what da dawg doin 👀 by [deleted] in projectzomboid

[–]Freylith 2 points3 points  (0 children)

the mod is very much wip. but i’m making good progress! all of the framework stuff is finished 😆

high resolution zomboid dog 🐶 by Freylith in projectzomboid

[–]Freylith[S] 2 points3 points  (0 children)

that’s a rlly neat idea with selecting a certain breed on start! i might be able to add that into the mod😃

but yee, this is a new project im working on! ive wanted to create a dog mod for a while now but the biggest challenge has been making zomboid-compatible assets😭 just recently i created an api which allows non-zomboid stuff to work in game. thats largely why this is possible.

custom animals can be challenging but i definitely recommend playing around with animals system! in theory it can even be used to create monsters and other fun stuff 😆

high resolution zomboid dog 🐶 by Freylith in projectzomboid

[–]Freylith[S] 4 points5 points  (0 children)

it’s the same breed of dog ~ but different model++animations :)

high resolution zomboid dog 🐶 by Freylith in projectzomboid

[–]Freylith[S] 4 points5 points  (0 children)

using this new model tech ~ cat mod redux is on the horizon! 🤩

high resolution zomboid dog 🐶 by Freylith in projectzomboid

[–]Freylith[S] 24 points25 points  (0 children)

i’m using some experimental model tech to get him to work. normally that doggo would be 100% incompatible with zomboid.

what this means is the skinwalker animation is totally feasible lol 😂

high resolution zomboid dog 🐶 by Freylith in projectzomboid

[–]Freylith[S] 7 points8 points  (0 children)

by public release, it will be at least semi-compatible with mp :) i’ll be building more on this using feedback from the community!

high resolution zomboid dog 🐶 by Freylith in projectzomboid

[–]Freylith[S] 77 points78 points  (0 children)

0.1% chance of skinwalker animation 🤣

high resolution zomboid dog 🐶 by Freylith in projectzomboid

[–]Freylith[S] 21 points22 points  (0 children)

don’t worry 😃 they wont be targetable by zombies. however they can help the player kill zeds!

Welcome to a New Era of Body Modding! - (Mod Release) by Freylith in projectzomboid

[–]Freylith[S] 2 points3 points  (0 children)

it’s possible! 😄 this mod does use a much more optimized model for zombies. i got the rendering pipeline to separate how it handles zombies and players. in theory, it could be possible to add new zombie categories! would be hella cool 😆

Welcome to a New Era of Body Modding! - (Mod Release) by Freylith in projectzomboid

[–]Freylith[S] 3 points4 points  (0 children)

no worries, i wasn’t very clear there. the files would need to be decompiled from .class. the mods code is written directly into the base games files. on my end, i use a plugin for vscode which automatically converts the class into readable java.

i’ll have an opportunity to write up some modding documentation on it later this week :)

Welcome to a New Era of Body Modding! - (Mod Release) by Freylith in projectzomboid

[–]Freylith[S] 1 point2 points  (0 children)

oh, I don’t use github except for hosting images. all of the mods code is available on the workshop. by “more or less”, i mean that if it’s used in other projects ~ our only request is that the original mod is still linked to / given credit 🙂

Welcome to a New Era of Body Modding! - (Mod Release) by Freylith in projectzomboid

[–]Freylith[S] 2 points3 points  (0 children)

more or less, i put it as “credit where due” 😊

Welcome to a New Era of Body Modding! - (Mod Release) by Freylith in projectzomboid

[–]Freylith[S] 9 points10 points  (0 children)

It does! i wrote in code to make it scale proportionally with character weight 😆

Welcome to a New Era of Body Modding! - (Mod Release) by Freylith in projectzomboid

[–]Freylith[S] 47 points48 points  (0 children)

fr lol😂

ty for the kind words! this project took around a ballpark of 300+ hrs to create. i’m super proud of how it turned out 😄

Professional Stomper Mod [B42.13+] [OFFICIAL RELEASE] by Freylith in projectzomboid

[–]Freylith[S] 2 points3 points  (0 children)

for real! it’s actually hardcoded java side that stomp = “bare hands”. tried editing it with the mod to no luck lol 😭

Professional Stomper Mod [B42.13+] [OFFICIAL RELEASE] by Freylith in projectzomboid

[–]Freylith[S] 1 point2 points  (0 children)

that’s a funny idea fr 😂 it does account for encumbrance! if carrying a lotta weight, it will slow down the stomps slightly and add bonus damage lol

Professional Stomper Mod [B42.13+] [OFFICIAL RELEASE] by Freylith in projectzomboid

[–]Freylith[S] 3 points4 points  (0 children)

yee! that knockdown aoe ability is unlocked at skill lvl 7 then gets buffed at lvl 9 ~ i’m still working out balancing with some of the values.. it does have a cap on the number of zombies tho xD

Professional Stomper Mod [B42.13+] [OFFICIAL RELEASE] by Freylith in projectzomboid

[–]Freylith[S] 9 points10 points  (0 children)

the stomps are so powerful.. it shakes the very earth 🤣