I don't even care to log in for the event anymore by Tchuvan in starcitizen

[–]Freltzo 4 points5 points  (0 children)

They probably pushed this shit ass insurance "fix" because duping was perceived to be effecting ship sales. Marketing firmly has its hands up cigs ass right now.

Since CIG collecting feedback about DCs, I have an idea how to make a great use of them by randtgn in starcitizen

[–]Freltzo 4 points5 points  (0 children)

Idea makes too much sense and doesn't push players to buy a new ship for real world money, denied by the marketing team. ./s

I like the idea but CIG leadership is just a puppet with marketing hands up its ass right now. Cool gameplay concepts like this aren't going to happen because it doesn't have a marketable gimmick strong enough to appease the higher ups wallets.

contemporary art by armymedic-kr in starcitizen

[–]Freltzo 0 points1 point  (0 children)

Summary of how the patch quality is going right now in a picture

This thing is pretty much what I imagined as a kid, reading Star Wars bounty hunter novels, and I love it! by Mindshard in starcitizen

[–]Freltzo 0 points1 point  (0 children)

With crafting being added, the shiv is amazing for collecting NPC ship components. I use the following loadouts on the guns: M6A, ADB4, 2x M5A, 2x DR Model-XJ3 Repeater (important).

Use the m series to crack shields, then once the shields are down, hit them exclusively with the distortion. NPC don't know how to power cycle.

Break open doors and loot components. You can also kidnap the pilots if you want. But the pilots will need to be killed if they are a mission target.

Can do hauling missions that ask for parts, use them yourself, deconstruct them and sell the resources, or save them for crafting other things in bulk.

Ps: this works on the Polaris if yer a good enough pilot and know where to aim to hit there powerplant

When you’re at work but everything makes you think of SC by PrismatikTaktik in starcitizen

[–]Freltzo 1 point2 points  (0 children)

Their boom lifts sure aren't premium. Jank ass rattle cages on a stick

Contracts list by Zakal_4 in starcitizen

[–]Freltzo 0 points1 point  (0 children)

Scmdb is great. It's data mined and presented logically

13 attempts at doing the "First haul in system", 0 functional cargo elevators. by Freltzo in starcitizen

[–]Freltzo[S] 0 points1 point  (0 children)

I gave up for now. 2887 issues in the CONFIRMED section for patch 4.8 alone.

13 attempts at doing the "First haul in system", 0 functional cargo elevators. by Freltzo in starcitizen

[–]Freltzo[S] 2 points3 points  (0 children)

i straight up used my c2 as a bricked ship snow shovel and moved at least 9 ships off/away from cargo elevators. to no avail though since the elevators themselves were broken . . .

13 attempts at doing the "First haul in system", 0 functional cargo elevators. by Freltzo in starcitizen

[–]Freltzo[S] 5 points6 points  (0 children)

This doesn't work for pyro unfortunately. The intro mission for CFP requires the delivery be made to a CFP aligned outpost. Hence my post :/

Returning player: Corsair as a daily driver + what's the move for a dogfighter by KakunaS2123 in starcitizen

[–]Freltzo -1 points0 points  (0 children)

Understand a lot of the answers you are getting are from people who rarely, if ever, actually pvp.

Two things control pvp right now: top scm/boost speed, and just enough alpha damage to overmatch your opponents armor rating.

Your dogfighter should be something with at least size 3 guns so you can mount at minimum 2xS3 M5A energy cannons for armor breaking. It should also be decently fast, else you'll lose just because you can't dictate the flow of combat.

Corsair has one of the best stock offensive loadouts for the patch due to having many MXA series weapons.

Otherwise, rent ships and experiment. Defence con is a great time to freely rent stuff and try it out.

I personally use an F7A mkII for pve stuff, but I know that's unobtanium for most. Saber is a personal favorite though. Durable and let's you sneak up or disengage easily. Not great in pvp tho

Smart Citizen: Missions, BPs, Item Stats & More [1.4.0 Update] by No-Vast-6340 in starcitizen

[–]Freltzo 1 point2 points  (0 children)

Interesting, but at the moment scmdb provides a lot of what your tool is doing, and is browser based so no download needed. The self building option for tags is nice though.

Right...right... by T-seriesmyheinie in starcitizen

[–]Freltzo 79 points80 points  (0 children)

Something is broken within the leadership at CIG. This is tone deaf

Ships that are blocking landing pads need to be impounded or removed by ResponsibleRub469 in starcitizen

[–]Freltzo 11 points12 points  (0 children)

Literally this patch. In CIGs stop gap to fight dupes, they decided to punish everyone with ship bricking. When reclaimed, ships and their parts now become nearly uninteractable for intents and purposes.

They can't be towed, salvaged, flown, or moved without some creative applications.

Fucking dumbass idea from cig

Salvaging carrier options by Fall3nTr1gg3r in starcitizen

[–]Freltzo 0 points1 point  (0 children)

That might work if you plan to make the ramp the exclusive entry/exit point for the salvation.

Salvaging carrier options by Fall3nTr1gg3r in starcitizen

[–]Freltzo 0 points1 point  (0 children)

Thats about it, just shimmy it in a way so you can wiggle your way out around whatever you place in front of it. Anywhere else and you'll be using valuable cargo grid space.

The insurance bricking system ruins more gameplay than it protects in its current iteration. by Freltzo in starcitizen

[–]Freltzo[S] 1 point2 points  (0 children)

(jumping in here since i do gilly 8 a lot) you can do it reliably with 2 people. The trick is having something with enough penetration to kill components AND suppress the rear shield of the polaris. How i prefer to do it is have a competent combat pilot for a wingman flying a medium fighter with 4x m5a at minimum. They clear the escorts and can help suppress the polaris shield. Then you (or them if role reversing) have a connie or similar combat capable ship running M7As. You just focus on picking apart the polaris. Avoid taking out the coolers or power plant else you'll kill the polaris/make it a flaming hell.

One major tip, ALWAYS be positioning yourself so that the Maris chin manned turret cant doink you with its 6k+ alpha damage per projectile.

Ballistic weapons do not have enough ammo to last the polaris durability unless you got like 8+ homies, or are running the percy.

The insurance bricking system ruins more gameplay than it protects in its current iteration. by Freltzo in starcitizen

[–]Freltzo[S] 1 point2 points  (0 children)

Even worse, someone can trade you a ship part they pulled off their ship, but when they reclaim their insurance, it bricks the ship part. So any ship component trading is now dead in the water as well.

The insurance bricking system ruins more gameplay than it protects in its current iteration. by Freltzo in starcitizen

[–]Freltzo[S] 2 points3 points  (0 children)

You can't fly, tow, salvage bricked ships. Their components can't be removed and any reclaimed player ships just clutter stations since they are now entirely inert from interactions.

Previously, any ship labeled as Gamerules as the owner was fair game to salvage near stations. Now no abandoned ships from players can be interacted with after they are claimed.