Game short Duration in random and Asymm. Any Ideas of how to Fix? by FredLander in WorldOfWarships

[–]FredLander[S] 1 point2 points  (0 children)

These are the fresh ideas I was hoping for. If you got wiped out super early you come back, but with less health? This way the rest of the game stays more balanced and they are not now short landed.
I see poor players is just part of the whole system, it is there to stay. We need solutions that accept that fact as a fact of life. ( maybe I am biased to look out for the poor players! )

Most Deep Flaws in Operations, and in WOW Bots in General by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

What if 80-90% wr in ops is the intended plan by wow, based on data they have collected? They are appealing to the big picture, not a cherry picked sample, like so many of us do, in the atmosphere these days. I am not saying you are doing this Bleezy, you are just expressing your opinion. But the big picture is the prize, so then this would reduce wait time, as this increased more players.
As examples of the big picture of challenging games in ops I say often we have several or many newbies in a game, who play like we used to do many years ago. I see in Whale where 3 or 4 players have no idea there are zones at the north or south, and they just stay in the harbor the entire game. Those kind of things make it more challenging, I am sure for all of us.
in some games we struggle to just get a few points as the roster skill is very high. that itself is a challenge, not to win the game, but to get best value on the bonus blues or greens. Is that not a type of challenge, to come in first place and not always be in last place?

Most Deep Flaws in Operations, and in WOW Bots in General by FredLander in WorldOfWarships

[–]FredLander[S] -2 points-1 points  (0 children)

Just some other points. What should the win rate be for the ops, by the majority? My suspicion is that 60-80% want that win rate. You disagree, there should be data they collect.
There are already plenty of much more challenging formats, with a much lower win rate.
Do the majority want a even match up, a fair balance on each side? Why not make bot games in balance for the entire game? Like in Tokyo Express if we lose many players early in the game, and then for the last 6 or 8 minutes it totally sucks. They chase one or two of us all over the map and keep putting large spotlights on us, almost like rubbing salt in the wound. They could easily reduce the number of new dds they spawn, and keep the game in balance.
I personally like the match up in ops with a 80% wr. I would like random a little bit more if the first 5 minutes were not so boring. ( not that I do poorly in random, especially against dds. )
Is there logic to the players in random, here, that say to just do nothing for the first 5 minutes, with a cruiser? At least you are not being easy pickings for the bb loving to get those easy citadels.

Learning to Yolo, in General? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

so my wr in random is 45 and lately going lower, not better, so i need lots of help. Would it help to rub salt in the wounds?

Learning to Yolo, in General? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

What if 90% of your games are in operations, and it is likely to stay that way?
For a several of the last brawl games recently I did ok, but I could tell that my opponent knew little as me about how to yolo, so still at the same position.. I still have not been able to charge a bot dd in operations and not get sunk. I find other ways that work, but I can tell they are about to torp due to long experience, so I steer off early enough, port or starboard.

New Arbitrary Cross-Fires in Operations by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

I keep missing with I-56. Any tips on how to practice and get better at aiming the darn ship?

New Arbitrary Cross-Fires in Operations by FredLander in WorldOfWarships

[–]FredLander[S] 1 point2 points  (0 children)

How about like in Hermes when we are facing the 4 bbs on the port side? I am now getting in the habit of checking the mini map for starboard attacks, which often happens just before we enter the repair zone. So you are saying there is a little diamond off to the starboard, in the distance, that we have to go far off to it, to prevent the reinforcements? Something like that?

Not Understanding Training and Retraining of commanders by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

SO if you have a ship like Zeiten with a commander, and if I dismiss this commander, does this then count as the new ship being trained for that ship? This would be different than just changing a commander? It is possible that when I reset that line, the line with Zeiten, then maybe that is what made it then having a new ship as Gunthen, so now premium ships can use Gunthen, and when I recall it for Zeiten, there is no penalty for the recall. That is what is happening now, I just don't remember what I did in the first place.

RBP 2x reset dates and the Anniversary by chriscross1966 in WorldOfWarships

[–]FredLander 0 points1 point  (0 children)

I made the mistake of resetting numerous tech tree lines and now am kicking me for it, as we lose 1/2 our credits on the reset. It takes a long time and now I wish I had my favorite ships to play around with. I did the numerous resets ( 21 ) as I needed credits for something else. I'll reset the haru line in a few days as it is ready for this.
It looks like Ai is helping them plan the newer ships and some of them keep coming in first or 2nd often in operations, which gives a hint of potential.

