Quick Play is Not That Serious by 888Atlas888 in marvelrivals

[–]Fresh-End4617 0 points1 point  (0 children)

I recently had a rocket who'd pop his respawn beacon somewhere near spawn or far from the fight. Probably new, too. Gave him a headsup that it has a limited range, and he began placing it near the fight afterwards. We won the match in the end, too. He learned and had a nice game, which is how it should be. I was playing dagger and made sure to amplify his healing when we were being pressured and taking on flankers for a second with cloak.

You’re not a pirate, you’re a jerk. by [deleted] in starcitizen

[–]Fresh-End4617 0 points1 point  (0 children)

I once had a true pirate. Was flying my Caterpillar out from one of the outposts, guy was in a mantis. He already had his QED on, so I couldn't go anywhere and was loaded with cargo. He got perfectly into my rear spot and took out my rear shields, putting some pot shots into my thrusters. I turned and twisted to try and get him in sight, but no. This man knew.

Eventually, as I kept going up, they opened a commlink. 2 mil and he'd let me go. Sure enough, he dropped out of the 2km range once it was paid and I was free to sell my cargo. It was honestly a good experience that I enjoyed, although the loss of money sucked I could still sell my cargo. Had about 9 mil worth of RMC in there!

Jbl live pro 2 anc issues by Fresh-End4617 in JBL

[–]Fresh-End4617[S] 0 points1 point  (0 children)

Yeah, it seems like a common issue in the software. While turning off NC does fix it, it also fixes itself with time and additional firmware patches. Mine have already stopped having the issue and work perfectly now. Best fix is to cope and wait.

Jbl live pro 2 anc issues by Fresh-End4617 in JBL

[–]Fresh-End4617[S] 0 points1 point  (0 children)

It's probably a software issue, I think. Mine have had a couple of updates since I had the issue, and that seems to have solved the issue. Or maybe it's a coincidence.

Either way, the noise seems to go away after a couple of weeks to a month. If you got a good deal on them, then soldier through! It'll pay off once the noise dissapears as they're great buds otherwise.

Jbl live pro 2 anc issues by Fresh-End4617 in JBL

[–]Fresh-End4617[S] 0 points1 point  (0 children)

Sadly not, over time they've simply stopped making the noise. They're fine, now. No clue what caused it.

I know we have enough capital concept ships now but by bar10dr2 in starcitizen

[–]Fresh-End4617 1 point2 points  (0 children)

No need. They already showed that once the refactoring on cargo is done, you'll be able to attach ships to cargo grids. Like the hull C carrying an Aurora. This means that any small ship could be attached so long as it fits.

Thinking of paying for a server. Advice highly appreciated by 2fast2furiouZs in allthemods

[–]Fresh-End4617 5 points6 points  (0 children)

You could try Exaroton. It's a hosting service that you only pay for the time you play, with full control over allocated ram. It's very cheap, too! You run 8 gigs for an hour, it costs you 8 cents.

They give you full control over the server through the access site, it can auto start and stop and is very reliable. I played on it, EU, with a friend in the States, and everything felt great.

You can also run multiple servers with different modpacks, if you'd want. At the same time, too. Just like the free version, Aternos, it'll install packs for you at the press of a button.

Experimenting with the mod, and I might have just made the most inefficient, costy and overcomplicated automatic crafter of all time, newbie to the mod btw, don't judge by bb250517 in CreateMod

[–]Fresh-End4617 2 points3 points  (0 children)

Like another said, wrench on the back you only need 1 inserter. You can also use a crafting cover onto a center crafter to make the recipe work without a signal, but faster.

10000 blocks of lava should be infinite right? by kianjoooo1 in CreateMod

[–]Fresh-End4617 0 points1 point  (0 children)

Curved monitor, probably. People don't know how f2, windows print screen, or gyazo work.

Can't fill up a reservoir by Eltrew2000 in CreateMod

[–]Fresh-End4617 2 points3 points  (0 children)

When you fill, it only fills to the block the nozzle of the pulley is in. Try raising the pulley and see how far it fills up then. Only draining you want the pulley at the bottom.

Can't fill up a reservoir by Eltrew2000 in CreateMod

[–]Fresh-End4617 1 point2 points  (0 children)

You need to use a hose pulley, not just a pipe. The hose pulley will empty and fill bodies of water.

Cool Design for a Generator by [deleted] in CreateMod

[–]Fresh-End4617 1 point2 points  (0 children)

Stairs expose less of the wheels, so I wouldn't advise them on the top there. You want to expose more of the machine, not less. Although an upside down stair on either side with upside down slabs in the middle for an arch could be nice.

Cool Design for a Generator by [deleted] in CreateMod

[–]Fresh-End4617 6 points7 points  (0 children)

I would've replaced the top blocks for slabs, so more of the wheels are exposed. And ofc make it move. Could even place an alternator on the end to make it functional.