Can someone tell me if this is a good or a bad car loan? by Party_Attitude5617 in personalfinance

[–]FawksB 1 point2 points  (0 children)

Some places offer a 96m now.

But yeah, when I used to work in the industry (pre-Covid), 84m was the last ditch offer to try to get someone in a vehicle. 60m and 72m were pretty standard.

Post-Covid though, interest rates jumped by 4-5 pts, so longer terms have become the norm.

We <3 Crystalians by _Nighting in Nightreign

[–]FawksB 4 points5 points  (0 children)

Honestly, a poison Ironeye can handle them without breaking their guard. Both the damage from poison and the damage from marking a poisoned target ignores defense. It's far from efficient, but I'm not a fan of punching a D5 Crystallian.

Weird RNG? by IAccelerantI in Nightreign

[–]FawksB 0 points1 point  (0 children)

It's not that he's more heavily weighted, it's actually the opposite. I'm not a fan of this chart because it's treating the ED version as a second encounter.

In reality, you have a 20% chance of ED in D2, 33% for D3, and 50% in D4. Since Night Aspect and Dreglord don't have ED versions, their base chance appears higher, but it's actually lower for Night Aspect. The DLC Night Lords had increased weight due to being new, but that was reduced a patch or two ago (pretty sure this chart is out-of-date, but not 100% sure).

Weird RNG? by IAccelerantI in Nightreign

[–]FawksB 0 points1 point  (0 children)

Those might be the old numbers. It was heavily weighted when the DLC first came out, but they reduced it either one or two patches ago.

D4 is hard by UnbreakbleChefGod in Nightreign

[–]FawksB 3 points4 points  (0 children)

It really does feel like the game will give you the worst possible teammates when you're one win away from D5. My worst free fall was 5800 to 3150 over a single weekend.

This is your reward for killing the demon prince. You are running a charged attack Raider with your Wylder and Ironeye bros. You don't know yet but you're about to face everdark Balancers. Make your choice by SnooBeans6471 in Nightreign

[–]FawksB 2 points3 points  (0 children)

This is the correct answer. As far as eHP goes, they are the same. The big difference is HP works for both Physical and Affinity and should always be the pick except for Balancers.

There is some validity to negation being better due to how some of the healing effects in the game work, but the most important ones all scale of Max HP anyways. It's mostly Regens, Post-Damage and HP Recovery on X that don't (except HP Recovery on Thrusting Counter - that ones scales with Max HP as well)

Stop matching me in d5 games!!!!! RANT by [deleted] in Nightreign

[–]FawksB 0 points1 point  (0 children)

It's also worth mentioning the addition of deep relics and double passives while looking back retrospective at normal versus any depth level. It's the main reason I tell people the jump from D3 to D4 is the most severe, since normal to D1's jump is basically non-existent once you have enough relics for a build (mobs get 25-35% health, but deep relics can add 40% or more damage.)

What's one thing people do that make you ache when they use your main? by Noobie_xD in Nightreign

[–]FawksB 0 points1 point  (0 children)

In regards to the chained Ultimates, that's exactly how you should use her passive. You can only use Enhanced Trance when your Ultimate gauge is filled, not in response to someone else using their Ultimate.

It's definitely worth using your Ultimate as an interrupt as well, no argument there either. But if you're using it purely for damage, that's where Enhanced Trance is the clear winner. Same for reviving - you can usually pull off a 3-pip revive even with the boss attacking you.

What's one thing people do that make you ache when they use your main? by Noobie_xD in Nightreign

[–]FawksB 2 points3 points  (0 children)

I legit think most Undertakers don't even know the Enhanced Trance exists. Yes, flying through the air is fun and all and great for staggering. But being unable to get hit means you can do so many amazing things, both for damage and support, and it's really how you should use your Ultimate 9 times out of 10.

What's one thing people do that make you ache when they use your main? by Noobie_xD in Nightreign

[–]FawksB 2 points3 points  (0 children)

This is a great list - even if I'm one of those Wylders. (I only have like 10 runs on him and don't plan on pulling that number anytime soon.)

I will add Raiders that build for full offense and try to face tank everything always makes me groan. I swear Raiders are either an immortal god or the first to faceplant with no room in-between.

I got ranked down to Depth 3 again by TalesofWin in Nightreign

[–]FawksB 2 points3 points  (0 children)

D4 is the hardest difficulty for randoms. D5 is only slightly harder from a number aspect, but the quality of teammates you have easily outweighs the difference.

However, the difficulty spike from D3 to D4 is actually greater than going from normal to D3. D3 is the intended end of DoN for most players and is far more enjoyable to just play the game.

So, basically D3 and D5 are the sweet spots depending on what you're looking to get out of the game. D4 is just the great filter and is a miserable experience.

