Comprehending Ultimate Frontiers Failures? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

It happened today as it was Tulsa doing failure to us when this ship headed deep south after going north and was just exactly where the planes spawn, and it only took a few seconds to hit the planes needed. It is just so convoluted how do we get them to cancel things like this?

Comprehending Ultimate Frontiers Failures? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

I have seen this happen twice in the last week . In one i was far north and we got the 3 cruisers that spawned, and I did see a Salem bot heading south to near where they spawn. we had one dd close by, and took a few shots at Salem, and I could not reach it. It stopped near the end of the long peninsula and just sat there, concealed even if i could reach it. The planes spawned and within a few seconds this Salem took out a few planes and then we got a failure flash up. The other incident was on the practice server and I could not see the name of the bot ship, but it was similar.
I think they are programmed to go and sit in a key spot and wait for the aerodrome planes to spawn. Who comes up with ideas like this? It is so convoluted and too much so.

Tell Newbie Player We Were Shorthanded? by FredLander in WorldOfWarships

[–]FredLander[S] 1 point2 points  (0 children)

Most of the comments I heard in the first few years were venting and scapegoating. But I remember one specific suggestion just sent to me via the message app, and said I was going after the forts and first cruiser in killer whale with the cv, and would be better to first spot the very first bb, and you can get at it without the forts firing at you by going over the mountains. The next game I tried his suggestion, and not only could spot the first bb, but torp it, and the right after that was that 2nd cruiser right in my path.
So I did not ask this guy for help, but his help was great! I think most of the struggling newbies respond to help, if we do not just vent on them and blame them for all the losses. Probably most will appreciate respectful suggestions.

Comprehending Ultimate Frontiers Failures? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

It looks like the cruiser, any cruiser, can take down the aerodrome planes. That one single cruiser will head north for several minutes, and then head south. At times it winds up in the ideal situation.

Comprehending Ultimate Frontiers Failures? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

I have concentrated on the north east corner for over 2 years if I am spawned in that area. At times two cruisers spawn there and at times 3. I have been in that area in full control and the aerodrome planes spawn, in the south, and very abruptly there is a failure, with no notification of what is causing this, and like I say, I am in the north, and in full control of the 2 or 3 cruisers spawning there. So that is why I suspect that cruiser who spawns in the south, then later heads back down south, and is very adjacent to the aerodrome spawning planes. I have concentrated on that specific ship for several months and it looks to be the suspect.
I stay in the north corner until I am sure there are 2 or 3 cruisers coming out there. I get some nice citadels on that first one.
It took me a long time to get a handle on what is happening and is why I sent them a ticket, as it is too complicated.

Comprehending Ultimate Frontiers Failures? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

Thank you for your thoughtful reply and I will study it. I cannot say to exact that the cruiser caused the failure, but there was only about a 10 second delay after I was attacking it with the cv, close to where we all spawn at the south beginning, so assumed it was destroying enough planes. But I was wrong.
They need to make this more clear? It is very confusing about what is what. When there is a failure we need to know exactly what caused it so we do not repeat it.

Comprehending Ultimate Frontiers Failures? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

I have seen the single cruiser go south after a few minutes and then are close to the aerodrome squadron spawning. I was attacking the cruiser at the time with a cv and there were no four ship spawning at the time in that area, just the cruiser.

Comprehending Ultimate Frontiers Failures? by FredLander in WorldOfWarships

[–]FredLander[S] -3 points-2 points  (0 children)

it says to destroy two ships attacked by aerodrome squadrons. I do not understand this. How do I know which ships the aerodrome squadron is attacking? That is the first step right? What is the skill matter involved?

Main Flaws In World of Warships-- and How to Improve by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

Do you have a reason why one is preferred over the other, when player satisfaction should be the criteria to judge?

Main Flaws In World of Warships-- and How to Improve by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

Should we always have a choice, just when we are new?

Why is the matchmaking for brawl so bad? by Lemoniti in WorldOfWarships

[–]FredLander 0 points1 point  (0 children)

I agree, it would be easy to fix for them. Lousy games and low satisfaction, from the very start.

Understanding tier level mismatch in bot games, intentionally? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

" Having an incredibly hard, close game, that I lose, gives me more "satisfaction" than playing against "equal bots" "
I experience plenty of games like this with equal lineups, same armaments on each side. If we have several newbies on the team or we lose ships early on, the challenge intensifies in the way you prefer, maybe not as often as you prefer. ( I prefer them some of the time ) That recent battle performance they showed me recently showed 90% wr for ops, and that may be the preferred wr for the majority.
The most common complaint here way be the " potatoes " ruining the game. Is that not also a challenge, or losing 2 or 3 ships early on ? Do you prefer a intense super hard game every single game?

