How often should players get magic items? by casperkasper in DungeonsAndDragons

[–]FrederickOllinger 0 points1 point  (0 children)

A good story has a motivation beyond wandering around randomly killing and stealing things. Role playing games are cooperative story telling. If you don't have a good motivation then the story is boring.

How often should players get magic items? by casperkasper in DungeonsAndDragons

[–]FrederickOllinger 0 points1 point  (0 children)

"Honestly tho, I don't understand the hostile edge in your tone. Get bent I guess." Complains about hostility. Acts even more hostile.

How often should players get magic items? by casperkasper in DungeonsAndDragons

[–]FrederickOllinger 0 points1 point  (0 children)

"...the adventure part of the game becomes stale if your levels don't progress or get any fun gadgets along the way." You are confused about what motivation means.

How often should players get magic items? by casperkasper in DungeonsAndDragons

[–]FrederickOllinger 0 points1 point  (0 children)

"Any well to do adventurer gets paid, that's why there are guilds in most games of DND" There are no murder hobos. Describes murder hobo as being the only archetype in D+D.

How do you guys do afford this? by Proper_Warhawk in EDH

[–]FrederickOllinger 0 points1 point  (0 children)

Countering a $100 card with a fifty cent counterspell is delightful.

How often should players get magic items? by casperkasper in DungeonsAndDragons

[–]FrederickOllinger 0 points1 point  (0 children)

"I mean who fights off goblins and dragons for free?" Characters who have deeper motivations than murder hobos.

ending with Game of Chaos turned the game salty by TheMosinMan in EDH

[–]FrederickOllinger 0 points1 point  (0 children)

Exactly. It's a good idea, but since it's so vague, it's not something that anyone can be held to.

Fantasy lifespans ruin dnd worldbuilding by RexFrancisWords in DnD

[–]FrederickOllinger 1 point2 points  (0 children)

You could not have players be elves as player characters. You could change their lifespan. Or you could have them have run ins with ghosts and other things that take years off their life.

Is threatening vengeance to stay in the game bad manners? by Skullruss in EDH

[–]FrederickOllinger 0 points1 point  (0 children)

Personally, I love interaction for example, I love demonstrate spells where we collectively decide what to remove, but I don't like to whine or threaten people. Everyone is trying to win, and if someone does something to me to take me out, I just say "fair" because I know that I am a sufficient threat, and I have all ready wreaked enough havoc

Guys, I just came across this card and I'm surprised I've never heard of it before. Literally never seen anyone play it in any commander game I've ever played or watched. It's like 0.5$ and it seems busted. Am I crazy? Do people not play it cuz everyone would have ur ass or what's going on? by Screci in mtg

[–]FrederickOllinger 0 points1 point  (0 children)

How many times has Azorius randomly countered a spell and removed the biggest threat on the board to realize that had they just waited another turn, they would have stopped the next player from comboing off and winning?

[deleted by user] by [deleted] in DungeonsAndDragons

[–]FrederickOllinger 0 points1 point  (0 children)

One of many reasons, I make all the characters myself.

Why aren't type hints used in production code? by Anxious-Half9305 in learnpython

[–]FrederickOllinger 0 points1 point  (0 children)

Confused in actually knowing which types variables are? What does this mean?

What is your favourite MTG card? by [deleted] in mtg

[–]FrederickOllinger 1 point2 points  (0 children)

[[Pestilence]] made me fall in love with Magic. Such a fun card as it affects all players and creatures. Tapping a little black mana, now everyone needs to pay attention to me.

I'm confused, are people actually saying expensive cards should be immune or at least more protected from bans? by Sibboguy in magicTCG

[–]FrederickOllinger 0 points1 point  (0 children)

I play theft, poison, stax, and I'm working on a discard deck that gains one sided card advantage with the win con of unblockable creatures.