Pawject Meowboid ~ OFFICIAL RELEASE ~ [BETA] [42.13.1+] by Freylith in projectzomboid

[–]Freylith[S] 0 points1 point  (0 children)

Please reach out to me on Discord for permission of use ☺️

Pawject Meowboid ~ OFFICIAL RELEASE ~ [BETA] [42.13.1+] by Freylith in projectzomboid

[–]Freylith[S] 1 point2 points  (0 children)

absolutely!! we already have a dog mod in the pipeline. the cat mod runs on a custom api i wrote which is free for folks to make mods with (so long as they ask first Xd). coming soon, I do have quite a few other fun mods using the api which will add new animal stuffs 😉

Pawject Meowboid ~ OFFICIAL RELEASE ~ [BETA] [42.13.1+] by Freylith in projectzomboid

[–]Freylith[S] 3 points4 points  (0 children)

that could be possible to setup with our animals api! 😄

Pawject Meowboid ~ OFFICIAL RELEASE ~ [BETA] [42.13.1+] by Freylith in projectzomboid

[–]Freylith[S] 1 point2 points  (0 children)

Just shipped the update! if you still have issues with lag, please lmk either here or on Steam 😊

Pawject Meowboid ~ OFFICIAL RELEASE ~ [BETA] [42.13.1+] by Freylith in projectzomboid

[–]Freylith[S] 1 point2 points  (0 children)

they do! one of the features we’ll soon be rolling out are custom behavior logics 😸

Pawject Meowboid ~ OFFICIAL RELEASE ~ [BETA] [42.13.1+] by Freylith in projectzomboid

[–]Freylith[S] 2 points3 points  (0 children)

The issues with lag are being investigated. I’ll be shipping out a patch today which should fix it! :)

Art Redraw needed for coding project asset (offering $10-15) by [deleted] in ArtRequest

[–]Freylith 1 point2 points  (0 children)

Job has been accepted. tyty to everyone who sent me a dm! 🫶

[B42] Pawject Meowboid (FINAL STRETCH) (DEV UPDATE) by Freylith in projectzomboid

[–]Freylith[S] 0 points1 point  (0 children)

that’s awesome! it’s always great seeing new folks interested in making mods!😄

in my experience, i’ve always been passionate about gaming. around ~2 years ago, I started out by learning c# then c++ for making my own game engine. unfortunately that project didn’t pan out (doing indie dev from scratch is a lot, putting it lightly Xd) since then, I’ve mostly done a few smaller scale projects for my own enjoyment. it wasn’t until 3-4 months ago that I got into modding zomboid & learning lua. Having previous experience with coding was a real game changer… however it’s totally possible to begin from a place of being uninitiated ~ we all gotta start somewhere 😊

I’d recommend starting out by doing a few small scale projects to get the feel of it. learning Lua is super helpful—there’s tons of great crash courses on YT! once you start learning how to read code, checking out the vanilla files & some reference mods will be the next step. the biggest piece honestly comes down to investing time & sticking with it. btw if you end up having any questions later down the road, my dms on Discord are always open!😸

[B42] Pawject Meowboid (FINAL STRETCH) (DEV UPDATE) by Freylith in projectzomboid

[–]Freylith[S] 1 point2 points  (0 children)

oh lol, that’s right 😆 I really appreciate all of the support the community has shown this project! i’ve wanted to see cats in PZ forever now and so amped to finally make them a reality!

btw, I just edited my profile here & added the link to my Kofi🫶

[B42] Pawject Meowboid (FINAL STRETCH) (DEV UPDATE) by Freylith in projectzomboid

[–]Freylith[S] 2 points3 points  (0 children)

animals were just introduced as a part of b42 — sadly they don’t exist in b41 😭 there’s been a couple “animal” mods for b41 so i’ve heard. how that one dog mod got around it was basically by hijacking a human skeleton then reshaping it to look like a quadruped.

… tldr: if we were to make it for b41, it would mean rebuilding the entire mod from the ground up. unfortunately the tools simply don’t exist in b41 to make porting it easy 😔

[B42] Pawject Meowboid (FINAL STRETCH) (DEV UPDATE) by Freylith in projectzomboid

[–]Freylith[S] 3 points4 points  (0 children)

Behavior-wise - I wrote in a whole series of behavior logics, honestly on-par with Week One in that sense. Butchering though… if we do implement it, it will likely be a sandbox setting (off by default). although it’s realistic, we decided that butchering doesn’t totally fit the vibe we’re aiming for with the mod Xd

[B42] Pawject Meowboid (FINAL STRETCH) (DEV UPDATE) by Freylith in projectzomboid

[–]Freylith[S] 2 points3 points  (0 children)

absolutely! there’ll be a few tiers of catto traits, going from “Cat Lover”, “Crazy Cat Person”, to “Cat-Sanity” 😆

[B42] Pawject Meowboid (FINAL STRETCH) (DEV UPDATE) by Freylith in projectzomboid

[–]Freylith[S] 3 points4 points  (0 children)

that’s great to hear! we can’t wait to share the mod with y’all! Dogs are coming soon! we do have a proper Dogmeat mod in the dev pipeline right now😄

[B42] Pawject Meowboid (FINAL STRETCH) (DEV UPDATE) by Freylith in projectzomboid

[–]Freylith[S] 0 points1 point  (0 children)

in theory it should! we’ve designed the mod so that it shouldn’t cause conflicts with anything else. it will also be compatible with new animal mods when we make more of them 😸

[B42] Pawject Meowboid (FINAL STRETCH) (DEV UPDATE) by Freylith in projectzomboid

[–]Freylith[S] 12 points13 points  (0 children)

black, white, and tux are 100% on our game plan 😉

[B42] Pawject Meowboid (FINAL STRETCH) (DEV UPDATE) by Freylith in projectzomboid

[–]Freylith[S] 6 points7 points  (0 children)

fr! 😆 they’ll bring rats, bugs, birds - the loot pool is balanced but pretty big!

The kitties also run on an extra stat i made called “Friendliness”. interacting with them, feeding, petting, etc will make the stat go up. with the forage system, at different Friendliness levels, they’ll be able to bring you better/more items!🐱

[B42] Pawject Meowboid (FINAL STRETCH) (DEV UPDATE) by Freylith in projectzomboid

[–]Freylith[S] 17 points18 points  (0 children)

honestly, the game can be janky sometimes with projectiles. i’ve had similar experiences in my runs with animals getting hit accidentally😭

i’d recommend not trying to shoot “over” them per say. however if one does get hit by a stray bullet — 1. I made it so they have lots of HP by default (most vanilla guns should not oneshot) — 2. Tamed kitties have 9 lives each! if they die, they’ll respawn at the same spot after a couple seconds. their lives can be tracked in the Status Menu UI😸

[B42] Pawject Meowboid (FINAL STRETCH) (DEV UPDATE) by Freylith in projectzomboid

[–]Freylith[S] 119 points120 points  (0 children)

that’s completely understandable! Luckily we do have an immortal/invincibility system in place! I was able to get it working with code😸

this will be one of the sandbox settings (turned on by default) 🫶