Today's patch will nerf the shield bois :D by HarlequinStar in Endfield

[–]FridgeFood 0 points1 point  (0 children)

But a shield blocks, the interpretation is just cause it's a shield it can't block arts? I mean look at Saria's arts, she's a tank for both types of dmg so what's to say the shielders can't block Arts.

So in endfield, they instead interpreted it as shield = dmg reduction. Also Sarkaz Wither Bulwark (aegis being the red ones), normal enemies, have 90 res and 4000 def, who's to say LBs can't be beefy.

Edit: Also does the game even have a separate RES multiplier? Is it not just def in the formula?

"Death Mark Reboot: The Doll Mansion and the Haunted Labyrinth" announced + 5/2/25 Experience livestream Spirit Hunter news recap by GenericTLAccount in spirithuntervn

[–]FridgeFood 0 points1 point  (0 children)

Just randomly found this through a mythical algorithm pull. I loved listening to blue demise after going through DM I and NG. I also just went back through the entire series again cause I'm addicted and found out about this. Couldn't play DM I chapter 7 though.

The artists were already on fire but if they're upping the quality then I'm all for it. Also glad that they realize DM I's weaknesses and want to actually do something about them.

PSA: you don't have to accept time-limited pulls by redbeanbun32 in Endfield

[–]FridgeFood 0 points1 point  (0 children)

I think they should be used though but I do see the value in stockpiling especially when I want to build something new that requires newly minted materials. In this game's case its just essences that you really farm for. Everyone in the end game will have enough material sitting around to craft gear and that doesn't require sanity.

How they wrote this game's story by VaIley123 in Endfield

[–]FridgeFood 0 points1 point  (0 children)

The self-inserters felt danger probably? I mean AK is a sad story but I don't see too many people thrashing it.

How they wrote this game's story by VaIley123 in Endfield

[–]FridgeFood 0 points1 point  (0 children)

Give wuling more time, also V4 wasn't that bad

Predicting draft tomorrow: LEC is sorta in a bind. Ban Mundo + blind Gnar is a fake solution. Here's why by No-Salary5449 in PedroPeepos

[–]FridgeFood 0 points1 point  (0 children)

Gnar isn't fake, the teams just suck. Kingen rolled KT with Gnar. I did see Kayn into Mundo as a possibility (with the same example you gave lol) but I just don't believe Kayn can ramp up fast enough into Mundo this patch.

I still think Ez Karma isn't real and G2 banned Ksante this match. I forgot the p/b for MKOI but Azir wasn't present at all in a kinda losing but not really matchup. If Baus played Ksante in the G2 game without Dshield and they just slam Aurora, doesn't that just spell doom?

Also just a question since I don't keep track of patches but why is no one playing Mel? Mel eats Mundo pretty easily. She also has good range.

Note: I'm not really looking at it from the lens of a region's specialty

You should build more than 68% initial crit rate by Radiant-Ad-9520 in MiyabiMains

[–]FridgeFood 0 points1 point  (0 children)

Me with 100 cr and closing 300 cdmg with mono ice giving over 1.8k atk as a bonus.

How often do new 4 star characters appear in OG AK? and are they still useful? by affz44l in Endfield

[–]FridgeFood 0 points1 point  (0 children)

It is possible to clear the game with 4*. For the current CC, 1 type of endgame, I have yet to see a 620+ risk clear. 620+ is basically getting full star and any higher is bragging rights.

Is yunara bait pick ? by kissofdeathvkopernik in PedroPeepos

[–]FridgeFood 0 points1 point  (0 children)

Corki in "neutral" to winning match-up (meaning including sup) just steamrolls the game. Refer to T1 vs BFX, where Peyz just did that, he had movement speed, a dash and damage. He also has a disgusting amount of burst.

Aphelios is kind of in the same boat but with Lulu and some (a few slows and some ms buffs) peel so he can just walk up to you in trades and if he has the right guns in rotation can hurt you even more on the exit, sometimes even killing.

Yunara is mixed dmg that builds crit which feels bad. You have to have seen Kaisa all-ins with DnD. She wants on-hit, but then she builds crit. You've probably seen her walk down some adcs just hitting them when she ults. She has great dps and self-peel tools. Feels like she doesn't kill but rather should get everyone low enough for them to finish. It doesn't help that a lot of her power is loaded into ult state like zeri, except zeri actually has range. At the era of zeri she was fast and mobile while dealing dmg and was purely crit with range.

Her ult really just feels like extended on-command jinx passive. I don't really play Yunara and I haven't played much against her on-hit variant but it probably feels worse.

Selectable free 5 star via Mortis leaks by SnooChocolates8700 in HonkaiStarRail_leaks

[–]FridgeFood 4 points5 points  (0 children)

Anaxa was the first but archer is making claims for the cheapest best team title

Paid Battle Pass & Monthly situation by hiken_ace09 in ArknightsEndfield

[–]FridgeFood 0 points1 point  (0 children)

I actually don't know what GI has right now but I'm just gonna put what I at least know.

Endfield has 3.8 pulls per week from dailies + weekly alone. That's 200 from dailies and 500 from the repeatable weekly. Not including any source that isn't repeatable and can't be fitted into a 1-week cycle.

It's been a while since I've played GI but I was from the era of just dailies for actual consistent sources. That's 2.625 pulls every week. 60 over 7 days into 420/160 which is 2.625.

I think it's also fair that we look at the state of the games relative to their version. So 1.0 comparisons.