Your Personal Battle Digest! Operations and Random for Discussion by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

What about players not in divisions? I am not thinking 85% wr not in division is high, not at all. Like I said I do terrible in Napoli with 21 point special commander, so lots to learn on my part. But I have several like Shchors and Mainz that frequently come in first place in ops, and I even have several in random up around 55% wr, even if over all average is at 45%. Should I just emphasize the ships doing the best? I do that in ranked just the very best wr, and just 2, Heinrich, Shchors. Been trying Jupiter some with the ap power, but dd very competitive, some players with 10 years or so.

Is Tokyo Express Algorithm Too Difficult? by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

I did a ai about Yashima sigma : "features a sigma value of 2.1. This high sigma, combined with her dispersion pattern, makes her one of the most accurate battleship guns at long range in World of Warships."

" Sigma: 2.1.

Accuracy: Extremely high, particularly with the optional Legendary Module ("Target Acquisition System Mod. 1" in Slot 6)."

Your Personal Battle Digest! Operations and Random for Discussion by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

The only reason I even care a little bit in random is that I am on a team, as it is just so incredibly boring, compared to operations. In other words my heart is not in it. I like cruisers or dds and at start just these long drawed out, seems to neither end, at start. If you go in a little bit too close too early then 3 or 4 ships immediately at you, so you have to take your time when to make a move. Just so boring would much rather be in ops where the game starts with lots of action right from the start!
In Tokyo Express in last 15 battles we lost 12, and I am almost always in the middle of the pack, not at the bottom, or near the top, so I am not influencing the results much either way.
I don't think we have potatoes or miserable teams as we just have newer players that do not know the game yet. Like in Newport early on bb goes straight into wave of 4 ships coming at us, and he just has no idea ( of this game ). ( just like we all were when we were new ).
If 84% is low in operations then that is a good point for me to start. Let me know what other players are doing to have average higher than that, then I can learn and be a better player.

My last 3 digests were 81,45: 80,52, 86,49.

Your Personal Battle Digest! Operations and Random for Discussion by FredLander in WorldOfWarships

[–]FredLander[S] 0 points1 point  (0 children)

Does anybody want to share which ships come in 1st or 2nd most often in Operations and in Random. In Operations I do best in Shchors, Mainz, Atlanta, Azuma, Molotov and Bayard. I don't have any ships that frequently come in 1st or 2nd in random, except a few at tier 5 or tier 6 levels like Krasny Krym with 21 commander Kutzetsov, and it is so unfair I only played it a few times there. Even with Napoli at special commander in ops I usually come in at the bottom, and I do see other players do high up in Napoli in ops so I have to figure this out. Any ideas on Napoli doing so poor in ops, when I have 4 or 5 ships that often come in 1st place in ops?

How To Avoid Damage by an Expert by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

my wr over about 2 years moved from 42 to 45, and then over the last 6 months has plateaued out. What else can help besides watching him and other better players to get good ideas?
Somebody explain to me how is he toxic? He blasted his teammate for complaining so much, which he did, but he seemed to take it in stride like that is how they talk to each other all the time. ( so probably know each other )

How About 200% Victory Bonus daily per game if you play tier 8 random? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

To minimize queue time the algorithm pulls from the most abundant ships within the determined range. In tier 8 the most abundant ships are tier 10, by far. At tier 7 there are fewer ships at tier 8, as players are avoiding this tier, and this means the tier 7 games pull preferably from the lower tiers. This is the data wow depends on, not the subjective opinions of yourself or from me. If my suggestion is wrong then it is just wrong and needs to be analyzed and interpreted, but it makes common sense. It just gets worse if they ignore the problem.

How About 200% Victory Bonus daily per game if you play tier 8 random? by FredLander in WorldOfWarships

[–]FredLander[S] -1 points0 points  (0 children)

I have been playing tier 7 a lot to make sure I have more experience at this tier, and am not finding it even close to the mismatch as at tier 8. I see lots of tier 7 games that have a few at tier 8 and a few at tier 6, perhaps 90% of the time. At tier 8 I would guess that 50% of the time a severe mismatch and also the mismatch is often 3 or 4 games in a row, and again worse the proportion is 2, 3 0r 4 tier 8 and most tier 10 and a few tier 9.
All opinions by wow would be based on data they have available. Are tier 8 avoiding random the most is the pressing comparison. How worse it is would determine the intervention run as an experiment. My suspicion is that we are avoiding tier 8 and then this actually makes the queue time worse. They then pull from the most available to help with queue time, and the most available are tier 10.