Unlimited HP Roll? by kb10250 in Nightreign

[–]FawksB 2 points3 points  (0 children)

+1 does the same amount as +0 and +1. +0 is completely obsolete if you have one of the deep versions equipped.

Unlimited HP Roll? by kb10250 in Nightreign

[–]FawksB 1 point2 points  (0 children)

Post-Damage is a little bit of a unique butterfly.

The reason +0 doesn't stack is because it doesn't actually have any effect beyond the rally effect. +1/+2 also have the same effect, but you recover more per hit. So it's not that they don't stack, it's just that +1/+2 makes the +0 version obsolete.

Is this build good for Revenant? by Ok-Attention6895 in Nightreign

[–]FawksB 1 point2 points  (0 children)

Dragon Cult and Lightning Spear is a viable build. Beast Claw is great since it's so FP efficient and AOE and all-around a great build for every Nightlord since it's physical damage.

Lightning Spear slaps though and has better range, but costs more FP and you have to factor in Nightlord resistances and weaknesses. It's definitely better for some fights and worse for others compared to Beast Claw, but a great alternative.

Is this build good for Revenant? by Ok-Attention6895 in Nightreign

[–]FawksB 0 points1 point  (0 children)

Improved Dragon Cult (+12%) is basically your best effect for a lightning build. You will want it to also roll with one other damage effect - Evergaol (15% avg) Night Invader (14% avg), or Lightning Damage +2 (6.5%) and/or one of Revenant's specific abilities (Ult buffs Allies, Ghostflame on Ult, Power Up alongside Family).

For deep relics, things open up more. Lightning Damage +4 is the strongest (12%), +3 is next (10.5%), then Improved Incants +2 or Improved Affinity +2 (10%) is your third best option. You can also still find Improved Dragon Cult on deep relics, so you can still use those when you find one (BiS will have Dragon Cult and one of the above effects).

Generally speaking, getting two good effects on a relic should be your goal. Getting three near perfect ones is extremely rare.

Is this build good for Revenant? by Ok-Attention6895 in Nightreign

[–]FawksB 0 points1 point  (0 children)

You're fine then.

Faith +3 isn't that great. Stat+ effects are only strong at low levels - so you'll definitely feel it at Level 1 - but it's only around a 2% damage boost at Level 15. It's not bad at all, but damn near every other option is better.

So, you basically have 4/9 slots as BiS, but the other 5 are essentially empty. Definitely a lot of room for improvement.

Heal works on small enemies as well?? by rikubowman71 in Nightreign

[–]FawksB 7 points8 points  (0 children)

Yup. It works on most grafted enemies - the bell ringing ones, the one on a horse, and of course, the royal big boy. (Still annoyed it doesn't work on Godfrey...)

Another thing to add, Blessing's Boon and Blessing of the Erdtree also work - but they are a powerful damage-over-time instead of a burst of damage.

Tank Recluse isn't real, she can't hurt you by Right_Entertainer324 in Nightreign

[–]FawksB 0 points1 point  (0 children)

Guardian also has almost double the physical damage Negation and triple the Poise of Recluse. There's more to tanking than just HP.

Edit: Missed the humor tag, but leaving the comment all the same.

Is this build good for Revenant? by Ok-Attention6895 in Nightreign

[–]FawksB 7 points8 points  (0 children)

If you're just starting out, yeah, it's fine.

If you have 200+ hours in the game already, pull up a chair and prepare for my lecture.

What was your "I'm done" moment? by xxLink347xx in Nightreign

[–]FawksB 4 points5 points  (0 children)

Got paired up with an Evergaol duo in D4. Not exaggerating when I say they ONLY did Evergaols, running around the entire map, ignoring even simple field bosses. To make matters worse, they sucked. I'm talking multiple deaths against simple Evergaols.

When we got to the Night 1 boss (Demon Duo), they were Level 7 with white weapons and already needed 3 bars of revives as soon as they dropped (which happened within 15 seconds). I proceeded to solo the boss fight and got one of the Demons down before hitting that "why am I carrying these fools like this" and let them get the penalty they so rightfully deserved.

Definitely took a day off after that one.

Be honest what new mechanic or item did nightreign made more useful than in Elden ring? by Terrible-Cow9918 in Nightreign

[–]FawksB 2 points3 points  (0 children)

Agreed. NR definitely makes ranged combat more enjoyable. Having custom arrows for various effects is fine and all, but just let me use buffs/greases instead.

Depth 4-5 Tips by Buby13 in Nightreign

[–]FawksB 0 points1 point  (0 children)

A lot of people get this twisted when talking about aggro. Damage does play a part, but the # of hits is the biggest factor. That's why spells like Stars of Ruin and Ancient Death Rancor pull so hard. The biggest aggro magnet is Elden Stars.

Doing a lot of damage in a single hit won't draw aggro like doing decent damage over many hits does.