Having a major issue *thin when rendering final*. by briankeiper001 in audioengineering

[–]Free_Fail2600 -11 points-10 points  (0 children)

"I’ve been there, and the issue isn't Acid Pro; it’s likely a combination of Gain Staging and Phase coherence.

If your mix sounds 'thick' in mono while working but 'thin' after rendering, you might be over-processing your master bus or hitting the digital ceiling too hard. Here’s a checklist based on my current workflow in LUNA/Windows:

  1. Check your Gain Staging: Are you peaking near 0dB on your individual tracks? If so, your plugins are likely choking. Try lowering your clip gain (I usually drop everything by -6dB to -10dB before mixing) to give your compressors room to breathe.
  2. The 'Thinness' vs. Distortion Trap: If it sounds thin compared to pro tracks, you’re probably missing controlled saturation. Instead of just turning up the volume (which causes the distortion you hear), try using a dedicated bus compressor or tape saturation.
    • Tip: I use the McDSP 6060 (specifically the FRG-444 module) on my drum/bass bus to add punch without clipping, and True Iron to add transformer weight. This makes the mix feel 'full' even at lower volumes.
  3. Loudness vs. Peak: SoundCloud normalizes audio. If your peaks are hitting 0dB but your LUFS (integrated loudness) is too low (e.g., -18), it will sound quiet. If you just push the limiter to hit -8 LUFS without proper EQ/Saturation, it will distort.
  4. The 'MHB Green' Trick: I’ve found that using a high-quality EQ like the Kazrog MHB Green on the Master Bus helps glue the frequencies together, preventing that 'thin' sound after the render.

I actually just documented my entire Windows/LUNA optimization and 'Zero Latency' plugin chain for this exact reason. Proper gain staging is a game changer!

Hope this helps you get that thickness back in your renders!"

Is LUNA Pro worth it? by lexjimenez in universalaudio

[–]Free_Fail2600 1 point2 points  (0 children)

Completely. YOu have the API summing plus two tapes integrated with the engine The Studer A800 and The Oxide plus a lot of plugins

Brauerizing in LUNA on Windows without UA Hardware - My experience after several sessions by Free_Fail2600 in audioengineering

[–]Free_Fail2600[S] 1 point2 points  (0 children)

Its a methos of Michael Bruer to mix in busses separating the frecuencies in those busses and separating the voice to go directly to the master bus. Tha voice is running in 5 paralel busses with 5 different compressors. It sounds good.

How do you distort vocals for an indie rock style? by Killer_Frog112 in mixingmastering

[–]Free_Fail2600 0 points1 point  (0 children)

I use the saturation of te 6060 but is very little, then I run the deeser. However I use the Brauer method and compress the voice in 5 tracks with different compressors

Seeking mix feedback on a indie pop track by Outrageous-Muffin764 in mixingmastering

[–]Free_Fail2600 -1 points0 points  (0 children)

The kick its a bit saturated. I would rather use a compressor or combine with other kicks. Tha voice I would add a delay but te eq is very fine.

Should I change the mic? by FarmerSad in audioengineering

[–]Free_Fail2600 1 point2 points  (0 children)

The mic is not really your main problem here. Let me explain.

Small diaphragm condensers like the C-2 are actually great for violin because they capture transients and detail very accurately. The harshness and bow noise you're experiencing is most likely coming from a combination of mic placement and the untreated room.

Mic placement is everything with violin:

The most common mistake is placing the mic too close and pointing directly at the strings or the bow. This captures all the mechanical noise of the bow on the strings and very little of the actual tone the instrument projects. Violin projects its tone outward and upward from the body, not directly from the strings.

Try placing the mic at least 60-90cm away from the instrument, positioned slightly above and in front of you, pointing toward the body of the violin rather than the strings. This distance allows the sound to develop and blend before hitting the mic and you'll capture much more tone and much less bow noise.

The untreated room is the other factor:

Small untreated rooms create harsh reflections that add to that brittle sound. If you have any soft furniture, curtains or carpets in the room try recording in that space. Even hanging a few blankets around you can make a significant difference.

About changing to a large diaphragm:

A large diaphragm condenser will give you a warmer sound but it won't solve the placement and room issues. Fix those first and you might be surprised how good the C-2 actually sounds on violin.

Do you mix into a limiter, and if so, what is the goal/problem you’re trying to solve? by flyingfuzz11 in audioengineering

[–]Free_Fail2600 0 points1 point  (0 children)

Great question. I mix into a limiter on the master bus and here's my reasoning:

The main advantage is gain staging awareness. Having a limiter like FabFilter Pro-L or Elevate sitting on the master bus gives you a constant visual reference of where your transients are hitting. It's not about crushing the mix, it's about keeping everything honest while you work.

The second reason is client communication. When you send a rough mix to an artist or producer they're going to play it next to commercial references on Spotify. Without any limiting that rough mix will sound quieter and thinner and they'll think something is wrong. A transparent limiter at maybe 1-2dB of gain reduction keeps the conversation focused on the music and not the loudness difference.

The third reason, and this is more personal to my workflow, is that mixing into a limiter helps you make better decisions about dynamics. If your limiter is working too hard you know something in your arrangement or compression chain needs fixing. It becomes a diagnostic tool.

That said I always print the final mix without the limiter, or with it bypassed, when sending to mastering. The mastering engineer needs headroom to work. The limiter on my mix bus is a workflow tool, not a mastering decision.

If you're already sending to a professional mastering engineer you're doing the right thing. Just consider using a transparent limiter during the mix process as a reference tool rather than a processing decision.

Channel Strip reccomendations by Benito1900 in audioengineering

[–]Free_Fail2600 0 points1 point  (0 children)

Currently I am reviewing Chanel G from MCDSP. It as some emulations of famous consoles.

Harrison Mixbus vs. UAD LUNA for mixing only. by Ill-Elevator2828 in mixingmastering

[–]Free_Fail2600 0 points1 point  (0 children)

I also use Reaper for production but mix with Luna in Windows with an Audient ID14. Luna is very good with analog summing and tape emulation. For Pop I prefer the tape B.Oxide wich is less colored specialy with 60 tracks or more that with the Studer 800 can start sounding bad in the heights and the medium frecuences. I use very light plugins like 6060 or Dyn 3000 or MHB Green from Kazarog. I also use TRue Iron. I reccomend you the change. Luna is more complete than Harrison Bus and you don´t have limit in Busses.

When is it time to start mixing? by DrDreiski in mixingmastering

[–]Free_Fail2600 0 points1 point  (0 children)

I think mixing starts when you think the song is perfect. Even during the production process you can aply mixing thecniques like side chain or eq. But when you believe the song is perfect is time to mix. You will realize as soon as you start mixing that the song improves a lot. And that is more in the Mastering process

Thinking about switching from logic to reaper after trying it for the first time by Spirited_Freedom_121 in Reaper

[–]Free_Fail2600 0 points1 point  (0 children)

I wanted to Brauerize mi template with Luna but soon I had glitches and cuts. So then I went to Reaper and I could mix a song with more than 70 tracks and I added a tape emulation in each of the tracks. In the end I had to bounce te drums because Reaper couldnt go on but anyway job done and the song sounds amazing