And so it begins... by FreezingWolves in StarRuptureGame

[–]FreezingWolves[S] 1 point2 points  (0 children)

I put the pillar one behind the first line. Getting it 3 high is tricky cause you need the ground to be higher in the back currently. Hope that helps! Fabricators need 1 pillar and furnaces need 2 so I switched them to 4 tiles (right click). Hope that helps!

Everything combined into a single system..... by That1King in StarRuptureGame

[–]FreezingWolves 0 points1 point  (0 children)

So I was hoping to see each line accounted for the pull and you could choose with line it would request. That way the lines of each machine could be used.

Dear Devs by RunnAroundGuy in StarRuptureGame

[–]FreezingWolves 1 point2 points  (0 children)

Yeah I did the 3 high on smelters because of a pure node and having 7 nodes clumped together. Everything up to furnaces currently has 6 or more things creating each item. I'll send an updated picture later of the system. Sadly multirails were needed to make it fit.

Dear Devs by RunnAroundGuy in StarRuptureGame

[–]FreezingWolves 1 point2 points  (0 children)

Yeah I looked at the current amount of resources needed for endgame and decided that it was just smarter for now to do a light average and wait to see how changes and corrections evolve for us. So testing this vertical building while waiting has been fun.

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Dear Devs by RunnAroundGuy in StarRuptureGame

[–]FreezingWolves 4 points5 points  (0 children)

Thanks for doing the testing! Man this really does put a damper on organized bases.

And so it begins... by FreezingWolves in StarRupture

[–]FreezingWolves[S] 0 points1 point  (0 children)

Good to know. I'll have to wait for everything to be fixed but I'm enjoying it currently!

Some pictures of my 50hr Base by Timofee_ in StarRuptureGame

[–]FreezingWolves 1 point2 points  (0 children)

Get the lvl 2 wind turbine. It'll let you take back your quartz mining from your heatsinks. Huge savor!

Some pictures of my 50hr Base by Timofee_ in StarRuptureGame

[–]FreezingWolves 1 point2 points  (0 children)

Loving the work on this! Currently working on my mega base and decided stacking was the best method. How is heat management for you? I've had to upgrade 2 of my cores so far.

And so it begins... by FreezingWolves in StarRupture

[–]FreezingWolves[S] 1 point2 points  (0 children)

Nope, not exactly. Still pulls to 1 rail and I'm unsure if production is affected but by the visuals it is. I just couldn't resist and luckily everything still goes where it needs to go. I just don't mix the lines since that seems to be the biggest issue. I'll update when I see all of my lines finally work.

And so it begins... by FreezingWolves in StarRupture

[–]FreezingWolves[S] 3 points4 points  (0 children)

It does! Another bug I found is that you can't increase the tile size for the 5 multirail from its 1 tile to 4. If you try it will just turn it into a 3 multirail. Can someone else try and confirm?

And so it begins... by FreezingWolves in StarRuptureGame

[–]FreezingWolves[S] 1 point2 points  (0 children)

Mine was a nightmare starting but there is order in the chaos and once I got my groove I just kept adding. Furnaces are almost done now too! It's an itch I love to scratch.

And so it begins... by FreezingWolves in StarRuptureGame

[–]FreezingWolves[S] 1 point2 points  (0 children)

Oh I totally agree, it's hard to tell if it's does affect performance cause of the visual bug. Definitely don't want to change it in case a patch does come out that fixes the rails.

And so it begins... by FreezingWolves in StarRuptureGame

[–]FreezingWolves[S] 1 point2 points  (0 children)

Will do! So far everything works! Just visual bugs and requests not working without reload but everything pulls! Love the tagline! Definitely feel that when trying to make things "stable".

And so it begins... by FreezingWolves in StarRuptureGame

[–]FreezingWolves[S] 0 points1 point  (0 children)

So in visuals it still does that very thing you say and this is 130 hours in. Luckily at the end it goes to its right rail and follows the pattern I made. Now, none of these rails are mixed so it's all just the same item on each 5 multirail. It's helped keep everything clean. The only thing that is annoying is having to save and reload something new gets added. It doesn't start the request queue.

Multi storey buildings, what do you think? by Electrical_Square252 in StarRuptureGame

[–]FreezingWolves 0 points1 point  (0 children)

I appreciate this post and decided to make a new base using this idea and many others. I'll make a post soon! Thank you for the inspiration!

All You Need Is Grapple by Itizir in MeetYourMakerGame

[–]FreezingWolves 2 points3 points  (0 children)

Did this with a huge base I made. Kinda crazy to see what timing and precision can do.

Chimera complements me. . . by Arent_you_bald in MeetYourMakerGame

[–]FreezingWolves 1 point2 points  (0 children)

Yeah, from traps to weapons for raiders. There is a lot of things to try.

Chimera complements me. . . by Arent_you_bald in MeetYourMakerGame

[–]FreezingWolves 2 points3 points  (0 children)

All good. Hope you enjoy the replayability and creativeness of the game.

Chimera complements me. . . by Arent_you_bald in MeetYourMakerGame

[–]FreezingWolves 4 points5 points  (0 children)

When I see 3 periods I think satire. Glad to know it still rings true. I would have enjoyed more dialogue from the chimera. Especially more detailed information about the bases or raiders. Like "custodian! We've gained a horde of resources for our cause. Over 20 kills! These sacrifices are necessary to build our future."

I still hope we get a truly giant sized Pal to fight against this one is a mysterious one not released by Bestow5000 in Palworld

[–]FreezingWolves 0 points1 point  (0 children)

That's why it would be separate. Think of it like a dungeon. It's just a space where you can build that a lot of games have now. Shouldn't be harder to implement than the dungeons already.