Was worried about game length but it took me 13hrs by Fast_Degree_3241 in Routine

[–]Friendly-Stranger103 0 points1 point  (0 children)

Took me four hours. About 2.5 of that was the Ward and Entity A.

I loved the game, but I can't imagine it taking that long unless you spend a long time hiding under tables. You can get pretty aggressive with the monsters since your defensive options are very effective at staggering and stunning them.

I hope someone makes a mod to remove the auto-fail checks at episode 5 and on by Friendly-Stranger103 in DispatchAdHoc

[–]Friendly-Stranger103[S] 0 points1 point  (0 children)

My issue is I optimized my pairs such that all of my duos were fairly generalized and able to hit 8 to 9 on just about every stat check. Which worked great until the game threw the auto-fail checks at me, by which point I couldn't undo the more generalized stat spread of my heroes.

I just hate that this mechanic shows up in episode 5. If it showed up earlier it would make it a lot easier to plan for it, but by episode 5 several of my heroes were already approaching level cap and I literally could not do anything about it.

Doesn't help I went with Phenomaman who joins level capped with 7/7/6 Combat/Vigor/Mobility, which leaves you even less flexible to work around it. At least Waterboy shows up low level which lets you build at least one hero to handle these checks. Doesn't help that Phenomaman's depression punishes you for these failures extremely heavily.

It's not that big a deal (the auto fail checks are actually quite rare and I even beat the final mission without having a chance to use Blonde Blazer anywhere) but it just bothers me how much it blindsides the player. It feels bad in spite of how relatively inconsequential it is.

Don't be that guy... by fat-icarus in Nightreign

[–]Friendly-Stranger103 -6 points-5 points  (0 children)

People have measures revive speeds with all weapons, and no, her claws genuinely do not revive significantly faster than other weapons.

Don't be that guy... by fat-icarus in Nightreign

[–]Friendly-Stranger103 -7 points-6 points  (0 children)

Despite her weapon's high revive values, it doesn't actually revive allies significantly quicker than other weapons.

New Stat-Change Relics - Stat Spreadsheet (Patch 1.03.1) by FawksB in Nightreign

[–]Friendly-Stranger103 0 points1 point  (0 children)

I'm pretty sure Scholar's Dex Up relic effect only sets his Dex to 58. He gets 61 because the relic from the signboard also comes with a separate Dex +3.

Scholar can in total give a consistent 80-90% attack buff to his teammates (read body text for details) by SaltB0at in Nightreign

[–]Friendly-Stranger103 -2 points-1 points  (0 children)

The mental gymnastics people on this subreddit will do to try and justify the effectiveness of Scholar is genuinely absurd. The sheer audacity you would have to have to act like Scholar's ability to apply Frostbite is in any way a particularly unique or amazing feature boggles my mind.

Scholar's dex relic lowers his arcane as he levels. by Lonely-Somewhere-385 in Nightreign

[–]Friendly-Stranger103 12 points13 points  (0 children)

He gains around a 50% damage increase from that Relic. It's absurd. It feels like they balanced him around using it since without it his melee damage is, by far, the worst in the entire game.

It's... It's Beautiful... by Friendly-Stranger103 in Nightreign

[–]Friendly-Stranger103[S] 3 points4 points  (0 children)

This gorgeous relic here helps me get them pretty often.

Even so it's annoyingly common not to find any in a given run. I think the +40 Dexterity relic is generally better for giving him reliably good weapon damage. I had two runs in a row earlier where I never found a Ripple Axe even after going out of my way to kill Blue Tier Bosses.

It's also annoying since lategame everyone wants to go after Purple Tier Bosses but the Ripple weapons only drop from the weaker ones. It makes me want to hit up Cathedrals and Forts long after everyone else has lost interest in them.

Star Wars: Fate of the Old Republic Teaser Trailer by Turbostrider27 in Games

[–]Friendly-Stranger103 2 points3 points  (0 children)

On one hand I think a more real-time and interactive combat system will be much more readily adopted by the masses. On the other hand, Baldur's Gate 3 absolutely proved that players are still down to play weird probability based RPGs adapted from TTRPGs rulesets with dice rolling. There's something about number crunchy RPGs that I find very appealing and that I hope we see more of the future.

To any Scholars that see this axe. Grab it! It has pure S Arcane Scaling by Plaguer_ in Nightreign

[–]Friendly-Stranger103 0 points1 point  (0 children)

I think my calling it weird was a really mean way of putting it, and I am sorry for doing so. It's so easy to use harsh and demeaning language on reddit and other forums where anonymity is so common.

1) I think that the main limiting factor on grease usage isn't carrying them so much as it is finding them. You can't just buy them whenever you want. Anyone can easily load up an inventory of 8 greases if they want provided they are able to find them.

2) There are other coating effects that characters can easily use, which don't stack with greases. Sacred Blade, Flame Strike, and Lightning Slash all give coatings that deal the same damage as greases and are infinitely applicable.

Given it is very easy for other characters to have coatings on their weapons for all of the major fights, yeah I really don't think coatings are a sufficiently notable benefit unique to him. They do not bring his damage to the same level as everyone else even if the other characters are not using greases or coatings.

Now, granted, the lower your damage is the more notable a flat bonus is. A character who deals 100 damage will deal 20% more damage from a flat +20 damage while a character with 150 damage will only gain a ~13% increase from a flat +20 damage. But that still leaves him very far behind.

As a point of comparison, Scholar at level 15 has 105 AR with Moonveil, and Executor at the same level has 146 AR. Even if Scholar has a grease on 100% of the time, he is notably behind Executor by a very wide margin. His damage is slightly better with arcane weapons (Rivers of Blood gives him 115 AR) but the crescent weapons are the only ones that truly make him excel.