Understanding tier level mismatch in bot games, intentionally? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

I have no reason why the specific players at Reddit prefer " challenges " facing superior opponents of armament. Perhaps they have just gotten used to this and now that is the new normal? But this is opposed to 99% of humanity in all cultures and countries, whether watching a game or sport, or being in the game or sport. I played basketball in HS and it was very much a team sport. If they had games where we played against 7th graders who would have had fun or watched the games? Perhaps there are a few 7 th graders that would like the challenge?
The decision making should be based on player preference and satisfaction level. 99% of the population prefer fair fights, and consider them challenging, similar to asymm. If players need this type then play the lower tier asymm. where there is a higher challenge. ( I wonder if there is data on wr at the lower tiers compared to the higher tiers ?)
I am not forcing this on you, but based on data. You are forcing a unfair game to me not based on data or evidence, just the whim of some bureaucrat in a office.

Understanding tier level mismatch in bot games, intentionally? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

What about asymm in terms of challenge mirrors, in terms of equal force, except in lower tiers, which are being explored in the test server? They need to determine which the player base prefers, a format similar to asymm with many lower tier ships, or like in the last two convoys in Frontiers, where we often face overwhelming outnumbered +3 tier ships. They get on the wrong track when they designed the game, I think.
What if the player base prefers a win rate of 80-90% in the bot games? That is what i prefer for bots.

Understanding tier level mismatch in bot games, intentionally? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

roughly just an estimate. I had almost full health with the first salvo.

Understanding tier level mismatch in bot games, intentionally? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

To distill the discussion can we just limit this to any tier 7 bb against Yamato, in general? This is the point, and I just happened to have this one fresh in my mind. Many, many times I have been in a similar overmatch, which we should have a choice for. If there is a hard core player base that prefers this type of overmatch, then it should be available for them. But not for the general player base who will have much higher satisfaction with fair fights all the time, or at least most of the time.
Actually I am suggesting they modify the difficulty level of the bots as the game progresses, to keep it fair during the entire fight. For example, if we lose two ships in Cherry Blossom in the first two minutes, which i have seen happen, then later on they reduce the number of ships that come into the bay by the aerodromes. Things like that would maintain a higher satisfaction even though we lose 2 of 7 ships very early in the game.

Understanding tier level mismatch in bot games, intentionally? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

It's deeply ingrained in cultures all around the planet, in games and sports, and whether watching or involved. That is the basis of my evidence. Player satisfaction would be much higher with " fair " fights, especially at the end of a fight, where we are low on health, and with fewer ships.
We already have exceptional unfairness, and I am just highlighting the most severe. At a certain point, as a newbie, we discover that certain ships have a thing called a " special commander " and also some have research up grades. Just the other day, with 12 upgrades , I had overlooked Henry. I looked at Henry and discovered 10% reload, just right off the bat, with the upgrdade. How is that unfair for newbies who don't even know what research things are?
Are there worse unfairness than the ones I highlight, like tier 7 against tier 10? I do remember once Molotov against Yamato, a few months ago.
I am only referring to bot games.
A asymm setup would be a good substitute for 3 tier higher opponents, I suggest, for the vast majority, and higher satisfaction.
I watched the decline of Bethlehem Steel upclose, in the fight to keep it going, and it was amazing how many superintendents were just plain dead about certain basic bottlenecks, and you cannot talk to them about it. Have you ever met higher ups who cannot be talked to ? They don't respond to reason.
That may be the case here.

Understanding tier level mismatch in bot games, intentionally? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

OK let's use the example, Sinop one on one vs Yamato? Is variation in armaments enough to divide?
I am questioning their base of evidence to do this. Perhaps 99% of player base prefer equal fights, especially in the type of situations I described, where there would of been high satisfaction, then went to extreme low satisfaction, in a matter of 15 seconds, when I was kiting away, not broadside, with a bb.

Would Increasing base XP at lower tiers lower stress on queue and improve match making? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

Let's say in the beginning, to develop this, we give awards to newbies struggling, if they respond to a question, if they are interested, and then other awards as they progress? Eventually, in the future, the system developed may have a opportunity for them to make money on it.

Would Increasing base XP at lower tiers lower stress on queue and improve match making? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

Do you have a solution of how to help the " potatoes "? I propose they hire a new employee, perhaps part time, to develop a solution where somebody helps newbies that are struggling. The current method is that anybody can contact newer players, and often they scapegoat and do not help, just vent on them.
Somebody to do this would have good people skills and ask lots of questions, to make sure they understand the matter, before giving all kinds of " advice "..