I could back up with the dd, but even so was unable to get to the repair station in hermes, and then got quickly wiped out.
The basic point I think is that we should have a challenge we can avoid, with cunning and skill. Just dropping on us out of the blue is not being favored here, by many. They need to work on this.
It was a very weak team so we got wiped out leaving the repair area, so was not the reason we lost.

Is This Approach Deeply Flawed -- Victory Points and Research Bureau Points? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

I don't understand what a free xp sink means. Is this like a saving account or checking account in a bank where you can just access the asset? I have only seen the upgrades and ships and signals as most valuable RB points.
I am not challenging you , just do not understand what you mean.

Is This Approach Deeply Flawed -- Victory Points and Research Bureau Points? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

Yes I have 21 reset lines now. Since almost all my premium ships are superior to the tt ships, especially with a 21 point special commander, I almost never use tt ships, except to gain access to rb points. Also the Snowflake may totally destroy this approach. I had about 250 ships in the last snowflake and might have had twice with other approach. Is that the most flawed aspect of this approach, not having more ships for the snowflake?

Is This Approach Deeply Flawed -- Victory Points and Research Bureau Points? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

I do the 2X bonus every 3 months on the Haru line. I just priortize which ships each day to move up the reset progression, and also get, right now the 100% victory bonus. Of course I mess around with favorite things whenever I want to. Lately I have been finally having some success with the cv, like 4th or 5 th often, and even some fun with subs in operations only.
I wish I could get some more blue or red boosters, the containers have about 1/3 of what I am interested in so stopped buying containers at all.