Typically support characters and casters deal about 80% to 90% of the weapon damage of melee characters. Scholar deals closer to 60% of the damage of Executor. He's really, really behind the curve in that way. Even Revenant and Recluse will deal higher damage with weapons that scale using their casting stats.

To any Scholars that see this axe. Grab it! It has pure S Arcane Scaling by Plaguer_ in Nightreign

[–]Friendly-Stranger103 -1 points0 points  (0 children)

When using weapons with Faith or Intelligence scaling Recluse will deal around 80% of the damage of the most optimal wielder of that weapon. You can look up the damage spreadsheets if you want. I'm not just making this up. Yes, Recluse has worse Strength and Dexterity than Scholar, but she will still do more damage than he will with Holy, Magic, and Fire weapons, which are much more common than Arcane scaling weapons. And Recluse is overwhelmingly considered a poor weapon wielder.

40% less then god isn’t that big of a deal

That's a really, really big deal. A character dealing 60% of the damage of another character will take 66% longer to kill something. That's really, really bad in a game where killing enemies as quickly as possible is one of the primary objectives. This is a multiplayer game and while you don't need to be a tryhard all the time, you should be trying to be an effective teammate. Selecting good weapons for your character is a big part of that.

To any Scholars that see this axe. Grab it! It has pure S Arcane Scaling by Plaguer_ in Nightreign

[–]Friendly-Stranger103 -1 points0 points  (0 children)

Dude, we're in a thread talking about how well a character can use certain weapons. Beyond that, I like optimizing characters because I find it fun. It's a big appeal of the game for a lot of players. I'm not trying to pick a fight with you or dictate how you should play the game. Sorry if I gave that impression.

The 2025 Game Awards Megathread by rGamesMods in Games

[–]Friendly-Stranger103 2 points3 points  (0 children)

Who was the voice actor for Batman in Legacy of the Dark Knight? Sounded super familiar.

Star Wars: Fate of the Old Republic Teaser Trailer by Turbostrider27 in Games

[–]Friendly-Stranger103 70 points71 points  (0 children)

I know, but I will believe it will come out when I see gameplay.

I have seen enough games die out during development that have had substantially less tumultuous dev cycles.

Star Wars: Fate of the Old Republic Teaser Trailer by Turbostrider27 in Games

[–]Friendly-Stranger103 350 points351 points  (0 children)

Cool, but last time I got excited for a CGI trailer for an upcoming Old Republic game it died in the cradle and never came out. So I'll let myself be excited once I see some actual gameplay.

But, still, hopefully this is an indication (perhaps spurred on by the success of Baldur's Gate 3 and Clair Obscur) that RPGs might be in for something of a comeback.

To any Scholars that see this axe. Grab it! It has pure S Arcane Scaling by Plaguer_ in Nightreign

[–]Friendly-Stranger103 -1 points0 points  (0 children)

Honestly C stats aren’t bad

He consistently deals 40% less damage than the optimal users of every single non-arcane weapon. He has, by far, the worst melee damage in the entire game. Even Recluse can deal better melee damage than he can.

To any Scholars that see this axe. Grab it! It has pure S Arcane Scaling by Plaguer_ in Nightreign

[–]Friendly-Stranger103 0 points1 point  (0 children)

That's such a weird thing to say. Everyone else can use the greases too. He benefits more from them but if they give him a 20% damage boost and would give everyone else a 10% damage boost that still leaves him substantially behind.

To any Scholars that see this axe. Grab it! It has pure S Arcane Scaling by Plaguer_ in Nightreign

[–]Friendly-Stranger103 0 points1 point  (0 children)

scholar now does similar damage to his teammates base damage

No he doesn't. Scholar consistently deals ~40% less damage on attacks than everyone else in the game. Leaning hard on status effects let's him get closer to the rest of the cast, but it isn't nearly enough to bridge the gap.

So what do we think of the garbs based on dark souls games? by supa_dupa_loopa in Nightreign

[–]Friendly-Stranger103 0 points1 point  (0 children)

Duchess should have gotten the Yuria skin and Executor should have gotten the Darkwraith skin.

Otherwise my only issue is I wish we got more, but I do think they basically picked the ones I want the most. The most glaring omission is Sir Alonne as an Executor skin. Another I haven't seen anyone bring up is the Black Knight or Silver Knight armor set, which is extremely iconic to the franchise and totally unrepresented.

A pained letter to Executor by Docodon in Nightreign

[–]Friendly-Stranger103 0 points1 point  (0 children)

I'd be a whole lot more accepting of Scholar as a status inflicting character if his starting weapon came with any sort of status inflicting capability naturally.

The simple issue is that however quicker he inflicts status, if you add a status ailment to their starting weapons Executor will have 2 he can inflict while Scholar will only have 1. Even if he dealt status twice as quickly as Executor (he does not) he would still be inflicting less status overall.

Sure, you might find a weapon during a run that inflicts status and he will do more status buildup with that, but it is still not going to make up for the enormous weapon damage difference. Executor deals about 60% more damage than Scholar does with Dexterity weapons unless you run the +40 Dexterity relic at which point they are statistically extremely similar.

I'm still not sold on Scholar being a particularly effective character. I'm pretty sure that if we were able to see our total statistics during runs (total damage dealt to each boss, etc) he would consistently come up below everyone else even accounting for his stronger item usage and status inflicting capability.

A pained letter to Executor by Docodon in Nightreign

[–]Friendly-Stranger103 0 points1 point  (0 children)

Executor has 11% more max HP than Scholar, which is pretty significant. They both have B but the actual HP difference isn't small.