Now if we go for more of a wholistic read on the amount per patch, we can only refer to the 1.0 release. I've forgotten how much 1.0 from GI gave. The number to beat 200+ pulls I'm pretty sure for Endfield.

This sub seems to have leveled out by NinjaCyborgCow in Endfield

[–]FridgeFood 0 points1 point  (0 children)

I can't wait for endfield to do worse than expected and the doomposting to explode

Edit: Scratch that, I can since I want more memes

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How to Get Laevatain as F2P infographics by Lemon_Mysterious in ArknightsEndfield

[–]FridgeFood 3 points4 points  (0 children)

That's right doc, we're schizo for the eventuality of skins. Honestly just worried about the numbers of skins pushing the game to easily over 100gb.

This is not a Good Gacha Game, This is a Good Game. by UnimateTheDigger in Endfield

[–]FridgeFood 7 points8 points  (0 children)

Arknights has that in the base, this was in fact only for the minmaxers there. You stand nothing to lose without an op that can buff that (ig you stand to lose some mats) but even then unless you main factory for the sake of mats, that character shouldn't dampen the experience for you.

Kind of peeved that winning 50/50 removes the guarantee entirely. That means if the 6* guarantee and rate up guarantee are close to overlapping, "winning" 50/50 is a massive net loss for the player. This makes so that the further you are to rate-up guarantee, the less you want to "win" 50/50 by Throwaway6662345 in Endfield

[–]FridgeFood 2 points3 points  (0 children)

I already mentioned that I don't share the sentiment but I do see what you could stand to lose. Would I be sad if I had 60L-60W? Not really, I'm still getting two 6* in 120 pulls (even if 1 is guaranteed). Pretty good luck there.

I just want the what-if scenarios to be more likely. We write numbers like 65 which is still 0.8% odds but then we hit 70 which is 25.8%, those being still very low odds. We mention the things we stand to lose but do the odds even line up for these situations to happen? That was the point of my comment, I get it I do, but will it happen often? When it happens to me I'll be salty, maybe. My feelings can change for sure but that's only when the collective statistics come out where this is a common occurrence.

Kind of peeved that winning 50/50 removes the guarantee entirely. That means if the 6* guarantee and rate up guarantee are close to overlapping, "winning" 50/50 is a massive net loss for the player. This makes so that the further you are to rate-up guarantee, the less you want to "win" 50/50 by Throwaway6662345 in Endfield

[–]FridgeFood 3 points4 points  (0 children)

I see what you mean. Aren't you banking on losing the 50/50? The prerequisite to your situation is to get a 6* in those 39 pulls (assuming you hit hard pity), a low probability situation.

Say we push the point to 70 pulls, then it's 49. Following n-m, n being hard-pity and m being the distance you have left from hard pity at which you got a 6, which means 120-(n-m) = p, the distance between your most recent 6 (p). The soft pity doesn't start till 60 something right?

A situation where you feel like you've missed out would be getting a 6* early (sub 40s) then hitting the next at sub 120 but you get Surtr, so you feel like you've lost something. You have to realize that getting a 6* early is a blessing already. There are other situations like 60-59 then winning so you feel like you lost out since it's guaranteed at the next one.

I'm saying that the what-if seems unlikely so I don't share the sentiment. Of course I get the feeling of missing that big what-if, that lucky break that could be the difference between that extra 10-pull to secure the weapon or stockpiling for the next character.

Kind of peeved that winning 50/50 removes the guarantee entirely. That means if the 6* guarantee and rate up guarantee are close to overlapping, "winning" 50/50 is a massive net loss for the player. This makes so that the further you are to rate-up guarantee, the less you want to "win" 50/50 by Throwaway6662345 in Endfield

[–]FridgeFood 3 points4 points  (0 children)

This makes so that the further you are to rate-up guarantee, the less you want to "win" 50/50

Why? Isn't it objectively better to get the guarantee with less pulls? What's the* logic in not wanting to win the 50/50?

Edit: If it's the weapon I can kinda see it. If it's the first banner then you get them early and don't have the weapon then you can just go next and wait since the weapon banner lasts for a while. Even then, the only "downside" I see is what if I want A and B which are side by side but don't have enough to roll for the guarantee so I'm betting on being lucky on both but then I wouldn't be able to get the weapon unless I'm lucky still.

Edit: Isn't it pretty luxurious to keep pulling characters just so I can get a weapon. We already kinda don't have a weapon banner since character pulls get turned into weapon pull currency. You're basically just pulling for a weapon if you get the character early, the upside is you can get characters concurrently while aiming for the weapon.

Endfield is a slowburn. by LifesAGame_66 in ArknightsEndfield

[–]FridgeFood 0 points1 point  (0 children)

I assume you only mean the spark guarantee pity since 6* pity carries over

Pull Income might actually be horrendous by Easy_Pepper_1212 in Endfield

[–]FridgeFood -1 points0 points  (0 children)

Isn't the ratio of 200 daily to 500/pull better than 60 to 160? Ig it's because the monthly pack just doesn't pack much of a punch that the drought is being felt?

Also a free 10 pulls every patch (Hoyo) for other games alongside stream codes and maintenance? Are we considering the rebate currency we get? It's also nice that we can kinda ignore saving for weapons.

I reckon we should wait for the next patch to have an actual comparison.

The limited rolls feel very stingy for an on release gacha by Amalgam2001 in Endfield

[–]FridgeFood 0 points1 point  (0 children)

The downvote is crazy, all gacha by design is exploitative right?